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初始化
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115
cocos2d-x/cocos/editor-support/spine/Slot.cpp
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115
cocos2d-x/cocos/editor-support/spine/Slot.cpp
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/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated January 1, 2020. Replaces all prior versions.
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*
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* Copyright (c) 2013-2020, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#ifdef SPINE_UE4
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#include "SpinePluginPrivatePCH.h"
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#endif
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#include <spine/Slot.h>
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#include <spine/SlotData.h>
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#include <spine/Bone.h>
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#include <spine/Skeleton.h>
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#include <spine/Attachment.h>
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using namespace spine;
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Slot::Slot(SlotData &data, Bone &bone) :
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_data(data),
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_bone(bone),
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_skeleton(bone.getSkeleton()),
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_color(1, 1, 1, 1),
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_darkColor(0, 0, 0, 0),
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_hasDarkColor(data.hasDarkColor()),
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_attachment(NULL),
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_attachmentTime(0) {
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setToSetupPose();
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}
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void Slot::setToSetupPose() {
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_color.set(_data.getColor());
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const String &attachmentName = _data.getAttachmentName();
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if (attachmentName.length() > 0) {
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_attachment = NULL;
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setAttachment(_skeleton.getAttachment(_data.getIndex(), attachmentName));
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} else {
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setAttachment(NULL);
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}
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}
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SlotData &Slot::getData() {
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return _data;
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}
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Bone &Slot::getBone() {
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return _bone;
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}
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Skeleton &Slot::getSkeleton() {
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return _skeleton;
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}
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Color &Slot::getColor() {
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return _color;
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}
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Color &Slot::getDarkColor() {
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return _darkColor;
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}
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bool Slot::hasDarkColor() {
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return _hasDarkColor;
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}
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Attachment *Slot::getAttachment() {
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return _attachment;
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}
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void Slot::setAttachment(Attachment *inValue) {
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if (_attachment == inValue) {
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return;
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}
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_attachment = inValue;
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_attachmentTime = _skeleton.getTime();
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_deform.clear();
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}
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float Slot::getAttachmentTime() {
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return _skeleton.getTime() - _attachmentTime;
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}
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void Slot::setAttachmentTime(float inValue) {
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_attachmentTime = _skeleton.getTime() - inValue;
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}
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Vector<float> &Slot::getDeform() {
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return _deform;
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}
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