/****************************************************************************** * Spine Runtimes License Agreement * Last updated January 1, 2020. Replaces all prior versions. * * Copyright (c) 2013-2020, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #ifdef SPINE_UE4 #include "SpinePluginPrivatePCH.h" #endif #include #include #include #include #include #include #include #include using namespace spine; RTTI_IMPL(AttachmentTimeline, Timeline) AttachmentTimeline::AttachmentTimeline(int frameCount) : Timeline(), _slotIndex(0) { _frames.ensureCapacity(frameCount); _attachmentNames.ensureCapacity(frameCount); _frames.setSize(frameCount, 0); for (int i = 0; i < frameCount; ++i) { _attachmentNames.add(String()); } } void AttachmentTimeline::apply(Skeleton &skeleton, float lastTime, float time, Vector *pEvents, float alpha, MixBlend blend, MixDirection direction ) { SP_UNUSED(lastTime); SP_UNUSED(pEvents); SP_UNUSED(alpha); assert(_slotIndex < skeleton._slots.size()); String *attachmentName; Slot *slotP = skeleton._slots[_slotIndex]; Slot &slot = *slotP; if (!slot._bone.isActive()) return; if (direction == MixDirection_Out && blend == MixBlend_Setup) { attachmentName = &slot._data._attachmentName; slot.setAttachment(attachmentName->length() == 0 ? NULL : skeleton.getAttachment(_slotIndex, *attachmentName)); return; } if (time < _frames[0]) { // Time is before first frame. if (blend == MixBlend_Setup || blend == MixBlend_First) { attachmentName = &slot._data._attachmentName; slot.setAttachment(attachmentName->length() == 0 ? NULL : skeleton.getAttachment(_slotIndex, *attachmentName)); } return; } size_t frameIndex; if (time >= _frames[_frames.size() - 1]) { // Time is after last frame. frameIndex = _frames.size() - 1; } else { frameIndex = Animation::binarySearch(_frames, time, 1) - 1; } attachmentName = &_attachmentNames[frameIndex]; slot.setAttachment(attachmentName->length() == 0 ? NULL : skeleton.getAttachment(_slotIndex, *attachmentName)); } int AttachmentTimeline::getPropertyId() { return ((int) TimelineType_Attachment << 24) + _slotIndex; } void AttachmentTimeline::setFrame(int frameIndex, float time, const String &attachmentName) { _frames[frameIndex] = time; _attachmentNames[frameIndex] = attachmentName; } size_t AttachmentTimeline::getSlotIndex() { return _slotIndex; } void AttachmentTimeline::setSlotIndex(size_t inValue) { _slotIndex = inValue; } const Vector &AttachmentTimeline::getFrames() { return _frames; } const Vector &AttachmentTimeline::getAttachmentNames() { return _attachmentNames; } size_t AttachmentTimeline::getFrameCount() { return _frames.size(); }