(function(){ if(!cc.Assembler3D) return; cc.Assembler3D.updateWorldVerts = function (comp) { let local = this._local; let world = this._renderData.vDatas[0]; let vl = local[0], vr = local[2], vb = local[1], vt = local[3]; // left bottom let floatsPerVert = this.floatsPerVert; let offset = 0; world[offset] = vl; world[offset+1] = vb; world[offset+2] = 0; offset += floatsPerVert; // right bottom world[offset] = vr; world[offset+1] = vb; world[offset+2] = 0; offset += floatsPerVert; // left top world[offset] = vl; world[offset+1] = vt; world[offset+2] = 0; offset += floatsPerVert; // right top world[offset] = vr; world[offset+1] = vt; world[offset+2] = 0; } })()