初始化

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SmallMain
2022-06-25 00:23:03 +08:00
commit ef0589e8e5
2264 changed files with 617829 additions and 0 deletions

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#include "EventObject.h"
#include "../model/UserData.h"
#include "../armature/Armature.h"
DRAGONBONES_NAMESPACE_BEGIN
const char* EventObject::START = "start";
const char* EventObject::LOOP_COMPLETE = "loopComplete";
const char* EventObject::COMPLETE = "complete";
const char* EventObject::FADE_IN = "fadeIn";
const char* EventObject::FADE_IN_COMPLETE = "fadeInComplete";
const char* EventObject::FADE_OUT = "fadeOut";
const char* EventObject::FADE_OUT_COMPLETE = "fadeOutComplete";
const char* EventObject::FRAME_EVENT = "frameEvent";
const char* EventObject::SOUND_EVENT = "soundEvent";
void EventObject::actionDataToInstance(const ActionData* data, EventObject* instance, Armature* armature)
{
if (data->type == ActionType::Play)
{
instance->type = EventObject::FRAME_EVENT;
}
else
{
instance->type = data->type == ActionType::Frame ? EventObject::FRAME_EVENT : EventObject::SOUND_EVENT;
}
instance->name = data->name;
instance->armature = armature;
instance->actionData = data;
instance->data = data->data;
if (data->bone != nullptr)
{
instance->bone = armature->getBone(data->bone->name);
}
if (data->slot != nullptr)
{
instance->slot = armature->getSlot(data->slot->name);
}
}
void EventObject::_onClear()
{
time = 0.0f;
type = "";
name = "";
armature = nullptr;
bone = nullptr;
slot = nullptr;
animationState = nullptr;
actionData = nullptr;
data = nullptr;
}
DRAGONBONES_NAMESPACE_END

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/**
* The MIT License (MIT)
*
* Copyright (c) 2012-2018 DragonBones team and other contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
* the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef DRAGONBONES_EVENT_OBJECT_H
#define DRAGONBONES_EVENT_OBJECT_H
#include "../core/BaseObject.h"
DRAGONBONES_NAMESPACE_BEGIN
/**
* - The properties of the object carry basic information about an event,
* which are passed as parameter or parameter's parameter to event listeners when an event occurs.
* @version DragonBones 4.5
* @language en_US
*/
/**
* - 事件对象,包含有关事件的基本信息,当发生事件时,该实例将作为参数或参数的参数传递给事件侦听器。
* @version DragonBones 4.5
* @language zh_CN
*/
class EventObject : public BaseObject
{
BIND_CLASS_TYPE_A(EventObject);
public:
/**
* - Animation start play.
* @version DragonBones 4.5
* @language en_US
*/
/**
* - 动画开始播放。
* @version DragonBones 4.5
* @language zh_CN
*/
static const char* START;
/**
* - Animation loop play complete once.
* @version DragonBones 4.5
* @language en_US
*/
/**
* - 动画循环播放完成一次。
* @version DragonBones 4.5
* @language zh_CN
*/
static const char* LOOP_COMPLETE;
/**
* - Animation play complete.
* @version DragonBones 4.5
* @language en_US
*/
/**
* - 动画播放完成。
* @version DragonBones 4.5
* @language zh_CN
*/
static const char* COMPLETE;
/**
* - Animation fade in start.
* @version DragonBones 4.5
* @language en_US
*/
/**
* - 动画淡入开始。
* @version DragonBones 4.5
* @language zh_CN
*/
static const char* FADE_IN;
/**
* - Animation fade in complete.
* @version DragonBones 4.5
* @language en_US
*/
/**
* - 动画淡入完成。
* @version DragonBones 4.5
* @language zh_CN
*/
static const char* FADE_IN_COMPLETE;
/**
* - Animation fade out start.
* @version DragonBones 4.5
* @language en_US
*/
/**
* - 动画淡出开始。
* @version DragonBones 4.5
* @language zh_CN
*/
static const char* FADE_OUT;
/**
* - Animation fade out complete.
* @version DragonBones 4.5
* @language en_US
*/
/**
* - 动画淡出完成。
* @version DragonBones 4.5
* @language zh_CN
*/
static const char* FADE_OUT_COMPLETE;
/**
* - Animation frame event.
* @version DragonBones 4.5
* @language en_US
*/
/**
* - 动画帧事件。
* @version DragonBones 4.5
* @language zh_CN
*/
static const char* FRAME_EVENT;
/**
* - Animation frame sound event.
* @version DragonBones 4.5
* @language en_US
*/
/**
* - 动画帧声音事件。
* @version DragonBones 4.5
* @language zh_CN
*/
static const char* SOUND_EVENT;
/**
* @internal
*/
static void actionDataToInstance(const ActionData* data, EventObject* instance, Armature* armature);
public:
/**
* - If is a frame event, the value is used to describe the time that the event was in the animation timeline. (In seconds)
* @version DragonBones 4.5
* @language en_US
*/
/**
* - 如果是帧事件,此值用来描述该事件在动画时间轴中所处的时间。(以秒为单位)
* @version DragonBones 4.5
* @language zh_CN
*/
float time;
/**
* - The event type。
* @version DragonBones 4.5
* @language en_US
*/
/**
* - 事件类型。
* @version DragonBones 4.5
* @language zh_CN
*/
std::string type;
/**
* - The event name. (The frame event name or the frame sound name)
* @version DragonBones 4.5
* @language en_US
*/
/**
* - 事件名称。 (帧事件的名称或帧声音的名称)
* @version DragonBones 4.5
* @language zh_CN
*/
std::string name;
/**
* - The armature that dispatch the event.
* @see dragonBones.Armature
* @version DragonBones 4.5
* @language en_US
*/
/**
* - 发出该事件的骨架。
* @see dragonBones.Armature
* @version DragonBones 4.5
* @language zh_CN
*/
Armature* armature;
/**
* - The bone that dispatch the event.
* @see dragonBones.Bone
* @version DragonBones 4.5
* @language en_US
*/
/**
* - 发出该事件的骨骼。
* @see dragonBones.Bone
* @version DragonBones 4.5
* @language zh_CN
*/
Bone* bone;
/**
* - The slot that dispatch the event.
* @see dragonBones.Slot
* @version DragonBones 4.5
* @language en_US
*/
/**
* - 发出该事件的插槽。
* @see dragonBones.Slot
* @version DragonBones 4.5
* @language zh_CN
*/
Slot* slot;
/**
* - The animation state that dispatch the event.
* @see dragonBones.AnimationState
* @version DragonBones 4.5
* @language en_US
*/
/**
* - 发出该事件的动画状态。
* @see dragonBones.AnimationState
* @version DragonBones 4.5
* @language zh_CN
*/
AnimationState* animationState;
/**
* @private
*/
const ActionData* actionData;
/**
* - The custom data.
* @see dragonBones.CustomData
* @private
* @version DragonBones 5.0
* @language en_US
*/
/**
* - 自定义数据。
* @see dragonBones.CustomData
* @private
* @version DragonBones 5.0
* @language zh_CN
*/
UserData* data;
protected:
virtual void _onClear() override;
public: // For WebAssembly.
Armature* getArmature() const { return armature; }
Bone* getBone() const { return bone; }
Slot* getSlot() const { return slot; }
AnimationState* getAnimationState() const { return animationState; }
UserData* getData() const { return data; }
};
DRAGONBONES_NAMESPACE_END
#endif // DRAGONBONES_EVENT_OBJECT_H

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/**
* The MIT License (MIT)
*
* Copyright (c) 2012-2018 DragonBones team and other contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
* the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef DRAGONBONES_IEVENT_DISPATCHER_H
#define DRAGONBONES_IEVENT_DISPATCHER_H
#include "../core/DragonBones.h"
DRAGONBONES_NAMESPACE_BEGIN
/**
* - The event dispatcher interface.
* Dragonbones event dispatch usually relies on docking engine to implement, which defines the event method to be implemented when docking the engine.
* @version DragonBones 4.5
* @language en_US
*/
/**
* - 事件派发接口。
* DragonBones 的事件派发通常依赖于对接的引擎来实现,该接口定义了对接引擎时需要实现的事件方法。
* @version DragonBones 4.5
* @language zh_CN
*/
class IEventDispatcher
{
ABSTRACT_CLASS(IEventDispatcher)
public:
/**
* - Checks whether the object has any listeners registered for a specific type of event。
* @param type - Event type.
* @version DragonBones 4.5
* @language en_US
*/
/**
* - 检查是否为特定的事件类型注册了任何侦听器。
* @param type - 事件类型。
* @version DragonBones 4.5
* @language zh_CN
*/
virtual bool hasDBEventListener(const std::string& type) const = 0;
/**
* - Dispatches an event into the event flow.
* @param type - Event type.
* @param eventObject - Event object.
* @see dragonBones.EventObject
* @version DragonBones 4.5
* @language en_US
*/
/**
* - 分派特定的事件到事件流中。
* @param type - 事件类型。
* @param eventObject - 事件数据。
* @see dragonBones.EventObject
* @version DragonBones 4.5
* @language zh_CN
*/
virtual void dispatchDBEvent(const std::string& type, EventObject* value) = 0;
/**
* - Add an event listener object so that the listener receives notification of an event.
* @param type - Event type.
* @param listener - Event listener.
* @param thisObject - The listener function's "this".
* @version DragonBones 4.5
* @language en_US
*/
/**
* - 添加特定事件类型的事件侦听器,以使侦听器能够接收事件通知。
* @param type - 事件类型。
* @param listener - 事件侦听器。
* @param thisObject - 侦听函数绑定的 this 对象。
* @version DragonBones 4.5
* @language zh_CN
*/
virtual void addDBEventListener(const std::string& type, const std::function<void(EventObject*)> & listener) = 0;
/**
* - Removes a listener from the object.
* @param type - Event type.
* @param listener - Event listener.
* @param thisObject - The listener function's "this".
* @version DragonBones 4.5
* @language en_US
*/
/**
* - 删除特定事件类型的侦听器。
* @param type - 事件类型。
* @param listener - 事件侦听器。
* @param thisObject - 侦听函数绑定的 this 对象。
* @version DragonBones 4.5
* @language zh_CN
*/
virtual void removeDBEventListener(const std::string& type, const std::function<void(EventObject*)>& listener) = 0;
};
DRAGONBONES_NAMESPACE_END
#endif // DRAGONBONES_IEVENT_DISPATCHER_H