require('adapter-js-path'); __globalAdapter.init(); // Ensure getting the system info in open data context __globalAdapter.handleSystemInfo(() => { require('cocos2d-js-path'); require('physics-js-path'); __globalAdapter.adaptEngine(); require('./ccRequire'); require('./src/settings'); // Introduce Cocos Service here require('./main'); // TODO: move to common // Adjust devicePixelRatio cc.view._maxPixelRatio = 4; if (cc.sys.platform !== cc.sys.BAIDU_GAME_SUB) { // Release Image objects after uploaded gl texture cc.macro.CLEANUP_IMAGE_CACHE = true; } window.boot(); });