/****************************************************************************** * Spine Runtimes License Agreement * Last updated January 1, 2020. Replaces all prior versions. * * Copyright (c) 2013-2020, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #ifdef SPINE_UE4 #include "SpinePluginPrivatePCH.h" #endif #include #include spine::Event::Event(float time, const spine::EventData &data) : _data(data), _time(time), _intValue(0), _floatValue(0), _stringValue(), _volume(1), _balance(0) { } const spine::EventData &spine::Event::getData() { return _data; } float spine::Event::getTime() { return _time; } int spine::Event::getIntValue() { return _intValue; } void spine::Event::setIntValue(int inValue) { _intValue = inValue; } float spine::Event::getFloatValue() { return _floatValue; } void spine::Event::setFloatValue(float inValue) { _floatValue = inValue; } const spine::String &spine::Event::getStringValue() { return _stringValue; } void spine::Event::setStringValue(const spine::String &inValue) { _stringValue = inValue; } float spine::Event::getVolume() { return _volume; } void spine::Event::setVolume(float inValue) { _volume = inValue; } float spine::Event::getBalance() { return _balance; } void spine::Event::setBalance(float inValue) { _balance = inValue; }