mirror of
https://github.com/smallmain/cocos-enhance-kit.git
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268 lines
6.8 KiB
JavaScript
268 lines
6.8 KiB
JavaScript
/****************************************************************************
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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https://www.cocos.com/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated engine source code (the "Software"), a limited,
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worldwide, royalty-free, non-assignable, revocable and non-exclusive license
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to use Cocos Creator solely to develop games on your target platforms. You shall
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not use Cocos Creator software for developing other software or tools that's
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used for developing games. You are not granted to publish, distribute,
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sublicense, and/or sell copies of Cocos Creator.
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The software or tools in this License Agreement are licensed, not sold.
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Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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const js = cc.js;
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const Playable = require('./playable');
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const { EventAnimCurve, EventInfo } = require('./animation-curves');
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const WrapModeMask = require('./types').WrapModeMask;
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const binarySearch = require('../core/utils/binary-search').binarySearchEpsilon;
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// The actual animator for Animation Component
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function AnimationAnimator (target, animation) {
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Playable.call(this);
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this.target = target;
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this.animation = animation;
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this._anims = new js.array.MutableForwardIterator([]);
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}
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js.extend(AnimationAnimator, Playable);
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let p = AnimationAnimator.prototype;
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p.playState = function (state, startTime) {
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if (!state.clip) {
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return;
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}
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if (!state.curveLoaded) {
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initClipData(this.target, state);
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}
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state.animator = this;
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state.play();
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if (typeof startTime === 'number') {
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state.setTime(startTime);
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}
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this.play();
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};
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p.stopStatesExcept = function (state) {
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let iterator = this._anims;
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let array = iterator.array;
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for (iterator.i = 0; iterator.i < array.length; ++iterator.i) {
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let anim = array[iterator.i];
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if (anim === state) {
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continue;
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}
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this.stopState(anim);
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}
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};
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p.addAnimation = function (anim) {
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let index = this._anims.array.indexOf(anim);
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if (index === -1) {
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this._anims.push(anim);
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}
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anim._setEventTarget(this.animation);
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};
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p.removeAnimation = function (anim) {
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let index = this._anims.array.indexOf(anim);
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if (index >= 0) {
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this._anims.fastRemoveAt(index);
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if (this._anims.array.length === 0) {
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this.stop();
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}
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}
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else {
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cc.errorID(3907);
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}
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anim.animator = null;
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};
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p.sample = function () {
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let iterator = this._anims;
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let array = iterator.array;
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for (iterator.i = 0; iterator.i < array.length; ++iterator.i) {
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let anim = array[iterator.i];
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anim.sample();
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}
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};
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p.stopState = function (state) {
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if (state) {
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state.stop();
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}
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};
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p.pauseState = function (state) {
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if (state) {
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state.pause();
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}
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};
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p.resumeState = function (state) {
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if (state) {
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state.resume();
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}
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if (this.isPaused) {
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this.resume();
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}
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};
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p.setStateTime = function (state, time) {
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if (time !== undefined) {
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if (state) {
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state.setTime(time);
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state.sample();
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}
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}
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else {
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time = state;
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let array = this._anims.array;
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for (let i = 0; i < array.length; ++i) {
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let anim = array[i];
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anim.setTime(time);
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anim.sample();
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}
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}
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};
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p.onStop = function () {
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let iterator = this._anims;
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let array = iterator.array;
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for (iterator.i = 0; iterator.i < array.length; ++iterator.i) {
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let anim = array[iterator.i];
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anim.stop();
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}
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};
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p.onPause = function () {
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let array = this._anims.array;
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for (let i = 0; i < array.length; ++i) {
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let anim = array[i];
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anim.pause();
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// need to unbind animator to anim, or it maybe cannot be gc.
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anim.animator = null;
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}
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};
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p.onResume = function () {
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let array = this._anims.array;
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for (let i = 0; i < array.length; ++i) {
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let anim = array[i];
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// rebind animator to anim
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anim.animator = this;
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anim.resume();
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}
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};
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p._reloadClip = function (state) {
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initClipData(this.target, state);
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};
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// 这个方法应该是 SampledAnimCurve 才能用
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function createBatchedProperty (propPath, firstDotIndex, mainValue, animValue) {
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mainValue = mainValue.clone();
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let nextValue = mainValue;
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let leftIndex = firstDotIndex + 1;
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let rightIndex = propPath.indexOf('.', leftIndex);
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// scan property path
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while (rightIndex !== -1) {
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let nextName = propPath.slice(leftIndex, rightIndex);
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nextValue = nextValue[nextName];
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leftIndex = rightIndex + 1;
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rightIndex = propPath.indexOf('.', leftIndex);
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}
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let lastPropName = propPath.slice(leftIndex);
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nextValue[lastPropName] = animValue;
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return mainValue;
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}
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if (CC_TEST) {
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cc._Test.createBatchedProperty = createBatchedProperty;
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}
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function initClipData (root, state) {
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let clip = state.clip;
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state.duration = clip.duration;
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state.speed = clip.speed;
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state.wrapMode = clip.wrapMode;
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state.frameRate = clip.sample;
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if ((state.wrapMode & WrapModeMask.Loop) === WrapModeMask.Loop) {
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state.repeatCount = Infinity;
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}
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else {
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state.repeatCount = 1;
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}
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let curves = state.curves = clip.createCurves(state, root);
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// events curve
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let events = clip.events;
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if (!CC_EDITOR && events) {
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let curve;
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for (let i = 0, l = events.length; i < l; i++) {
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if (!curve) {
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curve = new EventAnimCurve();
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curve.target = root;
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curves.push(curve);
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}
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let eventData = events[i];
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let ratio = eventData.frame / state.duration;
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let eventInfo;
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let index = binarySearch(curve.ratios, ratio);
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if (index >= 0) {
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eventInfo = curve.events[index];
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}
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else {
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eventInfo = new EventInfo();
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curve.ratios.push(ratio);
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curve.events.push(eventInfo);
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}
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eventInfo.add(eventData.func, eventData.params);
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}
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}
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}
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if (CC_TEST) {
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cc._Test.initClipData = initClipData;
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}
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module.exports = AnimationAnimator;
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