// Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd. precision highp float; #include #include #include #include #define CC_USE_TEXTURE CC_USE_ATTRIBUTE_UV0 && USE_DIFFUSE_TEXTURE uniform MAIN_TILING { vec2 mainTiling; vec2 mainOffset; }; #if CC_USE_TEXTURE out mediump vec2 v_uv0; #endif #if CC_USE_ATTRIBUTE_COLOR out lowp vec4 v_color; #endif void main () { StandardVertInput In; CCVertInput(In); #if CC_USE_ATTRIBUTE_COLOR v_color = In.color; #endif #if CC_USE_TEXTURE v_uv0 = In.uv * mainTiling + mainOffset; #endif gl_Position = cc_matViewProj * cc_matWorld * In.position; }