初始化

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SmallMain
2022-06-25 00:23:03 +08:00
commit ef0589e8e5
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/****************************************************************************
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2013-2016 Chukong Technologies Inc.
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "platform/CCApplication.h"
#import <Cocoa/Cocoa.h>
#include <algorithm>
#include <mutex>
#include "base/CCScheduler.h"
#include "base/CCAutoreleasePool.h"
#include "base/CCGLUtils.h"
#include "base/CCConfiguration.h"
#include "platform/desktop/CCGLView-desktop.h"
#include "scripting/js-bindings/event/EventDispatcher.h"
#include "scripting/js-bindings/jswrapper/SeApi.h"
#include "base/CCGLUtils.h"
#include "audio/include/AudioEngine.h"
#include "cocos/renderer/gfx/DeviceGraphics.h"
NS_CC_BEGIN
namespace
{
bool setCanvasCallback(se::Object* global)
{
auto viewSize = Application::getInstance()->getViewSize();
se::ScriptEngine* se = se::ScriptEngine::getInstance();
char commandBuf[200] = {0};
int devicePixelRatio = Application::getInstance()->getScreenScale();
//set window.innerWidth/innerHeight in CSS pixel units, not physical pixel units.
sprintf(commandBuf, "window.innerWidth = %d; window.innerHeight = %d;",
(int)(viewSize.x / devicePixelRatio),
(int)(viewSize.y / devicePixelRatio));
se->evalString(commandBuf);
glDepthMask(GL_TRUE);
return true;
}
}
Application* Application::_instance = nullptr;
std::shared_ptr<Scheduler> Application::_scheduler = nullptr;
#define CAST_VIEW(view) ((GLView*)view)
Application::Application(const std::string& name, int width, int height)
{
Application::_instance = this;
createView(name, width, height);
Configuration::getInstance();
_renderTexture = new RenderTexture(width, height);
_scheduler = std::make_shared<Scheduler>();
EventDispatcher::init();
se::ScriptEngine::getInstance();
}
Application::~Application()
{
#if USE_AUDIO
AudioEngine::end();
#endif
EventDispatcher::destroy();
se::ScriptEngine::destroyInstance();
delete CAST_VIEW(_view);
_view = nullptr;
delete _renderTexture;
_renderTexture = nullptr;
Application::_instance = nullptr;
}
const cocos2d::Vec2& Application::getViewSize() const
{
return _viewSize;
}
void Application::updateViewSize(int width, int height)
{
_viewSize.x = width;
_viewSize.y = height;
}
void Application::start()
{
if (!_view)
return;
float dt = 0.f;
long long actualInternal = 0; // actual frame internal
long long desiredInterval = 0; // desired frame internal, 1 / fps
std::chrono::steady_clock::time_point prev;
std::chrono::steady_clock::time_point now;
prev = std::chrono::steady_clock::now();
se::ScriptEngine* se = se::ScriptEngine::getInstance();
while (!CAST_VIEW(_view)->windowShouldClose())
{
desiredInterval = 1.0 / _fps * 1000000;
if (!_isStarted)
{
auto scheduler = Application::getInstance()->getScheduler();
scheduler->removeAllFunctionsToBePerformedInCocosThread();
scheduler->unscheduleAll();
se::ScriptEngine::getInstance()->cleanup();
cocos2d::PoolManager::getInstance()->getCurrentPool()->clear();
cocos2d::EventDispatcher::init();
ccInvalidateStateCache();
se->addRegisterCallback(setCanvasCallback);
if(!applicationDidFinishLaunching())
return;
_isStarted = true;
}
// should be invoked at the begin of rendering a frame
if (_isDownsampleEnabled)
_renderTexture->prepare();
CAST_VIEW(_view)->pollEvents();
if (_isStarted)
{
now = std::chrono::steady_clock::now();
actualInternal = std::chrono::duration_cast<std::chrono::microseconds>(now - prev).count();
if (actualInternal >= desiredInterval)
{
prev = now;
dt = (float)actualInternal / 1000000.f;
_scheduler->update(dt);
EventDispatcher::dispatchTickEvent(dt);
if (_isDownsampleEnabled)
_renderTexture->draw();
CAST_VIEW(_view)->swapBuffers();
PoolManager::getInstance()->getCurrentPool()->clear();
}
else
{
// sleep 3ms may make a sleep of 4ms
std::this_thread::sleep_for(std::chrono::microseconds(desiredInterval - actualInternal - 1000));
}
}
else
{
std::this_thread::sleep_for(std::chrono::microseconds(desiredInterval));
}
}
}
void Application::restart()
{
_isStarted = false;
}
void Application::end()
{
glfwSetWindowShouldClose(CAST_VIEW(_view)->getGLFWWindow(), 1);
}
void Application::setPreferredFramesPerSecond(int fps)
{
_fps = fps;
}
Application::Platform Application::getPlatform() const
{
return Platform::MAC;
}
std::string Application::getCurrentLanguageCode() const
{
NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
NSArray *languages = [defaults objectForKey:@"AppleLanguages"];
NSString *currentLanguage = [languages objectAtIndex:0];
return [currentLanguage UTF8String];
}
bool Application::isDisplayStats() {
se::AutoHandleScope hs;
se::Value ret;
char commandBuf[100] = "cc.debug.isDisplayStats();";
se::ScriptEngine::getInstance()->evalString(commandBuf, 100, &ret);
return ret.toBoolean();
}
void Application::setDisplayStats(bool isShow) {
se::AutoHandleScope hs;
char commandBuf[100] = {0};
sprintf(commandBuf, "cc.debug.setDisplayStats(%s);", isShow ? "true" : "false");
se::ScriptEngine::getInstance()->evalString(commandBuf);
}
Application::LanguageType Application::getCurrentLanguage() const
{
// get the current language and country config
NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
NSArray *languages = [defaults objectForKey:@"AppleLanguages"];
NSString *currentLanguage = [languages objectAtIndex:0];
// get the current language code.(such as English is "en", Chinese is "zh" and so on)
NSDictionary* temp = [NSLocale componentsFromLocaleIdentifier:currentLanguage];
NSString * languageCode = [temp objectForKey:NSLocaleLanguageCode];
if ([languageCode isEqualToString:@"zh"]) return LanguageType::CHINESE;
if ([languageCode isEqualToString:@"en"]) return LanguageType::ENGLISH;
if ([languageCode isEqualToString:@"fr"]) return LanguageType::FRENCH;
if ([languageCode isEqualToString:@"it"]) return LanguageType::ITALIAN;
if ([languageCode isEqualToString:@"de"]) return LanguageType::GERMAN;
if ([languageCode isEqualToString:@"es"]) return LanguageType::SPANISH;
if ([languageCode isEqualToString:@"nl"]) return LanguageType::DUTCH;
if ([languageCode isEqualToString:@"ru"]) return LanguageType::RUSSIAN;
if ([languageCode isEqualToString:@"ko"]) return LanguageType::KOREAN;
if ([languageCode isEqualToString:@"ja"]) return LanguageType::JAPANESE;
if ([languageCode isEqualToString:@"hu"]) return LanguageType::HUNGARIAN;
if ([languageCode isEqualToString:@"pt"]) return LanguageType::PORTUGUESE;
if ([languageCode isEqualToString:@"ar"]) return LanguageType::ARABIC;
if ([languageCode isEqualToString:@"nb"]) return LanguageType::NORWEGIAN;
if ([languageCode isEqualToString:@"pl"]) return LanguageType::POLISH;
if ([languageCode isEqualToString:@"tr"]) return LanguageType::TURKISH;
if ([languageCode isEqualToString:@"uk"]) return LanguageType::UKRAINIAN;
if ([languageCode isEqualToString:@"ro"]) return LanguageType::ROMANIAN;
if ([languageCode isEqualToString:@"bg"]) return LanguageType::BULGARIAN;
return LanguageType::ENGLISH;
}
float Application::getScreenScale() const
{
return CAST_VIEW(_view)->getScale();
}
GLint Application::getMainFBO() const
{
return CAST_VIEW(_view)->getMainFBO();
}
bool Application::openURL(const std::string &url)
{
NSString* msg = [NSString stringWithCString:url.c_str() encoding:NSUTF8StringEncoding];
NSURL* nsUrl = [NSURL URLWithString:msg];
return [[NSWorkspace sharedWorkspace] openURL:nsUrl];
}
void Application::copyTextToClipboard(const std::string &text)
{
NSPasteboard *pasteboard = [NSPasteboard generalPasteboard];
[pasteboard clearContents];
NSString* tmp = [NSString stringWithCString:text.c_str() encoding:NSUTF8StringEncoding];
[pasteboard setString:tmp forType:NSStringPboardType];
}
bool Application::applicationDidFinishLaunching()
{
return true;
}
void Application::onPause()
{
}
void Application::onResume()
{
}
void Application::setMultitouch(bool)
{
}
void Application::onCreateView(PixelFormat& pixelformat, DepthFormat& depthFormat, int& multisamplingCount)
{
pixelformat = PixelFormat::RGBA8;
depthFormat = DepthFormat::DEPTH24_STENCIL8;
multisamplingCount = 0;
}
void Application::createView(const std::string& name, int width, int height)
{
int multisamplingCount = 0;
PixelFormat pixelformat;
DepthFormat depthFormat;
onCreateView(pixelformat,
depthFormat,
multisamplingCount);
_view = new GLView(this, name, 0, 0, width, height, pixelformat, depthFormat, multisamplingCount);
}
std::string Application::getSystemVersion()
{
NSOperatingSystemVersion v = NSProcessInfo.processInfo.operatingSystemVersion;
char version[50] = {0};
snprintf(version, sizeof(version), "%d.%d.%d", (int)v.majorVersion, (int)v.minorVersion, (int)v.patchVersion);
return version;
}
NS_CC_END

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/****************************************************************************
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2013-2016 Chukong Technologies Inc.
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "platform/CCPlatformConfig.h"
#if CC_TARGET_PLATFORM == CC_PLATFORM_MAC
#include "platform/CCDevice.h"
#include "platform/apple/CCDevice-apple.h"
#include "base/ccTypes.h"
#include "CCReachability.h"
#include <Foundation/Foundation.h>
#include <Cocoa/Cocoa.h>
#include <sys/utsname.h>
#include <string>
NS_CC_BEGIN
int Device::getDPI()
{
NSScreen *screen = [NSScreen mainScreen];
NSDictionary *description = [screen deviceDescription];
NSSize displayPixelSize = [[description objectForKey:NSDeviceSize] sizeValue];
CGSize displayPhysicalSize = CGDisplayScreenSize([[description objectForKey:@"NSScreenNumber"] unsignedIntValue]);
return ((displayPixelSize.width / displayPhysicalSize.width) * 25.4f);
}
void Device::setAccelerometerEnabled(bool isEnabled)
{
}
void Device::setAccelerometerInterval(float interval)
{
}
const Device::MotionValue& Device::getDeviceMotionValue()
{
static MotionValue __motionValue;
return __motionValue;
}
Device::Rotation Device::getDeviceRotation()
{
return Device::Rotation::_0;
}
std::string Device::getDeviceModel()
{
struct utsname systemInfo;
uname(&systemInfo);
return systemInfo.machine;
}
void Device::setKeepScreenOn(bool value)
{
CC_UNUSED_PARAM(value);
}
void Device::vibrate(float duration)
{
CC_UNUSED_PARAM(duration);
}
float Device::getBatteryLevel()
{
return 1.0f;
}
Device::NetworkType Device::getNetworkType()
{
static Reachability* __reachability = nullptr;
if (__reachability == nullptr)
{
__reachability = Reachability::createForInternetConnection();
__reachability->retain();
}
NetworkType ret = NetworkType::NONE;
Reachability::NetworkStatus status = __reachability->getCurrentReachabilityStatus();
switch (status) {
case Reachability::NetworkStatus::REACHABLE_VIA_WIFI:
ret = NetworkType::LAN;
break;
case Reachability::NetworkStatus::REACHABLE_VIA_WWAN:
ret = NetworkType::WWAN;
default:
ret = NetworkType::NONE;
break;
}
return ret;
}
cocos2d::Vec4 Device::getSafeAreaEdge()
{
// no SafeArea concept on mac, return ZERO Vec4.
return cocos2d::Vec4();
}
NS_CC_END
#endif // CC_TARGET_PLATFORM == CC_PLATFORM_MAC

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/****************************************************************************
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2013-2016 Chukong Technologies Inc.
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#ifndef __PLATFORM_MAC_CCGL_H__
#define __PLATFORM_MAC_CCGL_H__
#include "platform/CCPlatformConfig.h"
#if CC_TARGET_PLATFORM == CC_PLATFORM_MAC
#import <OpenGL/gl.h>
#import <OpenGL/glu.h>
#import <OpenGL/glext.h>
#define CC_GL_DEPTH24_STENCIL8 -1
#define glDeleteVertexArrays glDeleteVertexArraysAPPLE
#define glGenVertexArrays glGenVertexArraysAPPLE
#define glBindVertexArray glBindVertexArrayAPPLE
#define glClearDepthf glClearDepth
#define glDepthRangef glDepthRange
#define glReleaseShaderCompiler(xxx)
#endif // __PLATFORM_MAC_CCGL_H__
#endif //s CC_TARGET_PLATFORM == CC_PLATFORM_MAC

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// Configuration settings file format documentation can be found at:
// https://help.apple.com/xcode/#/dev745c5c974
// Module setting for engine
GCC_PREPROCESSOR_DEFINITIONS = $(inherited) USE_SOCKET=1 USE_DRAGONBONES=1 USE_SPINE=1 USE_AUDIO=1 USE_EDIT_BOX=1 USE_WEB_VIEW=1 USE_VIDEO=1

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// Configuration settings file format documentation can be found at:
// https://help.apple.com/xcode/#/dev745c5c974
// Module setting for engine
GCC_PREPROCESSOR_DEFINITIONS = $(inherited) USE_SOCKET=1 USE_DRAGONBONES=1 USE_SPINE=1 USE_AUDIO=1 USE_EDIT_BOX=1 USE_WEB_VIEW=1 USE_VIDEO=1

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/****************************************************************************
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2013-2016 Chukong Technologies Inc.
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#ifndef __CCPLATFORMDEFINE_H__
#define __CCPLATFORMDEFINE_H__
#include "platform/CCPlatformConfig.h"
#if CC_TARGET_PLATFORM == CC_PLATFORM_MAC
#include <assert.h>
#ifdef _USRDLL
#define CC_DLL __attribute__ ((visibility("default")))
#else
#define CC_DLL
#endif
#if CC_DISABLE_ASSERT > 0
#define CC_ASSERT(cond)
#else
#define CC_ASSERT(cond) assert(cond)
#endif
#define CC_UNUSED_PARAM(unusedparam) (void)unusedparam
/* Define NULL pointer value */
#ifndef NULL
#ifdef __cplusplus
#define NULL 0
#else
#define NULL ((void *)0)
#endif
#endif
#endif // CC_TARGET_PLATFORM == CC_PLATFORM_MAC
#endif /* __CCPLATFORMDEFINE_H__*/

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//
// Prefix header for all source files of the 'cocos2dx' target in the 'cocos2dx' project
//
#include <stdarg.h>
#include <stdlib.h>
#include <string.h>
#include <limits.h>
#include <float.h>
#include <math.h>
#include <stdio.h>
#include <time.h>
#include <stdint.h>
#include <assert.h>
#include <sys/time.h>
#include <sys/select.h>
#import <OpenGL/gl.h>
#import <OpenGL/glu.h>
#import <OpenGL/glext.h>
#ifdef __OBJC__
#import <Cocoa/Cocoa.h>
#endif
#ifdef __cplusplus
#include <vector>
#include <string>
#include <map>
#include <list>
#include <memory>
#include <functional>
#include <thread>
#include <mutex>
#include <unordered_map>
#include <list>
#include <algorithm>
#include <cstdint>
#include <stack>
#endif