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初始化
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/**
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* The MIT License (MIT)
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*
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* Copyright (c) 2012-2018 DragonBones team and other contributors
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy of
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* this software and associated documentation files (the "Software"), to deal in
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* the Software without restriction, including without limitation the rights to
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* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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* the Software, and to permit persons to whom the Software is furnished to do so,
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* subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef DRAGONBONES_HEADERS_H
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#define DRAGONBONES_HEADERS_H
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// core
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#include "core/DragonBones.h"
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#include "core/BaseObject.h"
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// geom
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#include "geom/Matrix.h"
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#include "geom/Transform.h"
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#include "geom/ColorTransform.h"
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#include "geom/Point.h"
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#include "geom/Rectangle.h"
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// model
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#include "model/TextureAtlasData.h"
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#include "model/UserData.h"
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#include "model/DragonBonesData.h"
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#include "model/ArmatureData.h"
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#include "model/ConstraintData.h"
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#include "model/CanvasData.h"
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#include "model/SkinData.h"
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#include "model/DisplayData.h"
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#include "model/BoundingBoxData.h"
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#include "model/AnimationData.h"
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#include "model/AnimationConfig.h"
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// armature
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#include "armature/IArmatureProxy.h"
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#include "armature/Armature.h"
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#include "armature/TransformObject.h"
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#include "armature/Bone.h"
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#include "armature/Slot.h"
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#include "armature/Constraint.h"
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#include "armature/DeformVertices.h"
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// animation
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#include "animation/IAnimatable.h"
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#include "animation/WorldClock.h"
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#include "animation/Animation.h"
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#include "animation/AnimationState.h"
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#include "animation/BaseTimelineState.h"
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#include "animation/TimelineState.h"
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// event
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#include "event/EventObject.h"
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#include "event/IEventDispatcher.h"
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#ifndef EGRET_WASM
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// parser
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#include "parser/DataParser.h"
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#include "parser/JSONDataParser.h"
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#include "parser/BinaryDataParser.h"
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// factory
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#include "factory/BaseFactory.h"
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#endif // EGRET_WASM
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#endif // DRAGONBONES_HEADERS_H
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