(function(){ if(!cc.Label.__assembler__.Bmfont3D) return; let proto = cc.Label.__assembler__.Bmfont3D.prototype; Object.assign(proto, { updateWorldVerts (comp) { let local = this._local; let world = this._renderData.vDatas[0]; let floatsPerVert = this.floatsPerVert; for (let offset = 0, l = world.length; offset < l; offset += floatsPerVert) { world[offset] = local[offset]; world[offset+1] = local[offset+1]; world[offset+2] = 0; } } }) })()