/****************************************************************************** * Spine Runtimes License Agreement * Last updated January 1, 2020. Replaces all prior versions. * * Copyright (c) 2013-2020, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #ifndef SPINE_SPINE_H_ #define SPINE_SPINE_H_ #include <spine/Animation.h> #include <spine/AnimationState.h> #include <spine/AnimationStateData.h> #include <spine/Atlas.h> #include <spine/AtlasAttachmentLoader.h> #include <spine/Attachment.h> #include <spine/AttachmentLoader.h> #include <spine/AttachmentTimeline.h> #include <spine/AttachmentType.h> #include <spine/BlendMode.h> #include <spine/Bone.h> #include <spine/BoneData.h> #include <spine/BoundingBoxAttachment.h> #include <spine/ClippingAttachment.h> #include <spine/Color.h> #include <spine/ColorTimeline.h> #include <spine/ConstraintData.h> #include <spine/ContainerUtil.h> #include <spine/CurveTimeline.h> #include <spine/DeformTimeline.h> #include <spine/DrawOrderTimeline.h> #include <spine/Event.h> #include <spine/EventData.h> #include <spine/EventTimeline.h> #include <spine/Extension.h> #include <spine/HashMap.h> #include <spine/HasRendererObject.h> #include <spine/IkConstraint.h> #include <spine/IkConstraintData.h> #include <spine/IkConstraintTimeline.h> #include <spine/Json.h> #include <spine/LinkedMesh.h> #include <spine/MathUtil.h> #include <spine/MeshAttachment.h> #include <spine/MixBlend.h> #include <spine/MixDirection.h> #include <spine/PathAttachment.h> #include <spine/PathConstraint.h> #include <spine/PathConstraintData.h> #include <spine/PathConstraintMixTimeline.h> #include <spine/PathConstraintPositionTimeline.h> #include <spine/PathConstraintSpacingTimeline.h> #include <spine/PointAttachment.h> #include <spine/Pool.h> #include <spine/PositionMode.h> #include <spine/RegionAttachment.h> #include <spine/RotateMode.h> #include <spine/RotateTimeline.h> #include <spine/RTTI.h> #include <spine/ScaleTimeline.h> #include <spine/ShearTimeline.h> #include <spine/Skeleton.h> #include <spine/SkeletonBinary.h> #include <spine/SkeletonBounds.h> #include <spine/SkeletonClipping.h> #include <spine/SkeletonData.h> #include <spine/SkeletonJson.h> #include <spine/Skin.h> #include <spine/Slot.h> #include <spine/SlotData.h> #include <spine/SpacingMode.h> #include <spine/SpineObject.h> #include <spine/SpineString.h> #include <spine/TextureLoader.h> #include <spine/Timeline.h> #include <spine/TimelineType.h> #include <spine/TransformConstraint.h> #include <spine/TransformConstraintData.h> #include <spine/TransformConstraintTimeline.h> #include <spine/TransformMode.h> #include <spine/TranslateTimeline.h> #include <spine/Triangulator.h> #include <spine/TwoColorTimeline.h> #include <spine/Updatable.h> #include <spine/Vector.h> #include <spine/VertexAttachment.h> #include <spine/VertexEffect.h> #include <spine/Vertices.h> #endif