diff --git a/engine/cocos2d/core/renderer/webgl/vertex-format.js b/engine/cocos2d/core/renderer/webgl/vertex-format.js index 4a93586c..12af27a4 100644 --- a/engine/cocos2d/core/renderer/webgl/vertex-format.js +++ b/engine/cocos2d/core/renderer/webgl/vertex-format.js @@ -59,6 +59,16 @@ var vfmtPosUvTwoColor = new gfx.VertexFormat([ vfmtPosUvTwoColor.name = 'vfmtPosUvTwoColor'; gfx.VertexFormat.XY_UV_Two_Color = vfmtPosUvTwoColor; +var vfmtPosUvTwoColorTexId = new gfx.VertexFormat([ + { name: gfx.ATTR_POSITION, type: gfx.ATTR_TYPE_FLOAT32, num: 2 }, + { name: gfx.ATTR_UV0, type: gfx.ATTR_TYPE_FLOAT32, num: 2 }, + { name: gfx.ATTR_COLOR, type: gfx.ATTR_TYPE_UINT8, num: 4, normalize: true }, + { name: gfx.ATTR_COLOR0, type: gfx.ATTR_TYPE_UINT8, num: 4, normalize: true }, + { name: gfx.ATTR_TEX_ID, type: gfx.ATTR_TYPE_FLOAT32, num: 1 }, +]); +vfmtPosUvTwoColorTexId.name = 'vfmtPosUvTwoColorTexId'; +gfx.VertexFormat.XY_UV_Two_Color_TexId = vfmtPosUvTwoColorTexId; + var vfmtPosUv = new gfx.VertexFormat([ { name: gfx.ATTR_POSITION, type: gfx.ATTR_TYPE_FLOAT32, num: 2 }, { name: gfx.ATTR_UV0, type: gfx.ATTR_TYPE_FLOAT32, num: 2 } @@ -86,5 +96,6 @@ module.exports = { vfmtPosUv, vfmtPosColor, vfmtPos, - vfmtPosUvColorTexId + vfmtPosUvColorTexId, + vfmtPosUvTwoColorTexId, }; diff --git a/engine/extensions/spine/Skeleton.js b/engine/extensions/spine/Skeleton.js index ecfb5cac..a0cfd2a1 100644 --- a/engine/extensions/spine/Skeleton.js +++ b/engine/extensions/spine/Skeleton.js @@ -480,11 +480,13 @@ sp.Skeleton = cc.Class({ // override base class _updateMaterial to set define value and clear material cache _updateMaterial () { - let useTint = this.useTint || (this.isAnimationCached() && !CC_NATIVERENDERER); + let useTint = this.useTint; let baseMaterial = this.getMaterial(0); if (baseMaterial) { const isMultiSupport = baseMaterial.material.isMultiSupport(); - if (!isMultiSupport) { + if (isMultiSupport) { + this._defineMaterialTint(baseMaterial, useTint); + } else { baseMaterial.define('USE_TINT', useTint); baseMaterial.define('CC_USE_MODEL', !this.enableBatch); } @@ -501,7 +503,6 @@ sp.Skeleton = cc.Class({ ); if (isMultiSupport) { - if (this.useTint) this.useTint = false; if (!this.enableBatch) this.enableBatch = true; } } @@ -528,16 +529,25 @@ sp.Skeleton = cc.Class({ _updateUseTint () { let baseMaterial = this.getMaterial(0); if (baseMaterial) { - let useTint = this.useTint || (this.isAnimationCached() && !CC_NATIVERENDERER); - if (!baseMaterial.material.isMultiSupport()) { - baseMaterial.define('USE_TINT', useTint); + let useTint = this.useTint; + if (baseMaterial.material.isMultiSupport()) { + this._defineMaterialTint(baseMaterial, useTint); } else { - if (this.useTint) this.useTint = false; + baseMaterial.define('USE_TINT', useTint); } } this._materialCache = {}; }, + _defineMaterialTint(material, useTint) { + const passes = material._effect._passes; + if (passes && passes.length > 0) { + if (passes[0]._defines['USE_TINT'] != useTint) { + material.define('USE_TINT', useTint); + } + } + }, + // if change use batch mode, just clear material cache _updateBatch () { let baseMaterial = this.getMaterial(0); diff --git a/engine/extensions/spine/skeleton-cache.js b/engine/extensions/spine/skeleton-cache.js index e3a7dc38..afb5216a 100644 --- a/engine/extensions/spine/skeleton-cache.js +++ b/engine/extensions/spine/skeleton-cache.js @@ -220,6 +220,7 @@ let AnimationCache = cc.Class({ colors : [], boneInfos : [], vertices : null, + verticesMulti : null, uintVert : null, indices : null, }; diff --git a/engine/extensions/spine/spine-assembler.js b/engine/extensions/spine/spine-assembler.js index 3596472f..134ac81a 100644 --- a/engine/extensions/spine/spine-assembler.js +++ b/engine/extensions/spine/spine-assembler.js @@ -32,6 +32,7 @@ const VertexFormat = require('../../cocos2d/core/renderer/webgl/vertex-format') const VFOneColor = VertexFormat.vfmtPosUvColor; const VFOneColorTexId = VertexFormat.vfmtPosUvColorTexId; const VFTwoColor = VertexFormat.vfmtPosUvTwoColor; +const VFTwoColorTexId = VertexFormat.vfmtPosUvTwoColorTexId; const gfx = cc.gfx; const FLAG_BATCH = 0x10; @@ -109,7 +110,7 @@ function _getSlotMaterial (tex, blendMode) { if (!baseMaterial) return null; if (_useMulti) { - let key = tex.getId() + src + dst; + let key = tex.getId() + src + dst + _useTint; let materialCache = _comp._materialCache; let materialInfo = materialCache[key]; if (!materialInfo) { @@ -121,6 +122,8 @@ function _getSlotMaterial (tex, blendMode) { materialInfo = { material: cc.MaterialVariant.create(baseMaterial), texId: texId }; } + _comp._defineMaterialTint(baseMaterial, _useTint); + if (texId === -1) { materialInfo.material.setProperty('texture', tex); materialInfo.texId = 0; @@ -348,10 +351,12 @@ export default class SpineAssembler extends Assembler { vbuf[v + 2] = _tempUv.x; // u vbuf[v + 3] = _tempUv.y; // v uintVData[v + 4] = _spineColorToInt32(_finalColor); // light color - if (_useMulti) { - vbuf[v + 5] = _texId; + + if (_useTint) { + uintVData[v + 5] = _spineColorToInt32(_darkColor); + if (_useMulti) vbuf[v + 6] = _texId; } else { - _useTint && (uintVData[v + 5] = _spineColorToInt32(_darkColor)); // dark color + if (_useMulti) vbuf[v + 5] = _texId; } } } else { @@ -360,10 +365,12 @@ export default class SpineAssembler extends Assembler { for (let v = _vertexFloatOffset, n = _vertexFloatOffset + _vertexFloatCount; v < n; v += _perVertexSize) { uintVData[v + 4] = _finalColor32; // light color - if (_useMulti) { - vbuf[v + 5] = _texId; + + if (_useTint) { + uintVData[v + 5] = _darkColor32; + if (_useMulti) vbuf[v + 6] = _texId; } else { - _useTint && (uintVData[v + 5] = _darkColor32); // dark color + if (_useMulti) vbuf[v + 5] = _texId; } } } @@ -408,12 +415,12 @@ export default class SpineAssembler extends Assembler { vbuf[offset + 2] = _tempUv.x; // u vbuf[offset + 3] = _tempUv.y; // v uintVData[offset + 4] = _spineColorToInt32(_finalColor); - if (_useMulti) { - vbuf[offset + 5] = _texId; + + if (_useTint) { + uintVData[offset + 5] = _spineColorToInt32(_darkColor); + if (_useMulti) vbuf[offset + 6] = _texId; } else { - if (_useTint) { - uintVData[offset + 5] = _spineColorToInt32(_darkColor); - } + if (_useMulti) vbuf[offset + 5] = _texId; } } } else { @@ -425,13 +432,13 @@ export default class SpineAssembler extends Assembler { _finalColor32 = ((clippedVertices[v + 5]<<24) >>> 0) + (clippedVertices[v + 4]<<16) + (clippedVertices[v + 3]<<8) + clippedVertices[v + 2]; uintVData[offset + 4] = _finalColor32; - if (_useMulti) { - vbuf[offset + 5] = _texId; + + if (_useTint) { + _darkColor32 = ((clippedVertices[v + 11] << 24) >>> 0) + (clippedVertices[v + 10] << 16) + (clippedVertices[v + 9] << 8) + clippedVertices[v + 8]; + uintVData[offset + 5] = _darkColor32; + if (_useMulti) vbuf[offset + 6] = _texId; } else { - if (_useTint) { - _darkColor32 = ((clippedVertices[v + 11] << 24) >>> 0) + (clippedVertices[v + 10] << 16) + (clippedVertices[v + 9] << 8) + clippedVertices[v + 8]; - uintVData[offset + 5] = _darkColor32; - } + if (_useMulti) vbuf[offset + 5] = _texId; } } } @@ -467,7 +474,7 @@ export default class SpineAssembler extends Assembler { } // x y u v r1 g1 b1 a1 r2 g2 b2 a2 or x y u v r g b a - _perClipVertexSize = _useMulti ? 12 : (_useTint ? 12 : 8); + _perClipVertexSize = _useTint ? (_useMulti ? 16 : 12) : (_useMulti ? 12 : 8); _vertexFloatCount = 0; _vertexFloatOffset = 0; @@ -673,6 +680,22 @@ export default class SpineAssembler extends Assembler { } } + cacheVerticesConvertToMulti(vertices) { + const verticesMulti = new Float32Array(vertices.length + (vertices.length / 6)); + + for (let i = 0, j = 0; j < vertices.length;) { + verticesMulti[i++] = vertices[j++]; // x + verticesMulti[i++] = vertices[j++]; // y + verticesMulti[i++] = vertices[j++]; // u + verticesMulti[i++] = vertices[j++]; // v + verticesMulti[i++] = vertices[j++]; // color1 + verticesMulti[i++] = vertices[j++]; // color2 + verticesMulti[i++] = 0; // texId + } + + return verticesMulti; + } + cacheTraverse (worldMat) { let frame = _comp._curFrame; @@ -687,6 +710,14 @@ export default class SpineAssembler extends Assembler { let vertices = frame.vertices; let indices = frame.indices; let worldMatm; + let useMultiTint = _useMulti && _useTint; + + if (useMultiTint) { + if (!frame.verticesMulti) { + frame.verticesMulti = this.cacheVerticesConvertToMulti(frame.vertices); + } + vertices = frame.verticesMulti; + } let frameVFOffset = 0, frameIndexOffset = 0, segVFCount = 0; if (worldMat) { @@ -706,7 +737,7 @@ export default class SpineAssembler extends Assembler { let colorOffset = 0; let colors = frame.colors; let nowColor = colors[colorOffset++]; - let maxVFOffset = nowColor.vfOffset; + let maxVFOffset = useMultiTint ? (nowColor.vfOffset + (nowColor.vfOffset / 6)) : nowColor.vfOffset; _handleColor(nowColor); for (let i = 0, n = segments.length; i < n; i++) { @@ -736,17 +767,17 @@ export default class SpineAssembler extends Assembler { ibuf[ii] = _vertexOffset + indices[frameIndexOffset++]; } - segVFCount = segInfo.vfCount; + segVFCount = useMultiTint ? (segInfo.vfCount + (segInfo.vfCount / 6)) : segInfo.vfCount; vbuf.set(vertices.subarray(frameVFOffset, frameVFOffset + segVFCount), _vfOffset); frameVFOffset += segVFCount; if (calcTranslate) { - for (let ii = _vfOffset, il = _vfOffset + segVFCount; ii < il; ii += 6) { + for (let ii = _vfOffset, il = _vfOffset + segVFCount; ii < il; ii += _perVertexSize) { vbuf[ii] += _m12; vbuf[ii + 1] += _m13; } } else if (needBatch) { - for (let ii = _vfOffset, il = _vfOffset + segVFCount; ii < il; ii += 6) { + for (let ii = _vfOffset, il = _vfOffset + segVFCount; ii < il; ii += _perVertexSize) { _x = vbuf[ii]; _y = vbuf[ii + 1]; vbuf[ii] = _x * _m00 + _y * _m04 + _m12; @@ -756,25 +787,58 @@ export default class SpineAssembler extends Assembler { _buffer.adjustForSpine(_vertexCount, _indexCount); - if (_needColor) { - // handle color - let frameColorOffset = frameVFOffset - segVFCount; - for (let ii = _vfOffset + 4, il = _vfOffset + 4 + segVFCount; ii < il; ii += 6, frameColorOffset += 6) { - if (frameColorOffset >= maxVFOffset) { - nowColor = colors[colorOffset++]; - _handleColor(nowColor); - maxVFOffset = nowColor.vfOffset; - } - uintbuf[ii] = _finalColor32; - if (_useMulti) { - vbuf[ii + 1] = _texId; + // 使用多纹理材质,不使用 Tint 则用 TexId 在下标 5 覆盖 darkColor,否则在 6 写入 TexId + // 不使用多纹理材质,则保持引擎默认的强制 Tint 不用做额外操作 + + if (_useMulti) { + if (_useTint) { + if (_needColor) { + let frameColorOffset = frameVFOffset - segVFCount; + for (let ii = _vfOffset + 4, il = _vfOffset + 4 + segVFCount; ii < il; ii += _perVertexSize, frameColorOffset += _perVertexSize) { + if (frameColorOffset >= maxVFOffset) { + nowColor = colors[colorOffset++]; + _handleColor(nowColor); + maxVFOffset = useMultiTint ? (nowColor.vfOffset + (nowColor.vfOffset / 6)) : nowColor.vfOffset; + } + uintbuf[ii] = _finalColor32; + uintbuf[ii + 1] = _darkColor32; + vbuf[ii + 2] = _texId; + } } else { - uintbuf[ii + 1] = _darkColor32; + for (let ii = _vfOffset + 4, il = _vfOffset + 4 + segVFCount; ii < il; ii += _perVertexSize) { + vbuf[ii + 2] = _texId; + } + } + } else { + if (_needColor) { + let frameColorOffset = frameVFOffset - segVFCount; + for (let ii = _vfOffset + 4, il = _vfOffset + 4 + segVFCount; ii < il; ii += _perVertexSize, frameColorOffset += _perVertexSize) { + if (frameColorOffset >= maxVFOffset) { + nowColor = colors[colorOffset++]; + _handleColor(nowColor); + maxVFOffset = useMultiTint ? (nowColor.vfOffset + (nowColor.vfOffset / 6)) : nowColor.vfOffset; + } + uintbuf[ii] = _finalColor32; + vbuf[ii + 1] = _texId; + } + } else { + for (let ii = _vfOffset + 4, il = _vfOffset + 4 + segVFCount; ii < il; ii += _perVertexSize) { + vbuf[ii + 1] = _texId; + } } } - } else if (_useMulti) { - for (let ii = _vfOffset + 4, il = _vfOffset + 4 + segVFCount; ii < il; ii += 6) { - vbuf[ii + 1] = _texId; + } else { + if (_needColor) { + let frameColorOffset = frameVFOffset - segVFCount; + for (let ii = _vfOffset + 4, il = _vfOffset + 4 + segVFCount; ii < il; ii += _perVertexSize, frameColorOffset += _perVertexSize) { + if (frameColorOffset >= maxVFOffset) { + nowColor = colors[colorOffset++]; + _handleColor(nowColor); + maxVFOffset = useMultiTint ? (nowColor.vfOffset + (nowColor.vfOffset / 6)) : nowColor.vfOffset; + } + uintbuf[ii] = _finalColor32; + uintbuf[ii + 1] = _darkColor32; + } } } } @@ -796,10 +860,10 @@ export default class SpineAssembler extends Assembler { if (!baseMaterial) return; _useMulti = baseMaterial.material.isMultiSupport(); - _useTint = !_useMulti && (comp.useTint || comp.isAnimationCached()); - _vertexFormat = _useMulti ? VFOneColorTexId : (_useTint ? VFTwoColor : VFOneColor); + _useTint = comp.useTint; + _vertexFormat = _useTint ? (_useMulti ? VFTwoColorTexId : VFTwoColor) : (_useMulti ? VFOneColorTexId : (comp.isAnimationCached() ? VFTwoColor : VFOneColor)); // x y u v color1 color2 or x y u v color - _perVertexSize = _useMulti ? 6 :(_useTint ? 6 : 5); + _perVertexSize = _useTint ? (_useMulti ? 7 : 6) : (_useMulti ? 6 : (comp.isAnimationCached() ? 6 : 5)); _node = comp.node; _buffer = renderer.getBuffer('mesh', _vertexFormat);