// Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd. precision highp float; #include #include #include uniform UNLIT { lowp vec4 diffuseColor; }; #if USE_DIFFUSE_TEXTURE uniform sampler2D diffuseTexture; #endif #define CC_USE_TEXTURE CC_USE_ATTRIBUTE_UV0 && USE_DIFFUSE_TEXTURE #if CC_USE_ATTRIBUTE_COLOR in lowp vec4 v_color; #endif #if CC_USE_TEXTURE in mediump vec2 v_uv0; #endif void main () { vec4 color = diffuseColor; #if CC_USE_TEXTURE CCTexture(diffuseTexture, v_uv0, color); #endif #if CC_USE_ATTRIBUTE_COLOR color *= v_color; #endif ALPHA_TEST(color); gl_FragColor = CCFragOutput(color); }