/****************************************************************************** * Spine Runtimes License Agreement * Last updated January 1, 2020. Replaces all prior versions. * * Copyright (c) 2013-2020, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #ifndef Spine_PointAttachment_h #define Spine_PointAttachment_h #include namespace spine { class Bone; /// An attachment which is a single point and a rotation. This can be used to spawn projectiles, particles, etc. A bone can be /// used in similar ways, but a PointAttachment is slightly less expensive to compute and can be hidden, shown, and placed in a /// skin. /// /// See http://esotericsoftware.com/spine-point-attachments for Point Attachments in the Spine User Guide. /// class SP_API PointAttachment : public Attachment { friend class SkeletonBinary; friend class SkeletonJson; RTTI_DECL public: explicit PointAttachment(const String& name); void computeWorldPosition(Bone& bone, float& ox, float& oy); float computeWorldRotation(Bone& bone); float getX(); void setX(float inValue); float getY(); void setY(float inValue); float getRotation(); void setRotation(float inValue); virtual Attachment* copy(); private: float _x, _y, _rotation; }; } #endif /* Spine_PointAttachment_h */