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https://github.com/smallmain/cocos-enhance-kit.git
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66 lines
2.4 KiB
JavaScript
66 lines
2.4 KiB
JavaScript
/****************************************************************************
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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https://www.cocos.com/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated engine source code (the "Software"), a limited,
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worldwide, royalty-free, non-assignable, revocable and non-exclusive license
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to use Cocos Creator solely to develop games on your target platforms. You shall
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not use Cocos Creator software for developing other software or tools that's
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used for developing games. You are not granted to publish, distribute,
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sublicense, and/or sell copies of Cocos Creator.
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The software or tools in this License Agreement are licensed, not sold.
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Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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import InputAssembler from '../renderer/core/input-assembler';
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let TiledMapRenderDataList = cc.Class({
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name: 'cc.TiledMapRenderDataList',
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ctor () {
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this._dataList = [];
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this._offset = 0;
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},
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_pushRenderData () {
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let renderData = {};
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renderData.ia = new InputAssembler();
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renderData.nodesRenderList = [];
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this._dataList.push(renderData);
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},
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popRenderData (buffer) {
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if (this._offset >= this._dataList.length) {
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this._pushRenderData();
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}
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let renderData = this._dataList[this._offset];
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renderData.nodesRenderList.length = 0;
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let ia = renderData.ia;
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ia._vertexBuffer = buffer._vb;
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ia._indexBuffer = buffer._ib;
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ia._start = buffer.indiceOffset;
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ia._count = 0;
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this._offset++;
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return renderData;
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},
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pushNodesList (renderData, nodesList) {
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renderData.nodesRenderList.push(nodesList);
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},
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reset () {
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this._offset = 0;
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}
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});
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cc.TiledMapRenderDataList = module.exports = TiledMapRenderDataList; |