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初始化
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cocos2d-x/cocos/platform/ios/CCEAGLView-ios.h
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cocos2d-x/cocos/platform/ios/CCEAGLView-ios.h
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/*
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===== IMPORTANT =====
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This is sample code demonstrating API, technology or techniques in development.
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Although this sample code has been reviewed for technical accuracy, it is not
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final. Apple is supplying this information to help you plan for the adoption of
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the technologies and programming interfaces described herein. This information
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is subject to change, and software implemented based on this sample code should
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be tested with final operating system software and final documentation. Newer
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versions of this sample code may be provided with future seeds of the API or
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technology. For information about updates to this and other developer
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documentation, view the New & Updated sidebars in subsequent documentation
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seeds.
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=====================
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File: EAGLView.h
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Abstract: Convenience class that wraps the CAEAGLLayer from CoreAnimation into a
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UIView subclass.
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Version: 1.3
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Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Inc.
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("Apple") in consideration of your agreement to the following terms, and your
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use, installation, modification or redistribution of this Apple software
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constitutes acceptance of these terms. If you do not agree with these terms,
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please do not use, install, modify or redistribute this Apple software.
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In consideration of your agreement to abide by the following terms, and subject
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to these terms, Apple grants you a personal, non-exclusive license, under
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Apple's copyrights in this original Apple software (the "Apple Software"), to
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use, reproduce, modify and redistribute the Apple Software, with or without
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modifications, in source and/or binary forms; provided that if you redistribute
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the Apple Software in its entirety and without modifications, you must retain
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this notice and the following text and disclaimers in all such redistributions
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of the Apple Software.
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Neither the name, trademarks, service marks or logos of Apple Inc. may be used
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to endorse or promote products derived from the Apple Software without specific
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prior written permission from Apple. Except as expressly stated in this notice,
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no other rights or licenses, express or implied, are granted by Apple herein,
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including but not limited to any patent rights that may be infringed by your
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derivative works or by other works in which the Apple Software may be
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incorporated.
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The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO
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WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED
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WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE OR IN
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COMBINATION WITH YOUR PRODUCTS.
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IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR
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CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
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GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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ARISING IN ANY WAY OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR
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DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF
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CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF
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APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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Copyright (C) 2008 Apple Inc. All Rights Reserved.
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*/
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#pragma once
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#import <UIKit/UIKit.h>
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#import <OpenGLES/EAGL.h>
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#import <OpenGLES/EAGLDrawable.h>
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#import <OpenGLES/ES2/gl.h>
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#import <OpenGLES/ES2/glext.h>
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#import <CoreFoundation/CoreFoundation.h>
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//CLASS INTERFACE:
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/** CCEAGLView Class.
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* This class wraps the CAEAGLLayer from CoreAnimation into a convenient UIView subclass.
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* The view content is basically an EAGL surface you render your OpenGL scene into.
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* Note that setting the view non-opaque will only work if the EAGL surface has an alpha channel.
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*/
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@interface CCEAGLView : UIView
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{
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@private
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EAGLContext *_context;
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GLuint _defaultFramebuffer;
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GLuint _defaultColorBuffer;
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GLuint _defaultDepthBuffer;
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//fsaa addition
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BOOL _multisampling;
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int _requestedSamples;
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GLuint _msaaFramebuffer;
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GLuint _msaaColorBuffer;
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GLuint _msaaDepthBuffer;
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NSString *_pixelformatString;
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GLenum _pixelformat;
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GLuint _depthFormat;
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BOOL _preserveBackbuffer;
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BOOL _discardFramebufferSupported;
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EAGLSharegroup* _sharegroup;
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unsigned int _touchIds;
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UITouch* _touches[10];
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BOOL _isReady;
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BOOL _needToPreventTouch;
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}
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/** creates an initializes an CCEAGLView with a frame, a color buffer format, a depth buffer format, a sharegroup, and multisampling */
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+(id) viewWithFrame:(CGRect)frame pixelFormat:(NSString*)format depthFormat:(GLuint)depth preserveBackbuffer:(BOOL)retained sharegroup:(EAGLSharegroup*)sharegroup multiSampling:(BOOL)multisampling numberOfSamples:(unsigned int)samples;
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/** Initializes an CCEAGLView with a frame, a color buffer format, a depth buffer format, a sharegroup and multisampling support */
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-(id) initWithFrame:(CGRect)frame pixelFormat:(NSString*)format depthFormat:(GLuint)depth preserveBackbuffer:(BOOL)retained sharegroup:(EAGLSharegroup*)sharegroup multiSampling:(BOOL)sampling numberOfSamples:(unsigned int)nSamples;
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/** CCEAGLView uses double-buffer. This method swaps the buffers */
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-(void) swapBuffers;
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-(BOOL) isReady;
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-(void) setPreventTouchEvent:(BOOL) flag;
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-(EAGLContext*) getContext;
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@end
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