/****************************************************************************** * Spine Runtimes License Agreement * Last updated January 1, 2020. Replaces all prior versions. * * Copyright (c) 2013-2020, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #ifndef Spine_PathConstraint_h #define Spine_PathConstraint_h #include #include namespace spine { class PathConstraintData; class Skeleton; class PathAttachment; class Bone; class Slot; class SP_API PathConstraint : public Updatable { friend class Skeleton; friend class PathConstraintMixTimeline; friend class PathConstraintPositionTimeline; friend class PathConstraintSpacingTimeline; RTTI_DECL public: PathConstraint(PathConstraintData& data, Skeleton& skeleton); /// Applies the constraint to the constrained bones. void apply(); virtual void update(); virtual int getOrder(); float getPosition(); void setPosition(float inValue); float getSpacing(); void setSpacing(float inValue); float getRotateMix(); void setRotateMix(float inValue); float getTranslateMix(); void setTranslateMix(float inValue); Vector& getBones(); Slot* getTarget(); void setTarget(Slot* inValue); PathConstraintData& getData(); bool isActive(); void setActive(bool inValue); private: static const float EPSILON; static const int NONE; static const int BEFORE; static const int AFTER; PathConstraintData& _data; Vector _bones; Slot* _target; float _position, _spacing, _rotateMix, _translateMix; Vector _spaces; Vector _positions; Vector _world; Vector _curves; Vector _lengths; Vector _segments; bool _active; Vector& computeWorldPositions(PathAttachment& path, int spacesCount, bool tangents, bool percentPosition, bool percentSpacing); static void addBeforePosition(float p, Vector& temp, int i, Vector& output, int o); static void addAfterPosition(float p, Vector& temp, int i, Vector& output, int o); static void addCurvePosition(float p, float x1, float y1, float cx1, float cy1, float cx2, float cy2, float x2, float y2, Vector& output, int o, bool tangents); }; } #endif /* Spine_PathConstraint_h */