/**************************************************************************** Copyright (c) 2018 Xiamen Yaji Software Co., Ltd. http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "Texture2D.h" #include "DeviceGraphics.h" #include "GFXUtils.h" #include "base/CCGLUtils.h" RENDERER_BEGIN Texture2D::Texture2D() { // RENDERER_LOGD("Construct Texture2D: %p", this); } Texture2D::~Texture2D() { // RENDERER_LOGD("Destruct Texture2D: %p", this); } bool Texture2D::init(DeviceGraphics* device, Options& options) { bool ok = Texture::init(device); if (ok) { _target = GL_TEXTURE_2D; GL_CHECK(glGenTextures(1, &_glID)); if (options.images.empty()) options.images.push_back(Image()); update(options); } return ok; } void Texture2D::update(const Options& options) { bool genMipmap = _hasMipmap; _width = options.width; _height = options.height; _anisotropy = options.anisotropy; _minFilter = options.minFilter; _magFilter = options.magFilter; _mipFilter = options.mipFilter; _wrapS = options.wrapS; _wrapT = options.wrapT; _glFormat = options.glFormat; _glInternalFormat = options.glInternalFormat; _glType = options.glType; _compressed = options.compressed; _bpp = options.bpp; // check if generate mipmap _hasMipmap = options.hasMipmap; genMipmap = options.hasMipmap; if (options.images.size() > 1) { genMipmap = false; //REFINE: is it true here? uint16_t maxLength = options.width > options.height ? options.width : options.height; if (maxLength >> (options.images.size() - 1) != 1) RENDERER_LOGE("texture-2d mipmap is invalid, should have a 1x1 mipmap."); } // NOTE: get pot after _width, _height has been assigned. bool pot = isPow2(_width) && isPow2(_height); if (!pot) genMipmap = false; GL_CHECK(glActiveTexture(GL_TEXTURE0)); GL_CHECK(glBindTexture(GL_TEXTURE_2D, _glID)); if (!options.images.empty()) setMipmap(options.images, options.flipY, options.premultiplyAlpha); setTexInfo(); if (genMipmap) { GL_CHECK(glHint(GL_GENERATE_MIPMAP_HINT, GL_NICEST)); GL_CHECK(glGenerateMipmap(GL_TEXTURE_2D)); } _device->restoreTexture(0); } void Texture2D::updateSubImage(const SubImageOption& option) { GL_CHECK(glActiveTexture(GL_TEXTURE0)); GL_CHECK(glBindTexture(GL_TEXTURE_2D, _glID)); setSubImage(option); _device->restoreTexture(0); } void Texture2D::updateImage(const ImageOption& option) { GL_CHECK(glActiveTexture(GL_TEXTURE0)); GL_CHECK(glBindTexture(GL_TEXTURE_2D, _glID)); setImage(option); _device->restoreTexture(0); } // Private methods: void Texture2D::setSubImage(const SubImageOption& option) { bool flipY = option.flipY; bool premultiplyAlpha = option.premultiplyAlpha; //Set the row align only when mipmapsNum == 1 and the data is uncompressed GLint aligment = 1; if (!_hasMipmap && !_compressed && _bpp > 0) { unsigned int bytesPerRow = option.width * _bpp / 8; if (bytesPerRow % 8 == 0) aligment = 8; else if (bytesPerRow % 4 == 0) aligment = 4; else if (bytesPerRow % 2 == 0) aligment = 2; else aligment = 1; } GL_CHECK(ccPixelStorei(GL_UNPACK_ALIGNMENT, aligment)); GL_CHECK(ccPixelStorei(GL_UNPACK_FLIP_Y_WEBGL, flipY)); GL_CHECK(ccPixelStorei(GL_UNPACK_PREMULTIPLY_ALPHA_WEBGL, premultiplyAlpha)); ccFlipYOrPremultiptyAlphaIfNeeded(_glFormat, option.width, option.height, (uint32_t)option.imageDataLength, option.imageData); if (_compressed) { glCompressedTexSubImage2D(GL_TEXTURE_2D, option.level, option.x, option.y, option.width, option.height, _glFormat, option.imageDataLength, option.imageData); } else { GL_CHECK(glTexSubImage2D(GL_TEXTURE_2D, option.level, option.x, option.y, option.width, option.height, _glFormat, _glType, option.imageData)); } } void Texture2D::setImage(const ImageOption& option) { const auto& img = option.image; bool flipY = option.flipY; bool premultiplyAlpha = option.premultiplyAlpha; //Set the row align only when mipmapsNum == 1 and the data is uncompressed GLint aligment = 1; unsigned int bytesPerRow = option.width * _bpp / 8; if (_hasMipmap && !_compressed && _bpp > 0) { if (bytesPerRow % 8 == 0) aligment = 8; else if (bytesPerRow % 4 == 0) aligment = 4; else if (bytesPerRow % 2 == 0) aligment = 2; else aligment = 1; } GL_CHECK(ccPixelStorei(GL_UNPACK_ALIGNMENT, aligment)); GL_CHECK(ccPixelStorei(GL_UNPACK_FLIP_Y_WEBGL, flipY)); GL_CHECK(ccPixelStorei(GL_UNPACK_PREMULTIPLY_ALPHA_WEBGL, premultiplyAlpha)); uint32_t pixelBytes = (uint32_t)img.length; switch(_glType) { case GL_FLOAT: { pixelBytes /= sizeof(float); break; } } ccFlipYOrPremultiptyAlphaIfNeeded(_glFormat, option.width, option.height, pixelBytes, img.data); if (_compressed) { glCompressedTexImage2D(GL_TEXTURE_2D, option.level, _glInternalFormat, option.width, option.height, 0, (GLsizei)img.length, img.data); } else { GL_CHECK(glTexImage2D(GL_TEXTURE_2D, option.level, _glInternalFormat, option.width, option.height, 0, _glFormat, _glType, img.data)); } } void Texture2D::setMipmap(const std::vector& images, bool isFlipY, bool isPremultiplyAlpha) { ImageOption options; options.width = _width; options.height = _height; options.flipY = isFlipY; options.premultiplyAlpha = isPremultiplyAlpha; options.level = 0; for (size_t i = 0, len = images.size(); i < len; ++i) { options.level = (GLint)i; options.width = _width >> i; options.height = _height >> i; options.image = images[i]; setImage(options); } } void Texture2D::setTexInfo() { bool pot = isPow2(_width) && isPow2(_height); // WebGL1 doesn't support all wrap modes with NPOT textures if (!pot && (_wrapS != WrapMode::CLAMP || _wrapT != WrapMode::CLAMP)) { RENDERER_LOGW("WebGL1 doesn\'t support all wrap modes with NPOT textures"); _wrapS = WrapMode::CLAMP; _wrapT = WrapMode::CLAMP; } Filter mipFilter = _hasMipmap ? _mipFilter : Filter::NONE; if (!pot && mipFilter != Filter::NONE) { RENDERER_LOGW("NPOT textures do not support mipmap filter"); mipFilter = Filter::NONE; } GL_CHECK(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, glFilter(_minFilter, mipFilter))); GL_CHECK(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, glFilter(_magFilter, Filter::NONE))); GL_CHECK(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, (GLint)_wrapS)); GL_CHECK(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, (GLint)_wrapT)); //REFINE: let ext = this._device.ext('EXT_texture_filter_anisotropic'); // if (ext) { // GL_CHECK(glTexParameteri(GL_TEXTURE_2D, ext.TEXTURE_MAX_ANISOTROPY_EXT, this._anisotropy)); // } } RENDERER_END