/****************************************************************************** * Spine Runtimes License Agreement * Last updated January 1, 2020. Replaces all prior versions. * * Copyright (c) 2013-2020, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #ifdef SPINE_UE4 #include "SpinePluginPrivatePCH.h" #endif #include #include #include #include #include #include #include #include #include #include using namespace spine; RTTI_IMPL(EventTimeline, Timeline) EventTimeline::EventTimeline(int frameCount) : Timeline() { _frames.setSize(frameCount, 0); _events.setSize(frameCount, NULL); } EventTimeline::~EventTimeline() { ContainerUtil::cleanUpVectorOfPointers(_events); } void EventTimeline::apply(Skeleton &skeleton, float lastTime, float time, Vector *pEvents, float alpha, MixBlend blend, MixDirection direction ) { if (pEvents == NULL) return; Vector &events = *pEvents; size_t frameCount = _frames.size(); if (lastTime > time) { // Fire events after last time for looped animations. apply(skeleton, lastTime, FLT_MAX, pEvents, alpha, blend, direction); lastTime = -1.0f; } else if (lastTime >= _frames[frameCount - 1]) { // Last time is after last frame. return; } if (time < _frames[0]) return; // Time is before first frame. int frame; if (lastTime < _frames[0]) { frame = 0; } else { frame = Animation::binarySearch(_frames, lastTime); float frameTime = _frames[frame]; while (frame > 0) { // Fire multiple events with the same frame. if (_frames[frame - 1] != frameTime) break; frame--; } } for (; (size_t)frame < frameCount && time >= _frames[frame]; ++frame) events.add(_events[frame]); } int EventTimeline::getPropertyId() { return ((int) TimelineType_Event << 24); } void EventTimeline::setFrame(size_t frameIndex, Event *event) { _frames[frameIndex] = event->getTime(); _events[frameIndex] = event; } Vector EventTimeline::getFrames() { return _frames; } Vector &EventTimeline::getEvents() { return _events; } size_t EventTimeline::getFrameCount() { return _frames.size(); }