mirror of
https://github.com/smallmain/cocos-enhance-kit.git
synced 2025-12-08 22:48:43 +00:00
初始化
This commit is contained in:
142
cocos2d-x/tools/cocos2d-console/README.md
Normal file
142
cocos2d-x/tools/cocos2d-console/README.md
Normal file
@@ -0,0 +1,142 @@
|
||||
# cocos2d-console
|
||||
|
||||
|
||||
|
||||
## Download
|
||||
|
||||
```sh
|
||||
$ NOT DONE YET
|
||||
```
|
||||
|
||||
## Install
|
||||
|
||||
```sh
|
||||
$ NOT DONE YET
|
||||
```
|
||||
|
||||
## Vision of cocos2d-console
|
||||
|
||||
|
||||
A command line tool that lets you create, run, publish, debug, etc… your game. It is the swiss-army knife for cocos2d.
|
||||
|
||||
This command line tool is in its early stages.
|
||||
|
||||
Examples:
|
||||
|
||||
```
|
||||
# starts a new project called "My Game" for multi-platform
|
||||
|
||||
$ cocos new MyGame -l cpp -p org.cocos2d.mygame
|
||||
|
||||
$ cd MyGame
|
||||
|
||||
# Will deploy the project to device and run it
|
||||
$ cocos run -p android
|
||||
|
||||
|
||||
```
|
||||
|
||||
# Devel Info
|
||||
|
||||
## Internals
|
||||
|
||||
`cocos.py` is an script whose only responsability is to call its plugins.
|
||||
`cocos.bat` will invoke `cocos.py` on windows
|
||||
`cocos` will invoke `cocos.py` on Mac OS X and linux
|
||||
|
||||
To get a list of all the registered plugins:
|
||||
|
||||
```
|
||||
$ cocos
|
||||
```
|
||||
|
||||
To run the "new" plugin:
|
||||
|
||||
```
|
||||
$ cocos new
|
||||
```
|
||||
|
||||
## Adding a new plugin to the console
|
||||
|
||||
You have to edit `bin/cocos2d.ini`, and add the class name of your new plugin there. Let's say that you want to add a plugin that deploys the project:
|
||||
|
||||
|
||||
```
|
||||
# should be a subclass of CCPlugin
|
||||
project_deploy.CCPluginDeploy
|
||||
```
|
||||
|
||||
And now you have to create a file called `project_deploy.py` in the `plugins` folder.
|
||||
A new, empty plugin, would look like the code shown below:
|
||||
|
||||
```
|
||||
import cocos
|
||||
|
||||
# Plugins should be a sublass of CCPlugin
|
||||
class CCPluginDeploy(cocos.CCPlugin):
|
||||
|
||||
# in default category
|
||||
@staticmethod
|
||||
def plugin_category():
|
||||
return ""
|
||||
|
||||
@staticmethod
|
||||
def plugin_name():
|
||||
return "deploy"
|
||||
|
||||
@staticmethod
|
||||
def brief_description():
|
||||
return "Deploy the project to target."
|
||||
|
||||
def run(self, argv, dependencies):
|
||||
print "plugin called!"
|
||||
print argv
|
||||
|
||||
```
|
||||
|
||||
Plugins are divided by category, depending on it's function: project, engine, ...
|
||||
|
||||
The plugins of `project` is in default category, it's an empty stirng `""`.
|
||||
|
||||
# Generate Executable
|
||||
|
||||
Now you can use the `toexec/build_console.py` for generating a executable file of `cocos` command.
|
||||
|
||||
## Environment Requirement
|
||||
|
||||
* [Python 2.7](https://www.python.org) (2.7.5 is well tested)
|
||||
* [PyInstaller](https://pypi.python.org/pypi/PyInstaller) (PyInstaller 2.1 is well tested)
|
||||
* Necessary PATH environment for python & pyinstaller.
|
||||
|
||||
__Attention:To keep compatible with both Windows-32bit & Windows-64bit, please install 32bit python on Windows.__
|
||||
|
||||
## Steps
|
||||
|
||||
Run `python build_console.py` in command line. Then the executable file & necessary files will be generated in `toexec/output/PLATFORM`.
|
||||
|
||||
The usage of `build_console.py`:
|
||||
|
||||
```
|
||||
usage: build_console.py [-h] [-s SRC_PATH] [-d DST_PATH]
|
||||
|
||||
Generate executable file for cocos2d-console by PyInstaller.
|
||||
|
||||
optional arguments:
|
||||
-h, --help show this help message and exit
|
||||
-s SRC_PATH, --src-path SRC_PATH
|
||||
Specify the path of cocos2d-console.
|
||||
-d DST_PATH, --dst-path DST_PATH
|
||||
Specify the path of output.
|
||||
```
|
||||
|
||||
## Using the Executable
|
||||
|
||||
The generated executable files can replace the source code of cocos2d-console.
|
||||
|
||||
To fit the limitation of the cocos2d-console implementation. The generated executable files should located at `ENGINE_PATH/tools/cocos2d-console/bin`.
|
||||
|
||||
Then you can use the executable file as same as the source code.
|
||||
|
||||
# Commands Required
|
||||
|
||||
Please see this [issue](https://github.com/cocos2d/cocos2d-console/issues/27)
|
||||
Reference in New Issue
Block a user