/****************************************************************************** * Spine Runtimes License Agreement * Last updated January 1, 2020. Replaces all prior versions. * * Copyright (c) 2013-2020, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #ifndef Spine_IkConstraintTimeline_h #define Spine_IkConstraintTimeline_h #include namespace spine { class SP_API IkConstraintTimeline : public CurveTimeline { friend class SkeletonBinary; friend class SkeletonJson; RTTI_DECL public: static const int ENTRIES; explicit IkConstraintTimeline(int frameCount); virtual void apply(Skeleton& skeleton, float lastTime, float time, Vector* pEvents, float alpha, MixBlend blend, MixDirection direction); virtual int getPropertyId(); /// Sets the time, mix and bend direction of the specified keyframe. void setFrame (int frameIndex, float time, float mix, float softness, int bendDirection, bool compress, bool stretch); private: static const int PREV_TIME; static const int PREV_MIX; static const int PREV_SOFTNESS; static const int PREV_BEND_DIRECTION; static const int PREV_COMPRESS; static const int PREV_STRETCH; static const int MIX; static const int SOFTNESS; static const int BEND_DIRECTION; static const int COMPRESS; static const int STRETCH; Vector _frames; int _ikConstraintIndex; }; } #endif /* Spine_IkConstraintTimeline_h */