/****************************************************************************** * Spine Runtimes License Agreement * Last updated January 1, 2020. Replaces all prior versions. * * Copyright (c) 2013-2020, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #ifndef Spine_MathUtil_h #define Spine_MathUtil_h #include #include namespace spine { class SP_API MathUtil : public SpineObject { private: MathUtil(); public: static const float Pi; static const float Pi_2; static const float Deg_Rad; static const float Rad_Deg; template static inline T min(T a, T b) { return a < b ? a : b; } template static inline T max(T a, T b) { return a > b ? a : b; } static float sign(float val); static float clamp(float x, float lower, float upper); static float abs(float v); /// Returns the sine in radians from a lookup table. static float sin(float radians); /// Returns the cosine in radians from a lookup table. static float cos(float radians); /// Returns the sine in radians from a lookup table. static float sinDeg(float degrees); /// Returns the cosine in radians from a lookup table. static float cosDeg(float degrees); /// Returns atan2 in radians, faster but less accurate than Math.Atan2. Average error of 0.00231 radians (0.1323 /// degrees), largest error of 0.00488 radians (0.2796 degrees). static float atan2(float y, float x); static float acos(float v); static float sqrt(float v); static float fmod(float a, float b); static bool isNan(float v); static float random(); static float randomTriangular(float min, float max); static float randomTriangular(float min, float max, float mode); static float pow(float a, float b); }; struct SP_API Interpolation { virtual float apply(float a) = 0; virtual float interpolate(float start, float end, float a) { return start + (end - start) * apply(a); } virtual ~Interpolation() {}; }; struct SP_API PowInterpolation: public Interpolation { PowInterpolation(int power): power(power) { } float apply(float a) { if (a <= 0.5f) return MathUtil::pow(a * 2.0f, (float)power) / 2.0f; return MathUtil::pow((a - 1.0f) * 2.0f, (float)power) / (power % 2 == 0 ? -2.0f : 2.0f) + 1.0f; } int power; }; struct SP_API PowOutInterpolation: public Interpolation { PowOutInterpolation(int power): power(power) { } float apply(float a) { return MathUtil::pow(a - 1, (float)power) * (power % 2 == 0 ? -1.0f : 1.0f) + 1.0f; } int power; }; } #endif /* Spine_MathUtil_h */