/****************************************************************************** * Spine Runtimes License Agreement * Last updated January 1, 2020. Replaces all prior versions. * * Copyright (c) 2013-2020, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #ifdef SPINE_UE4 #include "SpinePluginPrivatePCH.h" #endif #include #include #include using namespace spine; RTTI_IMPL(PointAttachment, Attachment) PointAttachment::PointAttachment(const String &name) : Attachment(name), _x(0), _y(0), _rotation(0) { } void PointAttachment::computeWorldPosition(Bone &bone, float &ox, float &oy) { bone.localToWorld(_x, _y, ox, oy); } float PointAttachment::computeWorldRotation(Bone &bone) { float cos = MathUtil::cosDeg(_rotation); float sin = MathUtil::sinDeg(_rotation); float ix = cos * bone._a + sin * bone._b; float iy = cos * bone._c + sin * bone._d; return MathUtil::atan2(iy, ix) * MathUtil::Rad_Deg; } float PointAttachment::getX() { return _x; } void PointAttachment::setX(float inValue) { _x = inValue; } float PointAttachment::getY() { return _y; } void PointAttachment::setY(float inValue) { _y = inValue; } float PointAttachment::getRotation() { return _rotation; } void PointAttachment::setRotation(float inValue) { _rotation = inValue; } Attachment* PointAttachment::copy() { PointAttachment* copy = new(__FILE__, __LINE__) PointAttachment(getName()); copy->_x = _x; copy->_y = _y; copy->_rotation = _rotation; return copy; }