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初始化
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189
engine/extensions/dragonbones/DragonBonesAsset.js
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189
engine/extensions/dragonbones/DragonBonesAsset.js
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/****************************************************************************
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Copyright (c) 2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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https://www.cocos.com/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated engine source code (the "Software"), a limited,
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worldwide, royalty-free, non-assignable, revocable and non-exclusive license
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to use Cocos Creator solely to develop games on your target platforms. You shall
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not use Cocos Creator software for developing other software or tools that's
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used for developing games. You are not granted to publish, distribute,
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sublicense, and/or sell copies of Cocos Creator.
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The software or tools in this License Agreement are licensed, not sold.
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Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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/**
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* @module dragonBones
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*/
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let ArmatureCache = !CC_JSB && require('./ArmatureCache').sharedCache;
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/**
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* !#en The skeleton data of dragonBones.
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* !#zh dragonBones 的 骨骼数据。
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* @class DragonBonesAsset
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* @extends Asset
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*/
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var DragonBonesAsset = cc.Class({
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name: 'dragonBones.DragonBonesAsset',
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extends: cc.Asset,
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ctor () {
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this.reset();
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},
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properties: {
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_dragonBonesJson : '',
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/**
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* !#en See http://developer.egret.com/cn/github/egret-docs/DB/dbLibs/dataFormat/index.html
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* !#zh 可查看 DragonBones 官方文档 http://developer.egret.com/cn/github/egret-docs/DB/dbLibs/dataFormat/index.html
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* @property {string} dragonBonesJson
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*/
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dragonBonesJson : {
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get: function () {
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return this._dragonBonesJson;
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},
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set: function (value) {
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this._dragonBonesJson = value;
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this._dragonBonesJsonData = JSON.parse(value);
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this.reset();
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}
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},
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_nativeAsset: {
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get () {
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return this._buffer;
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},
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set (bin) {
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this._buffer = bin.buffer || bin;
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this.reset();
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},
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override: true
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},
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},
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statics: {
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preventDeferredLoadDependents: true
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},
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createNode: CC_EDITOR && function (callback) {
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var node = new cc.Node(this.name);
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var armatureDisplay = node.addComponent(dragonBones.ArmatureDisplay);
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armatureDisplay.dragonAsset = this;
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return callback(null, node);
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},
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reset () {
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this._clear();
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if (CC_EDITOR) {
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this._armaturesEnum = null;
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}
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},
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init (factory, atlasUUID) {
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if (CC_EDITOR) {
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this._factory = factory || new dragonBones.CCFactory();
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} else {
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this._factory = factory;
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}
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if (!this._dragonBonesJsonData && this.dragonBonesJson) {
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this._dragonBonesJsonData = JSON.parse(this.dragonBonesJson);
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}
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let rawData = null;
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if (this._dragonBonesJsonData) {
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rawData = this._dragonBonesJsonData;
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} else {
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rawData = this._nativeAsset;
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}
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// If create by manual, uuid is empty.
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if (!this._uuid) {
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let dbData = this._factory.getDragonBonesDataByRawData(rawData);
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if (dbData) {
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this._uuid = dbData.name;
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} else {
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cc.warn('dragonbones name is empty');
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}
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}
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let armatureKey = this._uuid + "#" + atlasUUID;
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let dragonBonesData = this._factory.getDragonBonesData(armatureKey);
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if (dragonBonesData) return armatureKey;
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this._factory.parseDragonBonesData(rawData, armatureKey);
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return armatureKey;
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},
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// EDITOR
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getArmatureEnum: CC_EDITOR && function () {
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if (this._armaturesEnum) {
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return this._armaturesEnum;
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}
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this.init();
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let dragonBonesData = this._factory.getDragonBonesDataByUUID(this._uuid);
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if (dragonBonesData) {
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var armatureNames = dragonBonesData.armatureNames;
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var enumDef = {};
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for (var i = 0; i < armatureNames.length; i++) {
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var name = armatureNames[i];
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enumDef[name] = i;
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}
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return this._armaturesEnum = cc.Enum(enumDef);
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}
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return null;
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},
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getAnimsEnum: CC_EDITOR && function (armatureName) {
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this.init();
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let dragonBonesData = this._factory.getDragonBonesDataByUUID(this._uuid);
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if (dragonBonesData) {
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var armature = dragonBonesData.getArmature(armatureName);
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if (!armature) {
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return null;
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}
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var enumDef = { '<None>': 0 };
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var anims = armature.animations;
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var i = 0;
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for (var animName in anims) {
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if (anims.hasOwnProperty(animName)) {
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enumDef[animName] = i + 1;
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i++;
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}
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}
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return cc.Enum(enumDef);
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}
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return null;
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},
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_clear () {
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if (this._factory) {
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ArmatureCache.resetArmature(this._uuid);
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this._factory.removeDragonBonesDataByUUID(this._uuid, true);
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}
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},
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destroy () {
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this._clear();
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this._super();
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},
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});
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dragonBones.DragonBonesAsset = module.exports = DragonBonesAsset;
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