/****************************************************************************** * Spine Runtimes License Agreement * Last updated January 1, 2020. Replaces all prior versions. * * Copyright (c) 2013-2020, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #ifdef SPINE_UE4 #include "SpinePluginPrivatePCH.h" #endif #include #include using namespace spine; BoneData::BoneData(int index, const String &name, BoneData *parent) : _index(index), _name(name), _parent(parent), _length(0), _x(0), _y(0), _rotation(0), _scaleX(1), _scaleY(1), _shearX(0), _shearY(0), _transformMode(TransformMode_Normal), _skinRequired(false) { assert(index >= 0); assert(_name.length() > 0); } int BoneData::getIndex() { return _index; } const String &BoneData::getName() { return _name; } BoneData *BoneData::getParent() { return _parent; } float BoneData::getLength() { return _length; } void BoneData::setLength(float inValue) { _length = inValue; } float BoneData::getX() { return _x; } void BoneData::setX(float inValue) { _x = inValue; } float BoneData::getY() { return _y; } void BoneData::setY(float inValue) { _y = inValue; } float BoneData::getRotation() { return _rotation; } void BoneData::setRotation(float inValue) { _rotation = inValue; } float BoneData::getScaleX() { return _scaleX; } void BoneData::setScaleX(float inValue) { _scaleX = inValue; } float BoneData::getScaleY() { return _scaleY; } void BoneData::setScaleY(float inValue) { _scaleY = inValue; } float BoneData::getShearX() { return _shearX; } void BoneData::setShearX(float inValue) { _shearX = inValue; } float BoneData::getShearY() { return _shearY; } void BoneData::setShearY(float inValue) { _shearY = inValue; } TransformMode BoneData::getTransformMode() { return _transformMode; } void BoneData::setTransformMode(TransformMode inValue) { _transformMode = inValue; } bool BoneData::isSkinRequired() { return _skinRequired; } void BoneData::setSkinRequired(bool inValue) { _skinRequired = inValue; }