/****************************************************************************** * Spine Runtimes License Agreement * Last updated January 1, 2020. Replaces all prior versions. * * Copyright (c) 2013-2020, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #ifdef SPINE_UE4 #include "SpinePluginPrivatePCH.h" #endif #include #include #include #include using namespace spine; PathConstraintData::PathConstraintData(const String &name) : ConstraintData(name), _target(NULL), _positionMode(PositionMode_Fixed), _spacingMode(SpacingMode_Length), _rotateMode(RotateMode_Tangent), _offsetRotation(0), _position(0), _spacing(0), _rotateMix(0), _translateMix(0) { } Vector &PathConstraintData::getBones() { return _bones; } SlotData *PathConstraintData::getTarget() { return _target; } void PathConstraintData::setTarget(SlotData *inValue) { _target = inValue; } PositionMode PathConstraintData::getPositionMode() { return _positionMode; } void PathConstraintData::setPositionMode(PositionMode inValue) { _positionMode = inValue; } SpacingMode PathConstraintData::getSpacingMode() { return _spacingMode; } void PathConstraintData::setSpacingMode(SpacingMode inValue) { _spacingMode = inValue; } RotateMode PathConstraintData::getRotateMode() { return _rotateMode; } void PathConstraintData::setRotateMode(RotateMode inValue) { _rotateMode = inValue; } float PathConstraintData::getOffsetRotation() { return _offsetRotation; } void PathConstraintData::setOffsetRotation(float inValue) { _offsetRotation = inValue; } float PathConstraintData::getPosition() { return _position; } void PathConstraintData::setPosition(float inValue) { _position = inValue; } float PathConstraintData::getSpacing() { return _spacing; } void PathConstraintData::setSpacing(float inValue) { _spacing = inValue; } float PathConstraintData::getRotateMix() { return _rotateMix; } void PathConstraintData::setRotateMix(float inValue) { _rotateMix = inValue; } float PathConstraintData::getTranslateMix() { return _translateMix; } void PathConstraintData::setTranslateMix(float inValue) { _translateMix = inValue; }