/****************************************************************************** * Spine Runtimes License Agreement * Last updated January 1, 2020. Replaces all prior versions. * * Copyright (c) 2013-2020, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #ifndef Spine_CurveTimeline_h #define Spine_CurveTimeline_h #include #include namespace spine { /// Base class for frames that use an interpolation bezier curve. class SP_API CurveTimeline : public Timeline { RTTI_DECL public: explicit CurveTimeline(int frameCount); virtual ~CurveTimeline(); virtual void apply(Skeleton& skeleton, float lastTime, float time, Vector* pEvents, float alpha, MixBlend blend, MixDirection direction) = 0; virtual int getPropertyId() = 0; size_t getFrameCount(); void setLinear(size_t frameIndex); void setStepped(size_t frameIndex); /// Sets the control handle positions for an interpolation bezier curve used to transition from this keyframe to the next. /// cx1 and cx2 are from 0 to 1, representing the percent of time between the two keyframes. cy1 and cy2 are the percent of /// the difference between the keyframe's values. void setCurve(size_t frameIndex, float cx1, float cy1, float cx2, float cy2); float getCurvePercent(size_t frameIndex, float percent); float getCurveType(size_t frameIndex); protected: static const float LINEAR; static const float STEPPED; static const float BEZIER; static const int BEZIER_SIZE; private: Vector _curves; // type, x, y, ... }; } #endif /* Spine_CurveTimeline_h */