cc.Assembler2D.prototype.updateWorldVerts = function(comp) { let local = this._local; let verts = this._renderData.vDatas[0]; let vl = local[0], vr = local[2], vb = local[1], vt = local[3]; let floatsPerVert = this.floatsPerVert; let vertexOffset = 0; // left bottom verts[vertexOffset] = vl; verts[vertexOffset + 1] = vb; vertexOffset += floatsPerVert; // right bottom verts[vertexOffset] = vr; verts[vertexOffset + 1] = vb; vertexOffset += floatsPerVert; // left top verts[vertexOffset] = vl; verts[vertexOffset + 1] = vt; vertexOffset += floatsPerVert; // right top verts[vertexOffset] = vr; verts[vertexOffset + 1] = vt; }; let _updateColor = cc.Assembler2D.prototype.updateColor; cc.Assembler2D.prototype.updateColor = function(comp, color) { this._dirtyPtr[0] |= cc.Assembler.FLAG_VERTICES_OPACITY_CHANGED; _updateColor.call(this, comp, color); };