/**************************************************************************** Copyright (c) 2010-2012 cocos2d-x.org Copyright (c) 2013-2017 Chukong Technologies Inc. http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #import "CCApplication.h" #import #include "base/CCScheduler.h" #include "base/CCAutoreleasePool.h" #include "base/CCGLUtils.h" #include "base/CCConfiguration.h" #include "renderer/gfx/DeviceGraphics.h" #include "scripting/js-bindings/event/EventDispatcher.h" #include "scripting/js-bindings/jswrapper/SeApi.h" #include "CCEAGLView-ios.h" #include "base/CCGLUtils.h" #include "audio/include/AudioEngine.h" #include "platform/CCDevice.h" #include "cocos/renderer/gfx/DeviceGraphics.h" namespace { bool setCanvasCallback(se::Object* global) { auto &viewSize = cocos2d::Application::getInstance()->getViewSize(); se::ScriptEngine* se = se::ScriptEngine::getInstance(); uint8_t devicePixelRatio = cocos2d::Application::getInstance()->getDevicePixelRatio(); int screenScale = cocos2d::Device::getDevicePixelRatio(); char commandBuf[200] = {0}; //set window.innerWidth/innerHeight in CSS pixel units, not physical pixel units. sprintf(commandBuf, "window.innerWidth = %d; window.innerHeight = %d;", (int)(viewSize.x / screenScale / devicePixelRatio), (int)(viewSize.y / screenScale / devicePixelRatio)); se->evalString(commandBuf); glDepthMask(GL_TRUE); return true; } } @interface MainLoop : NSObject { id _displayLink; int _fps; float _systemVersion; BOOL _isAppActive; cocos2d::Device::Rotation _lastRotation; cocos2d::Application* _application; std::shared_ptr _scheduler; } -(void) startMainLoop; -(void) stopMainLoop; -(void) doCaller: (id) sender; -(void) setPreferredFPS:(int)fps; -(void) firstStart:(id) view; @end @implementation MainLoop - (instancetype)initWithApplication:(cocos2d::Application*) application { self = [super init]; if (self) { _fps = 60; _systemVersion = [[UIDevice currentDevice].systemVersion floatValue]; _application = application; _scheduler = _application->getScheduler(); _lastRotation = cocos2d::Device::getDeviceRotation(); _isAppActive = [UIApplication sharedApplication].applicationState == UIApplicationStateActive; NSNotificationCenter *nc = [NSNotificationCenter defaultCenter]; [nc addObserver:self selector:@selector(appDidBecomeActive) name:UIApplicationDidBecomeActiveNotification object:nil]; [nc addObserver:self selector:@selector(appDidBecomeInactive) name:UIApplicationWillResignActiveNotification object:nil]; [[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications]; [nc addObserver:self selector:@selector(statusBarOrientationChanged:)name:UIApplicationDidChangeStatusBarOrientationNotification object:nil]; } return self; } - (void) statusBarOrientationChanged:(NSNotification *)note { cocos2d::Device::Rotation rotation = cocos2d::Device::Rotation::_0; UIDevice * device = [UIDevice currentDevice]; // NOTE: https://developer.apple.com/documentation/uikit/uideviceorientation // when the device rotates to LandscapeLeft, device.orientation returns UIDeviceOrientationLandscapeRight // when the device rotates to LandscapeRight, device.orientation returns UIDeviceOrientationLandscapeLeft switch(device.orientation) { case UIDeviceOrientationPortrait: rotation = cocos2d::Device::Rotation::_0; break; case UIDeviceOrientationLandscapeLeft: rotation = cocos2d::Device::Rotation::_90; break; case UIDeviceOrientationPortraitUpsideDown: rotation = cocos2d::Device::Rotation::_180; break; case UIDeviceOrientationLandscapeRight: rotation = cocos2d::Device::Rotation::_270; break; default: break; }; if(_lastRotation != rotation){ cocos2d::EventDispatcher::dispatchOrientationChangeEvent((int) rotation); _lastRotation = rotation; } CGRect bounds = [UIScreen mainScreen].bounds; float scale = [[UIScreen mainScreen] scale]; float width = bounds.size.width * scale; float height = bounds.size.height * scale; cocos2d::Application::getInstance()->updateViewSize(width, height); } -(void) dealloc { [[NSNotificationCenter defaultCenter] removeObserver:self]; [_displayLink release]; [super dealloc]; } - (void)appDidBecomeActive { _isAppActive = YES; } - (void)appDidBecomeInactive { _isAppActive = NO; } -(void) firstStart:(id) view { if ([view isReady]) { auto scheduler = _application->getScheduler(); scheduler->removeAllFunctionsToBePerformedInCocosThread(); scheduler->unscheduleAll(); se::ScriptEngine::getInstance()->cleanup(); cocos2d::PoolManager::getInstance()->getCurrentPool()->clear(); cocos2d::EventDispatcher::init(); cocos2d::ccInvalidateStateCache(); se::ScriptEngine* se = se::ScriptEngine::getInstance(); se->addRegisterCallback(setCanvasCallback); if(!_application->applicationDidFinishLaunching()) return; [self startMainLoop]; } else // Replace performSelector usage for Apple review policy // https://github.com/cocos-creator/3d-tasks/issues/9770 // [self performSelector:@selector(firstStart:) withObject:view afterDelay:0]; dispatch_async(dispatch_get_main_queue(), ^{ [self firstStart:view]; }); } -(void) startMainLoop { [self stopMainLoop]; _displayLink = [NSClassFromString(@"CADisplayLink") displayLinkWithTarget:self selector:@selector(doCaller:)]; if (_systemVersion >= 10.0f) [_displayLink setPreferredFramesPerSecond: _fps]; else [_displayLink setFrameInterval: 60 / _fps]; [_displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode]; } -(void) stopMainLoop { if (_displayLink != nil) { [_displayLink invalidate]; _displayLink = nil; } } -(void) setPreferredFPS:(int)fps { _fps = fps; [self startMainLoop]; } -(void) doCaller: (id) sender { static std::chrono::steady_clock::time_point prevTime; static std::chrono::steady_clock::time_point now; static float dt = 0.f; if (_isAppActive) { EAGLContext* context = [(CCEAGLView*)(_application->getView()) getContext]; if (context != [EAGLContext currentContext]) { glFlush(); } [EAGLContext setCurrentContext: context]; prevTime = std::chrono::steady_clock::now(); bool downsampleEnabled = _application->isDownsampleEnabled(); if (downsampleEnabled) _application->getRenderTexture()->prepare(); _scheduler->update(dt); cocos2d::EventDispatcher::dispatchTickEvent(dt); if (downsampleEnabled) _application->getRenderTexture()->draw(); [(CCEAGLView*)(_application->getView()) swapBuffers]; cocos2d::PoolManager::getInstance()->getCurrentPool()->clear(); now = std::chrono::steady_clock::now(); dt = std::chrono::duration_cast(now - prevTime).count() / 1000000.f; } } @end NS_CC_BEGIN Application* Application::_instance = nullptr; std::shared_ptr Application::_scheduler = nullptr; Application::Application(const std::string& name, int width, int height) { Application::_instance = this; _scheduler = std::make_shared(); createView(name, width, height); Configuration::getInstance(); glGetIntegerv(GL_FRAMEBUFFER_BINDING, &_mainFBO); _renderTexture = new RenderTexture(width, height); se::ScriptEngine::getInstance(); EventDispatcher::init(); _delegate = [[MainLoop alloc] initWithApplication:this]; updateViewSize(width, height); } Application::~Application() { #if USE_AUDIO AudioEngine::end(); #endif EventDispatcher::destroy(); se::ScriptEngine::destroyInstance(); // stop main loop [(MainLoop*)_delegate stopMainLoop]; [(MainLoop*)_delegate release]; _delegate = nullptr; [(CCEAGLView*)_view release]; _view = nullptr; delete _renderTexture; _renderTexture = nullptr; Application::_instance = nullptr; } const cocos2d::Vec2& Application::getViewSize() const { return _viewSize; } void Application::updateViewSize(int width, int height) { _viewSize.x = width; _viewSize.y = height; cocos2d::EventDispatcher::dispatchResizeEvent(width, height); } void Application::start() { if (_delegate) // Replace performSelector usage for Apple review policy // https://github.com/cocos-creator/3d-tasks/issues/9770 // [(MainLoop*)_delegate performSelector:@selector(firstStart:) withObject:(CCEAGLView*)_view afterDelay:0]; dispatch_async(dispatch_get_main_queue(), ^{ [(MainLoop*)_delegate firstStart:(CCEAGLView*)_view]; }); } void Application::restart() { if (_delegate) { [(MainLoop*)_delegate stopMainLoop]; // Replace performSelector usage for Apple review policy // https://github.com/cocos-creator/3d-tasks/issues/9770 // [(MainLoop*)_delegate performSelector:@selector(firstStart:) withObject:(CCEAGLView*)_view afterDelay:0]; dispatch_async(dispatch_get_main_queue(), ^{ [(MainLoop*)_delegate firstStart:(CCEAGLView*)_view]; }); } } void Application::end() { delete this; exit(0); } void Application::setPreferredFramesPerSecond(int fps) { [(MainLoop*)_delegate setPreferredFPS: fps]; } std::string Application::getCurrentLanguageCode() const { NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; NSArray *languages = [defaults objectForKey:@"AppleLanguages"]; NSString *currentLanguage = [languages objectAtIndex:0]; return [currentLanguage UTF8String]; } bool Application::isDisplayStats() { se::AutoHandleScope hs; se::Value ret; char commandBuf[100] = "cc.debug.isDisplayStats();"; se::ScriptEngine::getInstance()->evalString(commandBuf, 100, &ret); return ret.toBoolean(); } void Application::setDisplayStats(bool isShow) { se::AutoHandleScope hs; char commandBuf[100] = {0}; sprintf(commandBuf, "cc.debug.setDisplayStats(%s);", isShow ? "true" : "false"); se::ScriptEngine::getInstance()->evalString(commandBuf); } Application::LanguageType Application::getCurrentLanguage() const { // get the current language and country config NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; NSArray *languages = [defaults objectForKey:@"AppleLanguages"]; NSString *currentLanguage = [languages objectAtIndex:0]; // get the current language code.(such as English is "en", Chinese is "zh" and so on) NSDictionary* temp = [NSLocale componentsFromLocaleIdentifier:currentLanguage]; NSString * languageCode = [temp objectForKey:NSLocaleLanguageCode]; if ([languageCode isEqualToString:@"zh"]) return LanguageType::CHINESE; if ([languageCode isEqualToString:@"en"]) return LanguageType::ENGLISH; if ([languageCode isEqualToString:@"fr"]) return LanguageType::FRENCH; if ([languageCode isEqualToString:@"it"]) return LanguageType::ITALIAN; if ([languageCode isEqualToString:@"de"]) return LanguageType::GERMAN; if ([languageCode isEqualToString:@"es"]) return LanguageType::SPANISH; if ([languageCode isEqualToString:@"nl"]) return LanguageType::DUTCH; if ([languageCode isEqualToString:@"ru"]) return LanguageType::RUSSIAN; if ([languageCode isEqualToString:@"ko"]) return LanguageType::KOREAN; if ([languageCode isEqualToString:@"ja"]) return LanguageType::JAPANESE; if ([languageCode isEqualToString:@"hu"]) return LanguageType::HUNGARIAN; if ([languageCode isEqualToString:@"pt"]) return LanguageType::PORTUGUESE; if ([languageCode isEqualToString:@"ar"]) return LanguageType::ARABIC; if ([languageCode isEqualToString:@"nb"]) return LanguageType::NORWEGIAN; if ([languageCode isEqualToString:@"pl"]) return LanguageType::POLISH; if ([languageCode isEqualToString:@"tr"]) return LanguageType::TURKISH; if ([languageCode isEqualToString:@"uk"]) return LanguageType::UKRAINIAN; if ([languageCode isEqualToString:@"ro"]) return LanguageType::ROMANIAN; if ([languageCode isEqualToString:@"bg"]) return LanguageType::BULGARIAN; return LanguageType::ENGLISH; } Application::Platform Application::getPlatform() const { if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) // idiom for iOS <= 3.2, otherwise: [UIDevice userInterfaceIdiom] is faster. return Platform::IPAD; else return Platform::IPHONE; } float Application::getScreenScale() const { return [(UIView*)_view contentScaleFactor]; } GLint Application::getMainFBO() const { return _mainFBO; } bool Application::openURL(const std::string &url) { NSString* msg = [NSString stringWithCString:url.c_str() encoding:NSUTF8StringEncoding]; NSURL* nsUrl = [NSURL URLWithString:msg]; return [[UIApplication sharedApplication] openURL:nsUrl]; } void Application::copyTextToClipboard(const std::string &text) { UIPasteboard *pasteboard = [UIPasteboard generalPasteboard]; pasteboard.string = [NSString stringWithCString:text.c_str() encoding:NSUTF8StringEncoding]; } bool Application::applicationDidFinishLaunching() { return true; } void Application::onPause() { } void Application::onResume() { } void Application::setMultitouch(bool value) { if (value != _multiTouch) { _multiTouch = value; if (_view) [(CCEAGLView*)_view setMultipleTouchEnabled:_multiTouch]; } } void Application::onCreateView(PixelFormat& pixelformat, DepthFormat& depthFormat, int& multisamplingCount) { pixelformat = PixelFormat::RGB565; depthFormat = DepthFormat::DEPTH24_STENCIL8; multisamplingCount = 0; } namespace { GLenum depthFormatMap[] = { 0, // NONE: no depth and no stencil GL_DEPTH_COMPONENT24_OES, // DEPTH_COMPONENT16: unsupport, convert to GL_DEPTH_COMPONENT24_OES GL_DEPTH_COMPONENT24_OES, // DEPTH_COMPONENT24 GL_DEPTH_COMPONENT24_OES, // DEPTH_COMPONENT32F: unsupport, convert to GL_DEPTH_COMPONENT24_OES GL_DEPTH24_STENCIL8_OES, // DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_OES, // DEPTH32F_STENCIL8: unsupport, convert to GL_DEPTH24_STENCIL8_OES GL_DEPTH_STENCIL_OES // STENCIL_INDEX8 }; GLenum depthFormat2GLDepthFormat(cocos2d::Application::DepthFormat depthFormat) { return depthFormatMap[(int)depthFormat]; } } void Application::createView(const std::string& /*name*/, int width, int height) { PixelFormat pixelFormat = PixelFormat::RGB565; DepthFormat depthFormat = DepthFormat::DEPTH24_STENCIL8; int multisamplingCount = 0; onCreateView(pixelFormat, depthFormat, multisamplingCount); CGRect bounds; bounds.origin.x = 0; bounds.origin.y = 0; bounds.size.width = width; bounds.size.height = height; //IDEA: iOS only support these pixel format? // - RGB565 // - RGBA8 NSString *pixelString = kEAGLColorFormatRGB565; if (PixelFormat::RGB565 != pixelFormat && PixelFormat::RGBA8 != pixelFormat) NSLog(@"Unsupported pixel format is set, iOS only support RGB565 or RGBA8. Change to use RGB565"); else if (PixelFormat::RGBA8 == pixelFormat) pixelString = kEAGLColorFormatRGBA8; // create view CCEAGLView *eaglView = [CCEAGLView viewWithFrame: bounds pixelFormat: pixelString depthFormat: depthFormat2GLDepthFormat(depthFormat) preserveBackbuffer: NO sharegroup: nil multiSampling: multisamplingCount != 0 numberOfSamples: multisamplingCount]; [eaglView setMultipleTouchEnabled:_multiTouch]; [eaglView retain]; _view = eaglView; } std::string Application::getSystemVersion() { NSString* systemVersion = [UIDevice currentDevice].systemVersion; return [systemVersion UTF8String]; } NS_CC_END