/****************************************************************************** * Spine Runtimes License Agreement * Last updated January 1, 2020. Replaces all prior versions. * * Copyright (c) 2013-2020, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #ifdef SPINE_UE4 #include "SpinePluginPrivatePCH.h" #endif #include #include #include #include #include #include #include #include #include namespace spine { RTTI_IMPL(AtlasAttachmentLoader, AttachmentLoader) AtlasAttachmentLoader::AtlasAttachmentLoader(Atlas *atlas) : AttachmentLoader(), _atlas(atlas) { } RegionAttachment *AtlasAttachmentLoader::newRegionAttachment(Skin &skin, const String &name, const String &path) { SP_UNUSED(skin); AtlasRegion *regionP = findRegion(path); if (!regionP) return NULL; AtlasRegion ®ion = *regionP; RegionAttachment *attachmentP = new(__FILE__, __LINE__) RegionAttachment(name); RegionAttachment &attachment = *attachmentP; attachment.setRendererObject(regionP); attachment.setUVs(region.u, region.v, region.u2, region.v2, region.rotate); attachment._regionOffsetX = region.offsetX; attachment._regionOffsetY = region.offsetY; attachment._regionWidth = (float)region.width; attachment._regionHeight = (float)region.height; attachment._regionOriginalWidth = (float)region.originalWidth; attachment._regionOriginalHeight = (float)region.originalHeight; return attachmentP; } MeshAttachment *AtlasAttachmentLoader::newMeshAttachment(Skin &skin, const String &name, const String &path) { SP_UNUSED(skin); AtlasRegion *regionP = findRegion(path); if (!regionP) return NULL; AtlasRegion ®ion = *regionP; MeshAttachment *attachmentP = new(__FILE__, __LINE__) MeshAttachment(name); MeshAttachment &attachment = *attachmentP; attachment.setRendererObject(regionP); attachment._regionU = region.u; attachment._regionV = region.v; attachment._regionU2 = region.u2; attachment._regionV2 = region.v2; attachment._regionRotate = region.rotate; attachment._regionDegrees = region.degrees; attachment._regionOffsetX = region.offsetX; attachment._regionOffsetY = region.offsetY; attachment._regionWidth = (float)region.width; attachment._regionHeight = (float)region.height; attachment._regionOriginalWidth = (float)region.originalWidth; attachment._regionOriginalHeight = (float)region.originalHeight; return attachmentP; } BoundingBoxAttachment *AtlasAttachmentLoader::newBoundingBoxAttachment(Skin &skin, const String &name) { SP_UNUSED(skin); return new(__FILE__, __LINE__) BoundingBoxAttachment(name); } PathAttachment *AtlasAttachmentLoader::newPathAttachment(Skin &skin, const String &name) { SP_UNUSED(skin); return new(__FILE__, __LINE__) PathAttachment(name); } PointAttachment *AtlasAttachmentLoader::newPointAttachment(Skin &skin, const String &name) { SP_UNUSED(skin); return new(__FILE__, __LINE__) PointAttachment(name); } ClippingAttachment *AtlasAttachmentLoader::newClippingAttachment(Skin &skin, const String &name) { SP_UNUSED(skin); return new(__FILE__, __LINE__) ClippingAttachment(name); } void AtlasAttachmentLoader::configureAttachment(Attachment* attachment) { SP_UNUSED(attachment); } AtlasRegion *AtlasAttachmentLoader::findRegion(const String &name) { return _atlas->findRegion(name); } }