let proto = cc.MotionStreak.__assembler__.MultiMotionStreakAssembler.prototype; let _update = proto.update; cc.js.mixin(proto, { update (comp, dt) { comp.node._updateWorldMatrix(); _update.call(this, comp, dt); let { iData, usedVertices } = this._renderData._flexBuffer; let indiceOffset = 0; for (let i = 0, l = usedVertices; i < l; i += 2) { iData[indiceOffset++] = i; iData[indiceOffset++] = i + 2; iData[indiceOffset++] = i + 1; iData[indiceOffset++] = i + 1; iData[indiceOffset++] = i + 2; iData[indiceOffset++] = i + 3; } } });