cocos-enhance-kit/cocos2d-x/tools/tojs/cocos2dx.ini
2022-06-25 00:23:03 +08:00

73 lines
3.2 KiB
INI

[cocos2d-x]
# the prefix to be added to the generated functions. You might or might not use this in your own
# templates
prefix = engine
# create a target namespace (in javascript, this would create some code like the equiv. to `ns = ns || {}`)
# all classes will be embedded in that namespace
target_namespace = jsb
android_headers =
android_flags = -target armv7-none-linux-androideabi -D_LIBCPP_DISABLE_VISIBILITY_ANNOTATIONS -DANDROID -D__ANDROID_API__=14 -gcc-toolchain %(gcc_toolchain_dir)s --sysroot=%(androidndkdir)s/platforms/android-14/arch-arm -idirafter %(androidndkdir)s/sources/android/support/include -idirafter %(androidndkdir)s/sysroot/usr/include -idirafter %(androidndkdir)s/sysroot/usr/include/arm-linux-androideabi -idirafter %(clangllvmdir)s/lib64/clang/5.0/include -I%(androidndkdir)s/sources/cxx-stl/llvm-libc++/include
clang_headers =
clang_flags = -nostdinc -x c++ -std=c++11 -fsigned-char -U__SSE__
cocos_headers = -I%(cocosdir)s/cocos -I%(cocosdir)s/cocos/platform/android -I%(cocosdir)s/external/sources
cocos_flags = -DANDROID
cxxgenerator_headers =
# extra arguments for clang
extra_arguments = %(android_headers)s %(clang_headers)s %(cxxgenerator_headers)s %(cocos_headers)s %(android_flags)s %(clang_flags)s %(cocos_flags)s %(extra_flags)s
# what headers to parse
headers = %(cocosdir)s/cocos/cocos2d.h %(cocosdir)s/cocos/2d/CCTTFLabelRenderer.h
replace_headers=
# what classes to produce code for. You can use regular expressions here. When testing the regular
# expression, it will be enclosed in "^$", like this: "^Menu*$".
classes = FileUtils$ SAXParser CanvasRenderingContext2D CanvasGradient Device LabelRenderer
classes_need_extend = LabelRenderer
field =
# what should we skip? in the format ClassName::[function function]
# ClassName is a regular expression, but will be used like this: "^ClassName$" functions are also
# regular expressions, they will not be surrounded by "^$". If you want to skip a whole class, just
# add a single "*" as functions. See bellow for several examples. A special class name is "*", which
# will apply to all class names. This is a convenience wildcard to be able to skip similar named
# functions from all classes.
skip = FileUtils::[getFileData setFilenameLookupDictionary destroyInstance getFullPathCache getContents listFilesRecursively],
SAXParser::[parse setDelegator startElement endElement textHandler],
Device::[getDeviceMotionValue],
CanvasRenderingContext2D::[setCanvasBufferUpdatedCallback set_.+],
LabelRenderer::[bindSharedBlock]
rename_functions = FileUtils::[loadFilenameLookupDictionaryFromFile=loadFilenameLookup],
CanvasRenderingContext2D::[getImageData=_getImageData]
rename_classes = SAXParser::PlistParser
# for all class names, should we remove something when registering in the target VM?
remove_prefix =
# classes for which there will be no "parent" lookup
classes_have_no_parents = SAXParser
# base classes which will be skipped when their sub-classes found them.
base_classes_to_skip = Ref Clonable
# classes that create no constructor
# Set is special and we will use a hand-written constructor
abstract_classes = SAXParser Device
persistent_classes = FileUtils
classes_owned_by_cpp =