cocos-enhance-kit/engine/extensions/dragonbones/CCFactory.js
2022-06-25 00:23:03 +08:00

188 lines
6.2 KiB
JavaScript

/****************************************************************************
Copyright (c) 2016 Chukong Technologies Inc.
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
let BaseObject = dragonBones.BaseObject,
BaseFactory = dragonBones.BaseFactory;
/**
* @module dragonBones
*/
/**
* DragonBones factory
* @class CCFactory
* @extends BaseFactory
*/
var CCFactory = dragonBones.CCFactory = cc.Class({
name: 'dragonBones.CCFactory',
extends: BaseFactory,
/**
* @method getInstance
* @return {CCFactory}
* @static
* @example
* let factory = dragonBones.CCFactory.getInstance();
*/
statics: {
_factory: null,
getInstance () {
if (!CCFactory._factory) {
CCFactory._factory = new CCFactory();
}
return CCFactory._factory;
}
},
ctor () {
let eventManager = new dragonBones.CCArmatureDisplay();
this._dragonBones = new dragonBones.DragonBones(eventManager);
if (!CC_NATIVERENDERER && !CC_EDITOR && cc.director._scheduler) {
cc.game.on(cc.game.EVENT_RESTART, this.initUpdate, this);
this.initUpdate();
}
},
initUpdate (dt) {
cc.director._scheduler.enableForTarget(this);
cc.director._scheduler.scheduleUpdate(this, cc.Scheduler.PRIORITY_SYSTEM, false);
},
update (dt) {
this._dragonBones.advanceTime(dt);
},
getDragonBonesDataByRawData (rawData) {
var dataParser = rawData instanceof ArrayBuffer ? BaseFactory._binaryParser : this._dataParser;
return dataParser.parseDragonBonesData(rawData, 1.0);
},
// Build new aramture with a new display.
buildArmatureDisplay (armatureName, dragonBonesName, skinName, textureAtlasName) {
let armature = this.buildArmature(armatureName, dragonBonesName, skinName, textureAtlasName);
return armature && armature._display;
},
// Build sub armature from an exist armature component.
// It will share dragonAsset and dragonAtlasAsset.
// But node can not share,or will cause render error.
createArmatureNode (comp, armatureName, node) {
node = node || new cc.Node();
let display = node.getComponent(dragonBones.ArmatureDisplay);
if (!display) {
display = node.addComponent(dragonBones.ArmatureDisplay);
}
node.name = armatureName;
display._armatureName = armatureName;
display._N$dragonAsset = comp.dragonAsset;
display._N$dragonAtlasAsset = comp.dragonAtlasAsset;
display._init();
return display;
},
_buildTextureAtlasData (textureAtlasData, textureAtlas) {
if (textureAtlasData) {
textureAtlasData.renderTexture = textureAtlas;
}
else {
textureAtlasData = BaseObject.borrowObject(dragonBones.CCTextureAtlasData);
}
return textureAtlasData;
},
_sortSlots () {
let slots = this._slots;
let sortedSlots = [];
for (let i = 0, l = slots.length; i < l; i++) {
let slot = slots[i];
let zOrder = slot._zOrder;
let inserted = false;
for (let j = sortedSlots.length - 1; j >= 0; j--) {
if (zOrder >= sortedSlots[j]._zOrder) {
sortedSlots.splice(j+1, 0, slot);
inserted = true;
break;
}
}
if (!inserted) {
sortedSlots.unshift(slot);
}
}
this._slots = sortedSlots;
},
_buildArmature (dataPackage) {
let armature = BaseObject.borrowObject(dragonBones.Armature);
armature._skinData = dataPackage.skin;
armature._animation = BaseObject.borrowObject(dragonBones.Animation);
armature._animation._armature = armature;
armature._animation.animations = dataPackage.armature.animations;
armature._isChildArmature = false;
// fixed dragonbones sort issue
// armature._sortSlots = this._sortSlots;
var display = new dragonBones.CCArmatureDisplay();
armature.init(dataPackage.armature,
display, display, this._dragonBones
);
return armature;
},
_buildSlot (dataPackage, slotData, displays) {
let slot = BaseObject.borrowObject(dragonBones.CCSlot);
let display = slot;
slot.init(slotData, displays, display, display);
return slot;
},
getDragonBonesDataByUUID (uuid) {
for (var name in this._dragonBonesDataMap) {
if (name.indexOf(uuid) != -1) {
return this._dragonBonesDataMap[name];
}
}
return null;
},
removeDragonBonesDataByUUID (uuid, disposeData) {
if (disposeData === void 0) { disposeData = true; }
for (var name in this._dragonBonesDataMap) {
if (name.indexOf(uuid) === -1) continue;
if (disposeData) {
this._dragonBones.bufferObject(this._dragonBonesDataMap[name]);
}
delete this._dragonBonesDataMap[name];
}
}
});