/**************************************************************************** Copyright (c) 2018 Xiamen Yaji Software Co., Ltd. http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "State.h" #include "VertexBuffer.h" #include "IndexBuffer.h" #include "Texture2D.h" #include "Program.h" RENDERER_BEGIN State::State() { _textureUnits.resize(10); _vertexBuffers.resize(10); _vertexBufferOffsets.resize(10); reset(); } State::~State() { for (auto vertexBuf : _vertexBuffers) { RENDERER_SAFE_RELEASE(vertexBuf); } RENDERER_SAFE_RELEASE(_indexBuffer); for (auto texture : _textureUnits) { RENDERER_SAFE_RELEASE(texture); } RENDERER_SAFE_RELEASE(_program); } void State::reset() { blend = false; blendSeparation = false; blendColor = 0xFFFFFFFF; blendEq = BlendOp::ADD; blendAlphaEq = BlendOp::ADD; blendSrc = BlendFactor::ONE; blendDst = BlendFactor::ZERO; blendSrcAlpha = BlendFactor::ONE; blendDstAlpha = BlendFactor::ZERO; // depth depthTest = false; depthWrite = false; depthFunc = DepthFunc::LESS; // stencil stencilTest = false; stencilSeparation = false; stencilFuncFront = StencilFunc::ALWAYS; stencilRefFront = 0; stencilMaskFront = 0xFF; stencilFailOpFront = StencilOp::KEEP; stencilZFailOpFront = StencilOp::KEEP; stencilZPassOpFront = StencilOp::KEEP; stencilWriteMaskFront = 0xFF; stencilFuncBack = StencilFunc::ALWAYS; stencilRefBack = 0; stencilMaskBack = 0xFF; stencilFailOpBack = StencilOp::KEEP; stencilZFailOpBack = StencilOp::KEEP; stencilZPassOpBack = StencilOp::KEEP; stencilWriteMaskBack = 0xFF; // cull-mode cullMode = CullMode::BACK; // primitive-type primitiveType = PrimitiveType::TRIANGLES; // bindings maxStream = -1; for (auto i = 0; i < _textureUnits.size(); i++) { if (_textureUnits[i]) { RENDERER_SAFE_RELEASE(_textureUnits[i]); } _textureUnits[i] = nullptr; } for (auto i = 0; i < _vertexBuffers.size(); i++) { if (_vertexBuffers[i]) { RENDERER_SAFE_RELEASE(_vertexBuffers[i]); } _vertexBuffers[i] = nullptr; } if (_indexBuffer) { RENDERER_SAFE_RELEASE(_indexBuffer); } _indexBuffer = nullptr; if (_program) { RENDERER_SAFE_RELEASE(_program); } _program = nullptr; } void State::setVertexBuffer(size_t index, VertexBuffer* vertBuf) { if (index >= _vertexBuffers.size()) { _vertexBuffers.resize(index + 1); } VertexBuffer* oldBuf = _vertexBuffers[index]; if (oldBuf != vertBuf) { RENDERER_SAFE_RELEASE(oldBuf); _vertexBuffers[index] = vertBuf; RENDERER_SAFE_RETAIN(vertBuf); } } VertexBuffer* State::getVertexBuffer(size_t index) const { if (_vertexBuffers.empty()) return nullptr; assert(index < _vertexBuffers.size()); return _vertexBuffers[index]; } void State::setVertexBufferOffset(size_t index, int32_t offset) { if (index >= _vertexBufferOffsets.size()) { _vertexBufferOffsets.resize(index + 1); } _vertexBufferOffsets[index] = offset; } int32_t State::getVertexBufferOffset(size_t index) const { assert(index < _vertexBufferOffsets.size()); return _vertexBufferOffsets[index]; } void State::setIndexBuffer(IndexBuffer* indexBuf) { if (_indexBuffer != indexBuf) { RENDERER_SAFE_RELEASE(_indexBuffer); _indexBuffer = indexBuf; RENDERER_SAFE_RETAIN(_indexBuffer); } } IndexBuffer* State::getIndexBuffer() const { return _indexBuffer; } void State::setTexture(size_t index, Texture* texture) { if (index >= _textureUnits.size()) { _textureUnits.resize(index + 1); } Texture* oldTexture = _textureUnits[index]; if (oldTexture != texture) { RENDERER_SAFE_RELEASE(oldTexture); _textureUnits[index] = texture; RENDERER_SAFE_RETAIN(texture); } } Texture* State::getTexture(size_t index) const { if (_textureUnits.empty()) return nullptr; assert(index < _textureUnits.size()); return _textureUnits[index]; } void State::setProgram(Program* program) { assert(program != nullptr); if (_program != program) { RENDERER_SAFE_RELEASE(_program); _program = program; RENDERER_SAFE_RETAIN(_program); } } Program* State::getProgram() const { return _program; } RENDERER_END