/****************************************************************************** * Spine Runtimes License Agreement * Last updated January 1, 2020. Replaces all prior versions. * * Copyright (c) 2013-2020, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #ifdef SPINE_UE4 #include "SpinePluginPrivatePCH.h" #endif #include #include #include #include #include #include #include using namespace spine; RTTI_IMPL(ShearTimeline, TranslateTimeline) ShearTimeline::ShearTimeline(int frameCount) : TranslateTimeline(frameCount) { } void ShearTimeline::apply(Skeleton &skeleton, float lastTime, float time, Vector *pEvents, float alpha, MixBlend blend, MixDirection direction ) { SP_UNUSED(lastTime); SP_UNUSED(pEvents); SP_UNUSED(direction); Bone *boneP = skeleton._bones[_boneIndex]; Bone &bone = *boneP; if (!bone._active) return; if (time < _frames[0]) { switch (blend) { case MixBlend_Setup: bone._shearX = bone._data._shearX; bone._shearY = bone._data._shearY; return; case MixBlend_First: bone._shearX += (bone._data._shearX - bone._shearX) * alpha; bone._shearY += (bone._data._shearY - bone._shearY) * alpha; default: {} } return; } float x, y; if (time >= _frames[_frames.size() - ENTRIES]) { // Time is after last frame. x = _frames[_frames.size() + PREV_X]; y = _frames[_frames.size() + PREV_Y]; } else { // Interpolate between the previous frame and the current frame. int frame = Animation::binarySearch(_frames, time, ENTRIES); x = _frames[frame + PREV_X]; y = _frames[frame + PREV_Y]; float frameTime = _frames[frame]; float percent = getCurvePercent(frame / ENTRIES - 1, 1 - (time - frameTime) / (_frames[frame + PREV_TIME] - frameTime)); x = x + (_frames[frame + X] - x) * percent; y = y + (_frames[frame + Y] - y) * percent; } switch (blend) { case MixBlend_Setup: bone._shearX = bone._data._shearX + x * alpha; bone._shearY = bone._data._shearY + y * alpha; break; case MixBlend_First: case MixBlend_Replace: bone._shearX += (bone._data._shearX + x - bone._shearX) * alpha; bone._shearY += (bone._data._shearY + y - bone._shearY) * alpha; break; case MixBlend_Add: bone._shearX += x * alpha; bone._shearY += y * alpha; } } int ShearTimeline::getPropertyId() { return ((int) TimelineType_Shear << 24) + _boneIndex; }