mirror of
https://github.com/smallmain/cocos-enhance-kit.git
synced 2024-12-26 11:48:29 +00:00
167 lines
4.2 KiB
C++
167 lines
4.2 KiB
C++
/****************************************************************************
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Copyright (c) 2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "middleware-adapter.h"
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#include "base/ccMacros.h"
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#include "renderer/gfx/Texture.h"
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using namespace cocos2d;
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using namespace cocos2d::renderer;
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MIDDLEWARE_BEGIN
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Texture2D::Texture2D()
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{
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}
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Texture2D::~Texture2D()
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{
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CC_SAFE_RELEASE(_texture);
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_texParamCallback = nullptr;
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}
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int Texture2D::getPixelsWide() const
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{
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return _pixelsWide;
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}
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int Texture2D::getPixelsHigh() const
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{
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return _pixelsHigh;
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}
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void Texture2D::setPixelsWide(int wide)
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{
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this->_pixelsWide = wide;
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}
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void Texture2D::setPixelsHigh(int high)
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{
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this->_pixelsHigh = high;
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}
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int Texture2D::getRealTextureIndex() const
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{
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return this->_realTextureIndex;
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}
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void Texture2D::setRealTextureIndex(int textureIndex)
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{
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this->_realTextureIndex = textureIndex;
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}
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void Texture2D::setTexParamCallback(const texParamCallback& callback)
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{
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this->_texParamCallback = callback;
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}
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void Texture2D::setTexParameters(const TexParams& texParams)
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{
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if (_texParamCallback)
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{
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_texParamCallback(this->_realTextureIndex,texParams.minFilter,texParams.magFilter,texParams.wrapS,texParams.wrapT);
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}
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}
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void Texture2D::setNativeTexture(Texture* texture)
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{
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if (_texture == texture) return;
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CC_SAFE_RELEASE(_texture);
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_texture = texture;
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CC_SAFE_RETAIN(_texture);
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}
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Texture* Texture2D::getNativeTexture() const
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{
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return _texture;
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}
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SpriteFrame* SpriteFrame::createWithTexture(Texture2D *texture, const cocos2d::Rect& rect)
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{
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SpriteFrame *spriteFrame = new (std::nothrow) SpriteFrame();
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spriteFrame->initWithTexture(texture, rect);
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spriteFrame->autorelease();
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return spriteFrame;
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}
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SpriteFrame* SpriteFrame::createWithTexture(Texture2D* texture, const cocos2d::Rect& rect, bool rotated, const cocos2d::Vec2& offset, const cocos2d::Size& originalSize)
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{
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SpriteFrame *spriteFrame = new (std::nothrow) SpriteFrame();
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spriteFrame->initWithTexture(texture, rect, rotated, offset, originalSize);
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spriteFrame->autorelease();
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return spriteFrame;
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}
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bool SpriteFrame::initWithTexture(Texture2D* texture, const cocos2d::Rect& rect)
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{
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return initWithTexture(texture, rect, false, cocos2d::Vec2::ZERO, rect.size);
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}
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bool SpriteFrame::initWithTexture(Texture2D* texture, const cocos2d::Rect& rect, bool rotated, const cocos2d::Vec2& offset, const cocos2d::Size& originalSize)
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{
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_texture = texture;
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if (texture)
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{
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texture->retain();
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}
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_rectInPixels = rect;
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_offsetInPixels = offset;
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_originalSizeInPixels = originalSize;
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_rotated = rotated;
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_anchorPoint = cocos2d::Vec2(NAN, NAN);
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return true;
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}
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SpriteFrame::SpriteFrame()
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{
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}
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SpriteFrame::~SpriteFrame()
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{
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CC_SAFE_RELEASE(_texture);
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}
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void SpriteFrame::setTexture(Texture2D * texture)
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{
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if( _texture != texture )
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{
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CC_SAFE_RELEASE(_texture);
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CC_SAFE_RETAIN(texture);
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_texture = texture;
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}
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}
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Texture2D* SpriteFrame::getTexture()
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{
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return _texture;
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}
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MIDDLEWARE_END
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