// Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd. vec4 packDepthToRGBA(float depth) { vec4 ret = vec4(1.0, 255.0, 65025.0, 160581375.0) * depth; ret = fract(ret); ret -= ret.yzww * vec4(1.0 / 255.0, 1.0 / 255.0, 1.0 / 255.0, 0.0); return ret; } float unpackRGBAToDepth(vec4 color) { return dot(color, vec4(1.0, 1.0 / 255.0, 1.0 / 65025.0, 1.0 / 160581375.0)); }