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https://github.com/smallmain/cocos-enhance-kit.git
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55 lines
2.5 KiB
JavaScript
55 lines
2.5 KiB
JavaScript
/****************************************************************************
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated engine source code (the "Software"), a limited,
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worldwide, royalty-free, non-assignable, revocable and non-exclusive license
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to use Cocos Creator solely to develop games on your target platforms. You shall
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not use Cocos Creator software for developing other software or tools that's
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used for developing games. You are not granted to publish, distribute,
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sublicense, and/or sell copies of Cocos Creator.
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The software or tools in this License Agreement are licensed, not sold.
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Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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'use strict';
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const sys = cc.sys;
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sys.getNetworkType = jsb.Device.getNetworkType;
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sys.getBatteryLevel = jsb.Device.getBatteryLevel;
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sys.garbageCollect = jsb.garbageCollect;
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sys.restartVM = __restartVM;
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sys.isObjectValid = __isObjectValid;
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sys.getSafeAreaRect = function() {
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// x(top), y(left), z(bottom), w(right)
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var edge = jsb.Device.getSafeAreaEdge();
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var screenSize = cc.view.getFrameSize();
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// Get leftBottom and rightTop point in UI coordinates
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var leftBottom = new cc.Vec2(edge.y, screenSize.height - edge.z);
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var rightTop = new cc.Vec2(screenSize.width - edge.w, edge.x);
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// Returns the real location in view.
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var relatedPos = {left: 0, top: 0, width: screenSize.width, height: screenSize.height};
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cc.view.convertToLocationInView(leftBottom.x, leftBottom.y, relatedPos, leftBottom);
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cc.view.convertToLocationInView(rightTop.x, rightTop.y, relatedPos, rightTop);
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// convert view point to design resolution size
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cc.view._convertPointWithScale(leftBottom);
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cc.view._convertPointWithScale(rightTop);
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return cc.rect(leftBottom.x, leftBottom.y, rightTop.x - leftBottom.x, rightTop.y - leftBottom.y);
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};
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