/****************************************************************************** * Spine Runtimes License Agreement * Last updated January 1, 2020. Replaces all prior versions. * * Copyright (c) 2013-2020, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #ifndef Spine_RotateTimeline_h #define Spine_RotateTimeline_h #include namespace spine { class SP_API RotateTimeline : public CurveTimeline { friend class SkeletonBinary; friend class SkeletonJson; friend class AnimationState; RTTI_DECL public: static const int ENTRIES = 2; explicit RotateTimeline(int frameCount); virtual void apply(Skeleton& skeleton, float lastTime, float time, Vector* pEvents, float alpha, MixBlend blend, MixDirection direction); virtual int getPropertyId(); /// Sets the time and value of the specified keyframe. void setFrame(int frameIndex, float time, float degrees); int getBoneIndex(); void setBoneIndex(int inValue); Vector& getFrames(); private: static const int PREV_TIME = -2; static const int PREV_ROTATION = -1; static const int ROTATION = 1; int _boneIndex; Vector _frames; // time, angle, ... }; } #endif /* Spine_RotateTimeline_h */