/****************************************************************************** * Spine Runtimes License Agreement * Last updated January 1, 2020. Replaces all prior versions. * * Copyright (c) 2013-2020, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #ifdef SPINE_UE4 #include "SpinePluginPrivatePCH.h" #endif #include #include #include #include #include #include #include using namespace spine; RTTI_IMPL(DrawOrderTimeline, Timeline) DrawOrderTimeline::DrawOrderTimeline(int frameCount) : Timeline() { _frames.ensureCapacity(frameCount); _drawOrders.ensureCapacity(frameCount); _frames.setSize(frameCount, 0); for (int i = 0; i < frameCount; ++i) { Vector vec; _drawOrders.add(vec); } } void DrawOrderTimeline::apply(Skeleton &skeleton, float lastTime, float time, Vector *pEvents, float alpha, MixBlend blend, MixDirection direction ) { SP_UNUSED(lastTime); SP_UNUSED(pEvents); SP_UNUSED(alpha); Vector &drawOrder = skeleton._drawOrder; Vector &slots = skeleton._slots; if (direction == MixDirection_Out && blend == MixBlend_Setup) { drawOrder.clear(); drawOrder.ensureCapacity(slots.size()); for (size_t i = 0, n = slots.size(); i < n; ++i) drawOrder.add(slots[i]); return; } if (time < _frames[0]) { if (blend == MixBlend_Setup || blend == MixBlend_First) { drawOrder.clear(); drawOrder.ensureCapacity(slots.size()); for (size_t i = 0, n = slots.size(); i < n; ++i) drawOrder.add(slots[i]); } return; } size_t frame; if (time >= _frames[_frames.size() - 1]) { // Time is after last frame. frame = _frames.size() - 1; } else frame = (size_t)Animation::binarySearch(_frames, time) - 1; Vector &drawOrderToSetupIndex = _drawOrders[frame]; if (drawOrderToSetupIndex.size() == 0) { drawOrder.clear(); for (size_t i = 0, n = slots.size(); i < n; ++i) drawOrder.add(slots[i]); } else { for (size_t i = 0, n = drawOrderToSetupIndex.size(); i < n; ++i) drawOrder[i] = slots[drawOrderToSetupIndex[i]]; } } int DrawOrderTimeline::getPropertyId() { return ((int) TimelineType_DrawOrder << 24); } void DrawOrderTimeline::setFrame(size_t frameIndex, float time, Vector &drawOrder) { _frames[frameIndex] = time; _drawOrders[frameIndex].clear(); _drawOrders[frameIndex].addAll(drawOrder); } Vector &DrawOrderTimeline::getFrames() { return _frames; } Vector > &DrawOrderTimeline::getDrawOrders() { return _drawOrders; } size_t DrawOrderTimeline::getFrameCount() { return _frames.size(); }