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初始化
This commit is contained in:
577
cocos2d-x/cocos/platform/ios/CCEAGLView-ios.mm
Normal file
577
cocos2d-x/cocos/platform/ios/CCEAGLView-ios.mm
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@@ -0,0 +1,577 @@
|
||||
/*
|
||||
|
||||
===== IMPORTANT =====
|
||||
|
||||
This is sample code demonstrating API, technology or techniques in development.
|
||||
Although this sample code has been reviewed for technical accuracy, it is not
|
||||
final. Apple is supplying this information to help you plan for the adoption of
|
||||
the technologies and programming interfaces described herein. This information
|
||||
is subject to change, and software implemented based on this sample code should
|
||||
be tested with final operating system software and final documentation. Newer
|
||||
versions of this sample code may be provided with future seeds of the API or
|
||||
technology. For information about updates to this and other developer
|
||||
documentation, view the New & Updated sidebars in subsequent documentation
|
||||
seeds.
|
||||
|
||||
=====================
|
||||
|
||||
File: EAGLView.m
|
||||
Abstract: Convenience class that wraps the CAEAGLLayer from CoreAnimation into a
|
||||
UIView subclass.
|
||||
|
||||
Version: 1.3
|
||||
|
||||
Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Inc.
|
||||
("Apple") in consideration of your agreement to the following terms, and your
|
||||
use, installation, modification or redistribution of this Apple software
|
||||
constitutes acceptance of these terms. If you do not agree with these terms,
|
||||
please do not use, install, modify or redistribute this Apple software.
|
||||
|
||||
In consideration of your agreement to abide by the following terms, and subject
|
||||
to these terms, Apple grants you a personal, non-exclusive license, under
|
||||
Apple's copyrights in this original Apple software (the "Apple Software"), to
|
||||
use, reproduce, modify and redistribute the Apple Software, with or without
|
||||
modifications, in source and/or binary forms; provided that if you redistribute
|
||||
the Apple Software in its entirety and without modifications, you must retain
|
||||
this notice and the following text and disclaimers in all such redistributions
|
||||
of the Apple Software.
|
||||
Neither the name, trademarks, service marks or logos of Apple Inc. may be used
|
||||
to endorse or promote products derived from the Apple Software without specific
|
||||
prior written permission from Apple. Except as expressly stated in this notice,
|
||||
no other rights or licenses, express or implied, are granted by Apple herein,
|
||||
including but not limited to any patent rights that may be infringed by your
|
||||
derivative works or by other works in which the Apple Software may be
|
||||
incorporated.
|
||||
|
||||
The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO
|
||||
WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED
|
||||
WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE OR IN
|
||||
COMBINATION WITH YOUR PRODUCTS.
|
||||
|
||||
IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR
|
||||
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
|
||||
GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
|
||||
ARISING IN ANY WAY OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR
|
||||
DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF
|
||||
CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF
|
||||
APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
Copyright (C) 2008 Apple Inc. All Rights Reserved.
|
||||
|
||||
*/
|
||||
|
||||
#import "platform/ios/CCEAGLView-ios.h"
|
||||
#import <QuartzCore/QuartzCore.h>
|
||||
|
||||
#include "scripting/js-bindings/event/EventDispatcher.h"
|
||||
#include "platform/ios/OpenGL_Internal-ios.h"
|
||||
#include "platform/CCApplication.h"
|
||||
#include "base/ccMacros.h"
|
||||
#include "ui/edit-box/EditBox.h"
|
||||
|
||||
namespace
|
||||
{
|
||||
GLenum pixelformat2glenum(NSString* str)
|
||||
{
|
||||
if ([str isEqualToString:kEAGLColorFormatRGB565])
|
||||
return GL_RGB565;
|
||||
else
|
||||
return GL_RGBA8_OES;
|
||||
}
|
||||
}
|
||||
|
||||
//CLASS IMPLEMENTATIONS:
|
||||
|
||||
#define MAX_TOUCH_COUNT 10
|
||||
|
||||
@interface CCEAGLView (Private)
|
||||
@end
|
||||
|
||||
@implementation CCEAGLView
|
||||
|
||||
+ (Class) layerClass
|
||||
{
|
||||
return [CAEAGLLayer class];
|
||||
}
|
||||
|
||||
+ (id) viewWithFrame:(CGRect)frame pixelFormat:(NSString*)format depthFormat:(GLuint)depth preserveBackbuffer:(BOOL)retained sharegroup:(EAGLSharegroup*)sharegroup multiSampling:(BOOL)multisampling numberOfSamples:(unsigned int)samples
|
||||
{
|
||||
return [[[self alloc]initWithFrame:frame pixelFormat:format depthFormat:depth preserveBackbuffer:retained sharegroup:sharegroup multiSampling:multisampling numberOfSamples:samples] autorelease];
|
||||
}
|
||||
|
||||
- (id) initWithFrame:(CGRect)frame pixelFormat:(NSString*)format depthFormat:(GLuint)depth preserveBackbuffer:(BOOL)retained sharegroup:(EAGLSharegroup*)sharegroup multiSampling:(BOOL)sampling numberOfSamples:(unsigned int)nSamples;
|
||||
{
|
||||
if((self = [super initWithFrame:frame]))
|
||||
{
|
||||
_pixelformatString = format;
|
||||
_pixelformat = pixelformat2glenum(_pixelformatString);
|
||||
_depthFormat = depth;
|
||||
// Multisampling doc: https://developer.apple.com/library/content/documentation/3DDrawing/Conceptual/OpenGLES_ProgrammingGuide/WorkingwithEAGLContexts/WorkingwithEAGLContexts.html#//apple_ref/doc/uid/TP40008793-CH103-SW4
|
||||
_multisampling = sampling;
|
||||
_requestedSamples = nSamples;
|
||||
_preserveBackbuffer = retained;
|
||||
_sharegroup = sharegroup;
|
||||
_isReady = FALSE;
|
||||
_needToPreventTouch = FALSE;
|
||||
|
||||
#if GL_EXT_discard_framebuffer == 1
|
||||
_discardFramebufferSupported = YES;
|
||||
#else
|
||||
_discardFramebufferSupported = NO;
|
||||
#endif
|
||||
self.contentScaleFactor = [[UIScreen mainScreen] scale];
|
||||
|
||||
_touchIds = 0;
|
||||
for (int i = 0; i < 10; ++i)
|
||||
_touches[i] = nil;
|
||||
|
||||
[self setupGLContext];
|
||||
}
|
||||
|
||||
return self;
|
||||
}
|
||||
|
||||
- (void) dealloc
|
||||
{
|
||||
if (_defaultColorBuffer)
|
||||
{
|
||||
glDeleteRenderbuffers(1, &_defaultColorBuffer);
|
||||
_defaultColorBuffer = 0;
|
||||
}
|
||||
|
||||
if (_defaultDepthBuffer)
|
||||
{
|
||||
glDeleteRenderbuffers(1, &_defaultDepthBuffer);
|
||||
_defaultDepthBuffer = 0;
|
||||
}
|
||||
|
||||
if (_defaultFramebuffer)
|
||||
{
|
||||
glDeleteFramebuffers(1, &_defaultFramebuffer);
|
||||
_defaultFramebuffer = 0;
|
||||
}
|
||||
|
||||
if (_msaaColorBuffer)
|
||||
{
|
||||
glDeleteRenderbuffers(1, &_msaaColorBuffer);
|
||||
_msaaColorBuffer = 0;
|
||||
}
|
||||
|
||||
if (_msaaDepthBuffer)
|
||||
{
|
||||
glDeleteRenderbuffers(1, &_msaaDepthBuffer);
|
||||
_msaaDepthBuffer = 0;
|
||||
}
|
||||
|
||||
if (_msaaFramebuffer)
|
||||
{
|
||||
glDeleteFramebuffers(1, &_msaaFramebuffer);
|
||||
_msaaFramebuffer = 0;
|
||||
}
|
||||
|
||||
if ([EAGLContext currentContext] == _context)
|
||||
[EAGLContext setCurrentContext:nil];
|
||||
|
||||
if (_context)
|
||||
{
|
||||
[_context release];
|
||||
_context = nil;
|
||||
}
|
||||
|
||||
[super dealloc];
|
||||
}
|
||||
|
||||
- (void) layoutSubviews
|
||||
{
|
||||
// On some devices with iOS13, `[_context renderbufferStorage:GL_RENDERBUFFER fromDrawable:(CAEAGLLayer *)self.layer]`
|
||||
// will return false if lock screen when running application, which make framebuffer in invalid state.
|
||||
// FIXME: do binding framebuffer in other place?
|
||||
UIApplicationState state = [[UIApplication sharedApplication] applicationState];
|
||||
if (state == UIApplicationStateBackground)
|
||||
return;
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, _defaultFramebuffer);
|
||||
if (_defaultColorBuffer)
|
||||
{
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, _defaultColorBuffer);
|
||||
if(! [_context renderbufferStorage:GL_RENDERBUFFER fromDrawable:(CAEAGLLayer *)self.layer])
|
||||
{
|
||||
NSLog(@"failed to call context");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
int backingWidth = 0;
|
||||
int backingHeight = 0;
|
||||
glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH, &backingWidth);
|
||||
glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, &backingHeight);
|
||||
|
||||
if (_defaultDepthBuffer)
|
||||
{
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, _defaultDepthBuffer);
|
||||
glRenderbufferStorage(GL_RENDERBUFFER, _depthFormat, backingWidth, backingHeight);
|
||||
}
|
||||
|
||||
if (_multisampling)
|
||||
{
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, _msaaFramebuffer);
|
||||
if (_msaaColorBuffer)
|
||||
{
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, _msaaColorBuffer);
|
||||
glRenderbufferStorageMultisampleAPPLE(GL_RENDERBUFFER, _requestedSamples, _pixelformat, backingWidth, backingHeight);
|
||||
}
|
||||
|
||||
if (_msaaDepthBuffer)
|
||||
{
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, _msaaDepthBuffer);
|
||||
glRenderbufferStorageMultisampleAPPLE(GL_RENDERBUFFER, _requestedSamples, _depthFormat, backingWidth, backingHeight);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, _defaultColorBuffer);
|
||||
}
|
||||
|
||||
CHECK_GL_ERROR();
|
||||
|
||||
GLenum error;
|
||||
if( (error=glCheckFramebufferStatus(GL_FRAMEBUFFER)) != GL_FRAMEBUFFER_COMPLETE)
|
||||
NSLog(@"Failed to make complete framebuffer object 0x%X", error);
|
||||
|
||||
_isReady = TRUE;
|
||||
}
|
||||
|
||||
- (BOOL) isReady
|
||||
{
|
||||
return _isReady;
|
||||
}
|
||||
|
||||
-(void) setPreventTouchEvent:(BOOL) flag
|
||||
{
|
||||
_needToPreventTouch = flag;
|
||||
}
|
||||
|
||||
-(EAGLContext*) getContext
|
||||
{
|
||||
return _context;
|
||||
}
|
||||
|
||||
- (void) setupGLContext
|
||||
{
|
||||
CAEAGLLayer *eaglLayer = (CAEAGLLayer *)self.layer;
|
||||
|
||||
eaglLayer.opaque = YES;
|
||||
eaglLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys:
|
||||
[NSNumber numberWithBool:_preserveBackbuffer], kEAGLDrawablePropertyRetainedBacking,
|
||||
_pixelformatString, kEAGLDrawablePropertyColorFormat, nil];
|
||||
|
||||
if(! _sharegroup)
|
||||
{
|
||||
_context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES3];
|
||||
if (!_context)
|
||||
_context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];
|
||||
}
|
||||
else
|
||||
{
|
||||
_context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES3 sharegroup:_sharegroup];
|
||||
if (!_context)
|
||||
_context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2 sharegroup:_sharegroup];
|
||||
}
|
||||
|
||||
if (!_context || ![EAGLContext setCurrentContext:_context] )
|
||||
{
|
||||
NSLog(@"Can not crate GL context.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (![self createFrameBuffer])
|
||||
return;
|
||||
if (![self createAndAttachColorBuffer])
|
||||
return;
|
||||
|
||||
[self createAndAttachDepthBuffer];
|
||||
}
|
||||
|
||||
- (BOOL) createFrameBuffer
|
||||
{
|
||||
if (!_context)
|
||||
return FALSE;
|
||||
|
||||
glGenFramebuffers(1, &_defaultFramebuffer);
|
||||
if (0 == _defaultFramebuffer)
|
||||
{
|
||||
NSLog(@"Can not create default frame buffer.");
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
if (_multisampling)
|
||||
{
|
||||
glGenFramebuffers(1, &_msaaFramebuffer);
|
||||
if (0 == _msaaFramebuffer)
|
||||
{
|
||||
NSLog(@"Can not create multi sampling frame buffer");
|
||||
_multisampling = FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
- (BOOL) createAndAttachColorBuffer
|
||||
{
|
||||
if (0 == _defaultFramebuffer)
|
||||
return FALSE;
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, _defaultFramebuffer);
|
||||
glGenRenderbuffers(1, &_defaultColorBuffer);
|
||||
if (0 == _defaultColorBuffer)
|
||||
{
|
||||
NSLog(@"Can not create default color buffer.");
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, _defaultColorBuffer);
|
||||
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, _defaultColorBuffer);
|
||||
CHECK_GL_ERROR();
|
||||
|
||||
if (!_multisampling || (0 == _msaaFramebuffer))
|
||||
return TRUE;
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, _msaaFramebuffer);
|
||||
glGenRenderbuffers(1, &_msaaColorBuffer);
|
||||
if (0 == _msaaColorBuffer)
|
||||
{
|
||||
NSLog(@"Can not create multi sampling color buffer.");
|
||||
|
||||
// App can work without multi sampleing.
|
||||
return TRUE;
|
||||
}
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, _msaaColorBuffer);
|
||||
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, _msaaColorBuffer);
|
||||
CHECK_GL_ERROR();
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
- (BOOL) createAndAttachDepthBuffer
|
||||
{
|
||||
if (0 == _defaultFramebuffer || 0 == _depthFormat)
|
||||
return FALSE;
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, _defaultFramebuffer);
|
||||
glGenRenderbuffers(1, &_defaultDepthBuffer);
|
||||
if (0 == _defaultDepthBuffer)
|
||||
{
|
||||
NSLog(@"Can not create default depth buffer.");
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, _defaultDepthBuffer);
|
||||
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, _defaultDepthBuffer);
|
||||
CHECK_GL_ERROR();
|
||||
|
||||
if (GL_DEPTH24_STENCIL8_OES == _depthFormat ||
|
||||
GL_DEPTH_STENCIL_OES == _depthFormat)
|
||||
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, _defaultDepthBuffer);
|
||||
|
||||
CHECK_GL_ERROR();
|
||||
|
||||
if (!_multisampling || (0 == _msaaFramebuffer))
|
||||
return TRUE;
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, _msaaFramebuffer);
|
||||
glGenRenderbuffers(1, &_msaaDepthBuffer);
|
||||
if (0 == _msaaDepthBuffer)
|
||||
{
|
||||
NSLog(@"Can not create multi sampling depth buffer.");
|
||||
return TRUE;
|
||||
}
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, _msaaDepthBuffer);
|
||||
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, _msaaDepthBuffer);
|
||||
CHECK_GL_ERROR();
|
||||
|
||||
if (GL_DEPTH24_STENCIL8_OES == _depthFormat ||
|
||||
GL_DEPTH_STENCIL_OES == _depthFormat)
|
||||
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, _msaaDepthBuffer);
|
||||
|
||||
CHECK_GL_ERROR();
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
- (void) swapBuffers
|
||||
{
|
||||
// IMPORTANT:
|
||||
// - preconditions
|
||||
// -> context_ MUST be the OpenGL context
|
||||
// -> renderbuffer_ must be the RENDER BUFFER
|
||||
|
||||
if (_multisampling)
|
||||
{
|
||||
/* Resolve from msaaFramebuffer to resolveFramebuffer */
|
||||
//glDisable(GL_SCISSOR_TEST);
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER_APPLE, _msaaFramebuffer);
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER_APPLE, _defaultFramebuffer);
|
||||
glResolveMultisampleFramebufferAPPLE();
|
||||
}
|
||||
|
||||
CHECK_GL_ERROR();
|
||||
|
||||
if (_discardFramebufferSupported)
|
||||
{
|
||||
if (_multisampling)
|
||||
{
|
||||
if (_depthFormat)
|
||||
{
|
||||
GLenum attachments[] = {GL_COLOR_ATTACHMENT0, GL_DEPTH_ATTACHMENT};
|
||||
glDiscardFramebufferEXT(GL_READ_FRAMEBUFFER_APPLE, 2, attachments);
|
||||
}
|
||||
else
|
||||
{
|
||||
GLenum attachments[] = {GL_COLOR_ATTACHMENT0};
|
||||
glDiscardFramebufferEXT(GL_READ_FRAMEBUFFER_APPLE, 1, attachments);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
else if (_depthFormat)
|
||||
{
|
||||
// not MSAA
|
||||
GLenum attachments[] = { GL_DEPTH_ATTACHMENT};
|
||||
glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, attachments);
|
||||
}
|
||||
|
||||
CHECK_GL_ERROR();
|
||||
}
|
||||
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, _defaultColorBuffer);
|
||||
|
||||
if(![_context presentRenderbuffer:GL_RENDERBUFFER])
|
||||
NSLog(@"cocos2d: Failed to swap renderbuffer in %s\n", __FUNCTION__);
|
||||
|
||||
#if COCOS2D_DEBUG
|
||||
CHECK_GL_ERROR();
|
||||
#endif
|
||||
|
||||
// We can safely re-bind the framebuffer here, since this will be the
|
||||
// 1st instruction of the new main loop
|
||||
if(_multisampling)
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, _msaaFramebuffer);
|
||||
}
|
||||
|
||||
// Pass the touches to the superview
|
||||
#pragma mark CCEAGLView - Touch Delegate
|
||||
|
||||
namespace
|
||||
{
|
||||
int getUnusedID(unsigned int& touchIDs)
|
||||
{
|
||||
int i;
|
||||
unsigned int temp = touchIDs;
|
||||
|
||||
for (i = 0; i < 10; i++) {
|
||||
if (! (temp & 0x00000001))
|
||||
{
|
||||
touchIDs |= (1 << i);
|
||||
return i;
|
||||
}
|
||||
|
||||
temp >>= 1;
|
||||
}
|
||||
|
||||
// all bits are used
|
||||
return -1;
|
||||
}
|
||||
|
||||
void resetTouchID(unsigned int& touchIDs, int index)
|
||||
{
|
||||
touchIDs &= ((1 << index) ^ 0xffffffff);
|
||||
}
|
||||
|
||||
cocos2d::TouchInfo createTouchInfo(int index, UITouch* touch, float contentScaleFactor)
|
||||
{
|
||||
uint8_t deviceRatio = cocos2d::Application::getInstance()->getDevicePixelRatio();
|
||||
// TouchInfo should located in UI coordinate system, not GL pixels
|
||||
// It will be converted to display position later in View.convertToLocationInView
|
||||
cocos2d::TouchInfo touchInfo;
|
||||
touchInfo.index = index;
|
||||
touchInfo.x = [touch locationInView: [touch view]].x / deviceRatio;
|
||||
touchInfo.y = [touch locationInView: [touch view]].y / deviceRatio;
|
||||
return touchInfo;
|
||||
}
|
||||
|
||||
void deliverTouch(cocos2d::TouchEvent& touchEvent,
|
||||
NSSet* touches,
|
||||
UITouch** internalTouches,
|
||||
float contentScaleFactor,
|
||||
bool reset,
|
||||
unsigned int& touchIds)
|
||||
{
|
||||
for (UITouch *touch in touches)
|
||||
{
|
||||
for (int i = 0; i < MAX_TOUCH_COUNT; ++i)
|
||||
{
|
||||
if (touch == internalTouches[i])
|
||||
{
|
||||
if (reset)
|
||||
{
|
||||
internalTouches[i] = nil;
|
||||
resetTouchID(touchIds, i);
|
||||
}
|
||||
touchEvent.touches.push_back(createTouchInfo(i, touch, contentScaleFactor));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!touchEvent.touches.empty())
|
||||
cocos2d::EventDispatcher::dispatchTouchEvent(touchEvent);
|
||||
}
|
||||
}
|
||||
|
||||
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
|
||||
{
|
||||
// When editbox is editing, should prevent glview to handle touch events.
|
||||
if (_needToPreventTouch)
|
||||
{
|
||||
cocos2d::EditBox::complete();
|
||||
return;
|
||||
}
|
||||
|
||||
cocos2d::TouchEvent touchEvent;
|
||||
touchEvent.type = cocos2d::TouchEvent::Type::BEGAN;
|
||||
for (UITouch *touch in touches) {
|
||||
int index = getUnusedID(_touchIds);
|
||||
if (-1 == index)
|
||||
return;
|
||||
|
||||
_touches[index] = touch;
|
||||
|
||||
touchEvent.touches.push_back(createTouchInfo(index, touch, self.contentScaleFactor));
|
||||
}
|
||||
|
||||
if (!touchEvent.touches.empty())
|
||||
cocos2d::EventDispatcher::dispatchTouchEvent(touchEvent);
|
||||
}
|
||||
|
||||
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
|
||||
{
|
||||
cocos2d::TouchEvent touchEvent;
|
||||
touchEvent.type = cocos2d::TouchEvent::Type::MOVED;
|
||||
deliverTouch(touchEvent, touches, _touches, self.contentScaleFactor, false, _touchIds);
|
||||
}
|
||||
|
||||
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
|
||||
{
|
||||
cocos2d::TouchEvent touchEvent;
|
||||
touchEvent.type = cocos2d::TouchEvent::Type::ENDED;
|
||||
deliverTouch(touchEvent, touches, _touches, self.contentScaleFactor, true, _touchIds);
|
||||
}
|
||||
|
||||
- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event
|
||||
{
|
||||
cocos2d::TouchEvent touchEvent;
|
||||
touchEvent.type = cocos2d::TouchEvent::Type::CANCELLED;
|
||||
deliverTouch(touchEvent, touches, _touches, self.contentScaleFactor, true, _touchIds);
|
||||
}
|
||||
|
||||
@end
|
||||
Reference in New Issue
Block a user