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初始化
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153
engine/extensions/spine/index.js
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153
engine/extensions/spine/index.js
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/****************************************************************************
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Copyright (c) 2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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/**
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* !#en
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* The global main namespace of Spine, all classes, functions,
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* properties and constants of Spine are defined in this namespace
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* !#zh
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* Spine 的全局的命名空间,
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* 与 Spine 相关的所有的类,函数,属性,常量都在这个命名空间中定义。
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* @module sp
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* @main sp
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*/
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/*
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* Reference:
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* http://esotericsoftware.com/spine-runtime-terminology
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* http://esotericsoftware.com/files/runtime-diagram.png
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* http://en.esotericsoftware.com/spine-using-runtimes
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*/
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var _global = typeof window === 'undefined' ? global : window;
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var _isUseSpine = true;
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if (!CC_NATIVERENDERER) {
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_global.spine = require('./lib/spine');
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} else if (!_global.spine) {
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_isUseSpine = false;
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}
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if (_isUseSpine) {
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_global.sp = _global.sp || {};
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/**
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* !#en
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* The global time scale of Spine.
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* !#zh
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* Spine 全局时间缩放率。
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* @example
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* sp.timeScale = 0.8;
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*/
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sp._timeScale = 1.0;
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Object.defineProperty(sp, 'timeScale', {
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get () {
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return this._timeScale;
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},
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set (value) {
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this._timeScale = value;
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},
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configurable: true,
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});
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// The attachment type of spine. It contains three type: REGION(0), BOUNDING_BOX(1), MESH(2) and SKINNED_MESH.
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sp.ATTACHMENT_TYPE = {
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REGION: 0,
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BOUNDING_BOX: 1,
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MESH: 2,
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SKINNED_MESH:3
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};
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/**
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* !#en The event type of spine skeleton animation.
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* !#zh 骨骼动画事件类型。
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* @enum AnimationEventType
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*/
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sp.AnimationEventType = cc.Enum({
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/**
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* !#en The play spine skeleton animation start type.
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* !#zh 开始播放骨骼动画。
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* @property {Number} START
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*/
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START: 0,
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/**
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* !#en Another entry has replaced this entry as the current entry. This entry may continue being applied for mixing.
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* !#zh 当前的 entry 被其他的 entry 替换。当使用 mixing 时,当前的 entry 会继续运行。
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*/
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INTERRUPT: 1,
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/**
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* !#en The play spine skeleton animation finish type.
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* !#zh 播放骨骼动画结束。
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* @property {Number} END
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*/
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END: 2,
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/**
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* !#en The entry will be disposed.
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* !#zh entry 将被销毁。
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*/
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DISPOSE: 3,
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/**
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* !#en The play spine skeleton animation complete type.
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* !#zh 播放骨骼动画完成。
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* @property {Number} COMPLETE
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*/
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COMPLETE: 4,
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/**
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* !#en The spine skeleton animation event type.
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* !#zh 骨骼动画事件。
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* @property {Number} EVENT
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*/
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EVENT: 5
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});
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/**
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* @module sp
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*/
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if (!CC_EDITOR || !Editor.isMainProcess) {
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sp.spine = _global.spine;
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if (!CC_NATIVERENDERER) {
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require('./skeleton-texture');
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}
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require('./skeleton-data');
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require('./vertex-effect-delegate');
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require('./Skeleton');
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require('./spine-assembler');
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}
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else {
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require('./skeleton-data');
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}
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}
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/**
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* !#en
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* `sp.spine` is the namespace for official Spine Runtime, which officially implemented and maintained by Spine.<br>
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* Please refer to the official documentation for its detailed usage: [http://en.esotericsoftware.com/spine-using-runtimes](http://en.esotericsoftware.com/spine-using-runtimes)
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* !#zh
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* sp.spine 模块是 Spine 官方运行库的 API 入口,由 Spine 官方统一实现和维护,具体用法请参考:[http://zh.esotericsoftware.com/spine-using-runtimes](http://zh.esotericsoftware.com/spine-using-runtimes)
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* @module sp.spine
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* @main sp.spine
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*/
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