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初始化
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76
cocos2d-x/cocos/editor-support/MeshBuffer.h
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76
cocos2d-x/cocos/editor-support/MeshBuffer.h
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/****************************************************************************
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Copyright (c) 2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#include "IOBuffer.h"
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#include <vector>
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#include "renderer/gfx/VertexBuffer.h"
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#include "renderer/gfx/IndexBuffer.h"
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MIDDLEWARE_BEGIN
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class MeshBuffer
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{
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public:
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MeshBuffer(int vertexFormat);
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MeshBuffer(int vertexFormat, size_t indexSize, size_t vertexSize);
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virtual ~MeshBuffer();
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inline cocos2d::renderer::VertexBuffer* getGLVB()
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{
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return _glVBArr[_bufferPos];
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}
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inline cocos2d::renderer::IndexBuffer* getGLIB()
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{
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return _glIBArr[_bufferPos];
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}
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IOBuffer& getVB()
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{
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return _vb;
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}
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IOBuffer& getIB()
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{
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return _ib;
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}
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void uploadVB();
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void uploadIB();
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void reset();
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private:
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void next();
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private:
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std::vector<cocos2d::renderer::IndexBuffer*> _glIBArr;
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std::vector<cocos2d::renderer::VertexBuffer*> _glVBArr;
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std::size_t _bufferPos = 0;
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IOBuffer _vb;
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IOBuffer _ib;
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int _vertexFormat = 0;
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};
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MIDDLEWARE_END
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