import { enums } from './enums'; class VertexBuffer { /** * @constructor * @param {Device} device * @param {VertexFormat} format * @param {USAGE_*} usage * @param {ArrayBuffer | Uint8Array} data */ constructor(device, format, usage, data) { this._device = device; this._format = format; this._usage = usage; this._bytesPerVertex = this._format._bytes; this._bytes = data.byteLength; this._numVertices = this._bytes / this._bytesPerVertex; this._needExpandDataStore = true; // update this._glID = device._gl.createBuffer(); this.update(0, data); // stats device._stats.vb += this._bytes; } /** * @method destroy */ destroy() { if (this._glID === -1) { console.error('The buffer already destroyed'); return; } let gl = this._device._gl; gl.deleteBuffer(this._glID); this._device._stats.vb -= this.bytes; this._glID = -1; } /** * @method update * @param {Number} byteOffset * @param {ArrayBuffer} data */ update(byteOffset, data) { if (this._glID === -1) { console.error('The buffer is destroyed'); return; } if (data.byteLength === 0) return; // Need to create new buffer object when bytes exceed if (byteOffset + data.byteLength > this._bytes) { if (byteOffset) { // Lost data between [0, byteOffset] which is need for new buffer console.error('Failed to update data, bytes exceed.'); return; } else { this._needExpandDataStore = true; this._bytes = byteOffset + data.byteLength; this._numVertices = this._bytes / this._bytesPerVertex; } } let gl = this._device._gl; let glUsage = this._usage; gl.bindBuffer(gl.ARRAY_BUFFER, this._glID); if (this._needExpandDataStore) { gl.bufferData(gl.ARRAY_BUFFER, data, glUsage); this._needExpandDataStore = false; } else { gl.bufferSubData(gl.ARRAY_BUFFER, byteOffset, data); } gl.bindBuffer(gl.ARRAY_BUFFER, null); } get count () { return this._numVertices; } getFormat (name) { return this._format.element(name); } setUsage (usage) { this._usage = usage; } } export default VertexBuffer;