mirror of
https://github.com/smallmain/cocos-enhance-kit.git
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167 lines
4.5 KiB
C++
167 lines
4.5 KiB
C++
/****************************************************************************
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Copyright (c) 2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#include "../Macro.h"
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#include "../Types.h"
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#include "GraphicsHandle.h"
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#include <string>
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#include <vector>
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RENDERER_BEGIN
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/**
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* @addtogroup gfx
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* @{
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*/
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class DeviceGraphics;
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/**
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* Program class manages the internal GL shader program.
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*/
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class Program final: public GraphicsHandle
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{
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public:
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/**
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* Describes vertex attribute informations used in the program
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* @struct Attribute
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*/
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struct Attribute
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{
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/**
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* Attribute name
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*/
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std::string name;
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size_t hashName;
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/**
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* Number of components per attribute
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*/
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GLsizei size;
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/**
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* Attribute location
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*/
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GLuint location;
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/**
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* Attribute type
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*/
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GLenum type;
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};
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/**
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* Describes uniform informations used in the program
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* @struct Uniform
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*/
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struct Uniform
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{
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/**
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* Uniform name
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*/
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std::string name;
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/**
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* Uniform hash name
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*/
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size_t hashName;
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/**
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* The length of the array for uniforms declared as arrays, default value is 1
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*/
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GLsizei size;
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/**
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* Uniform location
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*/
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GLint location;
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/**
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* Uniform type
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*/
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GLenum type;
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/**
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* Sets the uniform value
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*/
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void setUniform(const void* value, UniformElementType elementType, size_t uniformCount) const;
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/**
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* Sets the callback which will be called when uniform updated
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*/
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using SetUniformCallback = void (*)(GLint, GLsizei, const void*, UniformElementType); // location, count, value, elementType
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private:
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SetUniformCallback _callback;
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friend class Program;
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};
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/**
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* Creates a Program with device and shader sources
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*/
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RENDERER_DEFINE_CREATE_METHOD_3(Program, init, DeviceGraphics*, const char*, const char*)
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Program();
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virtual ~Program();
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/**
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* Initializes a Program with device and program sources
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* @param[in] device DeviceGraphics pointer
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* @param[in] vertSource Vertex shader program
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* @param[in] fragSource Fragment shader program
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*/
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bool init(DeviceGraphics* device, const char* vertSource, const char* fragSource);
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/**
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* Gets the id of program
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*/
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inline uint32_t getID() const { return _id; }
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/**
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* Gets the attibutes used in the program
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*/
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inline const std::vector<Attribute>& getAttributes() const { return _attributes; }
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/**
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* Gets the uniforms used in the program
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*/
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inline const std::vector<Uniform>& getUniforms() const { return _uniforms; }
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/**
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* Indicates whether the program is successfully linked
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*/
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inline bool isLinked() const { return _linked; }
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/**
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* Link the program with its shader sources
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*/
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void link();
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inline size_t getHash() const { return _hash; }
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inline void setHash(size_t hash) { _hash = hash; }
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private:
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DeviceGraphics* _device;
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std::vector<Attribute> _attributes;
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std::vector<Uniform> _uniforms;
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std::string _vertSource;
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std::string _fragSource;
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uint32_t _id;
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bool _linked;
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size_t _hash = 0;
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};
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// end of gfx group
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/// @}
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RENDERER_END
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