mirror of
https://github.com/smallmain/cocos-enhance-kit.git
synced 2024-12-25 19:28:28 +00:00
[adapters] 优化多线程特性文件结构,增加部分多线程音频系统代码,支持 Worker 子包特性(默认不开启),修复 Devtools 下强制不启用 Worker 问题
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514e203483
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@ -1,4 +1,4 @@
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const cacheManager = CC_WORKER_ASSET_PIPELINE ? require('../cache-manager-proxy') : require('../cache-manager');
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const cacheManager = CC_WORKER_ASSET_PIPELINE ? require('../worker/cache-manager-proxy') : require('../cache-manager');
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const { fs, downloadFile, readText, readArrayBuffer, readJson, loadSubpackage, getUserDataPath, exists } = window.fsUtils;
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const REGEX = /^https?:\/\/.*/;
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@ -8,7 +8,8 @@
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"Audio": [
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"./common/engine/Audio.js",
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"./common/engine/AudioEngine.js",
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"./platforms/alipay/wrapper/engine/AudioEngine.js"
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"./platforms/alipay/wrapper/engine/AudioEngine.js",
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"./platforms/wechat/worker/audio.js"
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],
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"AudioSource": [],
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"Action": [],
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@ -1,8 +1,21 @@
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const _global = GameGlobal;
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const adapter = _global.__globalAdapter = {};
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let inited = false;
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let _callback = null;
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let _wait_worker_t = 0;
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Object.assign(adapter, {
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init () {
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init() {
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const { init: initWorker } = require('./worker');
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initWorker(() => {
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inited = true;
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if (CC_USE_WORKER && _callback) {
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console.log("worker waiting time:", Date.now() - _wait_worker_t);
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}
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_callback && _callback();
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_callback = null;
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});
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require('./wrapper/builtin');
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_global.DOMParser = require('../../common/xmldom/dom-parser').DOMParser;
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require('./wrapper/unify');
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@ -11,10 +24,22 @@ Object.assign(adapter, {
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require('./wrapper/systemInfo');
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},
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adaptEngine () {
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adaptEngine() {
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require('./wrapper/error-reporter');
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require('../../common/engine');
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require('./wrapper/engine');
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require('./wrapper/sub-context-adapter');
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},
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onInited(callback) {
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_wait_worker_t = Date.now();
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if (inited) {
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if (CC_USE_WORKER) {
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console.log("worker waiting time:", Date.now() - _wait_worker_t);
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}
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callback();
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} else {
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_callback = callback;
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}
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},
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});
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@ -1,6 +1,4 @@
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const { init: initWorker, onInited: onWorkerInited } = require('./worker_adapter/index.js');
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require('adapter-js-path');
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initWorker();
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__globalAdapter.init();
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require('cocos2d-js-path');
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require('physics-js-path');
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@ -19,8 +17,6 @@ if (cc.sys.platform !== cc.sys.WECHAT_GAME_SUB) {
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cc.macro.CLEANUP_IMAGE_CACHE = true;
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}
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const t = Date.now();
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onWorkerInited(() => {
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console.log("worker waiting time:", Date.now() - t);
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__globalAdapter.onInited(() => {
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window.boot();
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});
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9
adapters/platforms/wechat/res/workers/audio-worker.js
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9
adapters/platforms/wechat/res/workers/audio-worker.js
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@ -0,0 +1,9 @@
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var audio_worker = {
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map: {},
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create(callback, sn) {
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this.map[sn] = worker.createInnerAudioContext();
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},
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};
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module.exports = audio_worker;
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@ -4,3 +4,8 @@ if (globalThis.CC_WORKER_ASSET_PIPELINE) {
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const cacheManager = require("./cache-manager-worker.js");
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registerHandler("cacheManager", cacheManager);
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}
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if (globalThis.CC_WORKER_AUDIO_SYSTEM) {
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const audio = require("./audio-worker.js");
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registerHandler("audio", audio);
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}
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@ -144,7 +144,7 @@ function _initFromWorker(id, meta) {
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wrappers,
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CC_WORKER_FS_SYNC,
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CC_WORKER_ASSET_PIPELINE,
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CC_WORKER_ASSET_PIPELINE_INCLUDE_LOAD,
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CC_WORKER_AUDIO_SYSTEM,
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] = meta;
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for (const wrapper of wrappers) {
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@ -159,7 +159,7 @@ function _initFromWorker(id, meta) {
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globalThis.CC_WORKER_FS_SYNC = CC_WORKER_FS_SYNC;
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globalThis.CC_WORKER_ASSET_PIPELINE = CC_WORKER_ASSET_PIPELINE;
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globalThis.CC_WORKER_ASSET_PIPELINE_INCLUDE_LOAD = CC_WORKER_ASSET_PIPELINE_INCLUDE_LOAD;
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globalThis.CC_WORKER_AUDIO_SYSTEM = CC_WORKER_AUDIO_SYSTEM;
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_inited = true;
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if (_initCallback) _initCallback();
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@ -9,8 +9,8 @@ globalThis.CC_WORKER_DEBUG = false;
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// 是否启用 Worker 使用同步版本的文件系统 API
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globalThis.CC_WORKER_FS_SYNC = null;
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// 是否启用 Worker 驱动资源管线(下载、缓存)
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// 是否启用 Worker 驱动资源管线
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globalThis.CC_WORKER_ASSET_PIPELINE = null;
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// 是否启用 Worker 驱动资源管线(加载)
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globalThis.CC_WORKER_ASSET_PIPELINE_INCLUDE_LOAD = null;
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// 是否启用 Worker 驱动音频系统
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globalThis.CC_WORKER_AUDIO_SYSTEM = null;
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77
adapters/platforms/wechat/worker/audio.js
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77
adapters/platforms/wechat/worker/audio.js
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@ -0,0 +1,77 @@
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let _id = 0;
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class WorkerAudio {
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id = ++_id;
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get src() {
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}
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set src(str) {
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}
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get loop() {
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}
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set loop(v) {
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}
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_loop = false;
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get volume() {
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}
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set volume(v) {
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}
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_volume = 1;
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// 只读,从 Worker 单向同步值
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duration = 0;
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currentTime = 0;
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paused = true;
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constructor() {
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}
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get src() {
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}
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set src(clip) {
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}
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play() {
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}
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pause() {
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}
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seek() {
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}
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stop() {
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}
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destroy() {
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}
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}
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var audioWorkerAdapter = {
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on(id, callback) {
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},
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off(id, callback) {
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},
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};
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globalThis.WorkerAudio = WorkerAudio;
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module.exports = audioWorkerAdapter;
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@ -2,3 +2,8 @@ if (CC_WORKER_ASSET_PIPELINE) {
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const assetManagerWorkerAdapter = require("./asset-manager.js");
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ipcMain.registerHandler("assetManager", assetManagerWorkerAdapter);
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}
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if (CC_WORKER_AUDIO_SYSTEM && cc._Audio) {
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const audioWorkerAdapter = require("./audio.js");
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ipcMain.registerHandler("audioAdapter", audioWorkerAdapter);
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}
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@ -1,12 +1,9 @@
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require("./macro.js");
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require("./macro");
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require("./ipc-main.js");
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require("./handlers.js");
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let inited = false;
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let _callback = null;
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module.exports = {
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init() {
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init(callback) {
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if (CC_USE_WORKER) {
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var t = Date.now();
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ipcMain.init(() => {
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@ -15,25 +12,15 @@ module.exports = {
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CC_USE_WORKER,
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CC_WORKER_DEBUG,
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CC_WORKER_ASSET_PIPELINE,
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CC_WORKER_ASSET_PIPELINE_INCLUDE_LOAD,
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CC_WORKER_AUDIO_SYSTEM,
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CC_WORKER_SCHEDULER,
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CC_WORKER_FS_SYNC,
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CC_WORKER_SUB_PACKAGE,
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});
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inited = true;
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_callback && _callback();
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_callback = null;
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callback && callback();
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});
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} else {
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inited = true;
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_callback && _callback();
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_callback = null;
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}
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},
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onInited(callback) {
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if (inited) {
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callback();
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} else {
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_callback = callback;
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callback && callback();
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}
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},
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};
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init(callback) {
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this._initCallback = callback;
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const loadSrc = (cb) => {
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if (CC_WORKER_SUB_PACKAGE) {
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wx.preDownloadSubpackage({
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packageType: "workers",
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success() {
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cb();
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},
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fail(res) {
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console.error("load worker fail:", res);
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loadSrc(cb);
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}
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});
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} else {
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cb();
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}
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};
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loadSrc(() => {
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// NOTE { useExperimentalWorker: true } 会让有状态的 Worker 处理很复杂,暂时不使用
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this.worker = wx.createWorker("workers/index.js");
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@ -35,6 +53,7 @@ const ipcMain = {
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}
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this._init();
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});
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},
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_handleWorkerMessage(msg) {
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@ -90,7 +109,7 @@ const ipcMain = {
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_handlers,
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CC_WORKER_FS_SYNC,
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CC_WORKER_ASSET_PIPELINE,
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CC_WORKER_ASSET_PIPELINE_INCLUDE_LOAD,
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CC_WORKER_AUDIO_SYSTEM,
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]);
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},
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const sysinfo = wx.getSystemInfoSync();
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const platform = sysinfo.platform.toLowerCase();
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const isAndroid = platform === "android";
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const isDevtools = platform === "devtools";
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const sdkVersion = sysinfo.SDKVersion.split('.').map(Number);
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// >= 2.20.2
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const hasWorker = sdkVersion[0] > 2 || (sdkVersion[0] === 2 && (sdkVersion[1] > 20 || (sdkVersion[1] === 20 && sdkVersion[2] >= 2)));
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// >= 2.27.3
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const useSubpackage = sdkVersion[0] > 2 || (sdkVersion[0] === 2 && (sdkVersion[1] > 27 || (sdkVersion[1] === 27 && sdkVersion[2] >= 3)));
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// 是否启用 Worker 驱动资源管线(下载、缓存)
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// 是否启用 Worker 驱动资源管线
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globalThis.CC_WORKER_ASSET_PIPELINE = false;
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// 是否启用 Worker 驱动资源管线(加载)
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globalThis.CC_WORKER_ASSET_PIPELINE_INCLUDE_LOAD = false;
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// 是否启用 Worker 驱动音频系统
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globalThis.CC_WORKER_AUDIO_SYSTEM = false;
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// NOTE 截止 2024.10.22,微信未修复 iOS、Windows、Mac 上仅文件系统 API 可以正常使用的问题
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globalThis.CC_WORKER_ASSET_PIPELINE = isAndroid && globalThis.CC_WORKER_ASSET_PIPELINE;
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globalThis.CC_WORKER_ASSET_PIPELINE = (isAndroid || isDevtools) && globalThis.CC_WORKER_ASSET_PIPELINE;
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// 是否启用 Worker
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globalThis.CC_USE_WORKER = (CC_WORKER_ASSET_PIPELINE) && hasWorker && !isSubContext;
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@ -26,4 +29,8 @@ globalThis.CC_WORKER_SCHEDULER = true;
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// 是否启用 Worker 使用同步版本的文件系统 API
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// NOTE: IOS 不支持 async 文件系统 API,Android 不支持部分 sync 文件系统 API,其余系统暂不确定
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globalThis.CC_WORKER_FS_SYNC = !isAndroid;
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globalThis.CC_WORKER_FS_SYNC = !isAndroid && !isDevtools;
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// 是否启用 Worker 子包
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// NOTE 截止 2024.10.22,部分安卓机型声明使用子包 Worker 会报 java.string 错误
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globalThis.CC_WORKER_SUB_PACKAGE = false;
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