mirror of
https://github.com/smallmain/cocos-enhance-kit.git
synced 2024-12-26 11:48:29 +00:00
142 lines
4.5 KiB
C++
142 lines
4.5 KiB
C++
/****************************************************************************
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Copyright (c) 2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#include "base/ccMacros.h"
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#include "base/CCData.h"
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#include "math/CCGeometry.h"
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#include <string>
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#ifndef OBJC_CLASS
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#ifdef __OBJC__
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#define OBJC_CLASS(name) @class name
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#else
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#define OBJC_CLASS(name) class name
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#endif
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#endif // OBJC_CLASS
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OBJC_CLASS(CanvasRenderingContext2DImpl);
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NS_CC_BEGIN
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class CC_DLL CanvasGradient
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{
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public:
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CanvasGradient();
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~CanvasGradient();
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void addColorStop(float offset, const std::string& color);
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};
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class CC_DLL CanvasRenderingContext2D
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{
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public:
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CanvasRenderingContext2D(float width, float height);
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~CanvasRenderingContext2D();
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// Rect
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void rect(float x, float y, float width, float height);
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void clearRect(float x, float y, float width, float height);
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void fillRect(float x, float y, float width, float height);
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void fillText(const std::string& text, float x, float y, float maxWidth = -1.0f);
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void strokeText(const std::string& text, float x, float y, float maxWidth = -1.0f);
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Size measureText(const std::string& text);
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CanvasGradient* createLinearGradient(float x0, float y0, float x1, float y1);
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void save();
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// Paths
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void beginPath();
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void closePath();
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void moveTo(float x, float y);
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void lineTo(float x, float y);
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void fill();
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void stroke();
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void restore();
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// callback
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using CanvasBufferUpdatedCallback = std::function<void(const Data&)>;
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void setCanvasBufferUpdatedCallback(const CanvasBufferUpdatedCallback& cb);
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void setPremultiply(bool multiply);
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// functions for properties
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void set__width(float width);
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void set__height(float height);
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void set_lineWidth(float lineWidth);
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void set_lineJoin(const std::string& lineJoin);
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void set_lineCap(const std::string& lineCap);
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void set_font(const std::string& font);
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void set_textAlign(const std::string& textAlign);
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void set_textBaseline(const std::string& textBaseline);
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void set_fillStyle(const std::string& fillStyle);
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void set_strokeStyle(const std::string& strokeStyle);
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void set_globalCompositeOperation(const std::string& globalCompositeOperation);
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// fill image data into Context2D
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void _fillImageData(const Data& imageData, float imageWidth, float imageHeight, float offsetX, float offsetY);
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// transform
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void translate(float x, float y);
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void scale(float x, float y);
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void rotate(float angle);
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void transform(float a, float b, float c, float d, float e, float f);
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void setTransform(float a, float b, float c, float d, float e, float f);
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private:
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void recreateBufferIfNeeded();
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public:
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float __width = 0.0f;
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float __height = 0.0f;
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// Line styles
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float _lineWidth = 1.0f;
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std::string _lineJoin = "miter";
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std::string _lineCap = "butt";
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// Text styles
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std::string _font = "10px sans-serif";
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std::string _textAlign = "start";
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std::string _textBaseline = "alphabetic";
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// Fill and stroke styles
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std::string _fillStyle = "#000";
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std::string _strokeStyle = "#000";
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// Compositing
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std::string _globalCompositeOperation = "source-over";
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private:
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CanvasBufferUpdatedCallback _canvasBufferUpdatedCB = nullptr;
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CanvasRenderingContext2DImpl* _impl = nullptr;
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bool _isBufferSizeDirty = true;
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bool _premultiply = false;
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};
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NS_CC_END
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