初始化

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SmallMain
2022-06-25 00:23:03 +08:00
commit ef0589e8e5
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/****************************************************************************
Copyright (c) 2014-2016 Chukong Technologies Inc.
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#pragma once
#include "platform/CCPlatformConfig.h"
#if CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_MAC
#import <OpenAL/al.h>
#include <string>
#include <mutex>
#include <vector>
#include "base/ccMacros.h"
#include "audio/apple/AudioMacros.h"
NS_CC_BEGIN
class AudioEngineImpl;
class AudioPlayer;
class AudioCache
{
public:
enum class State
{
INITIAL,
LOADING,
READY,
FAILED
};
AudioCache();
~AudioCache();
void addPlayCallback(const std::function<void()>& callback);
void addLoadCallback(const std::function<void(bool)>& callback);
protected:
void setSkipReadDataTask(bool isSkip) { _isSkipReadDataTask = isSkip; };
void readDataTask(unsigned int selfId);
void invokingPlayCallbacks();
void invokingLoadCallbacks();
//pcm data related stuff
ALenum _format;
ALsizei _sampleRate;
float _duration;
uint32_t _totalFrames;
uint32_t _framesRead;
/*Cache related stuff;
* Cache pcm data when sizeInBytes less than PCMDATA_CACHEMAXSIZE
*/
ALuint _alBufferId;
char* _pcmData;
/*Queue buffer related stuff
* Streaming in openal when sizeInBytes greater then PCMDATA_CACHEMAXSIZE
*/
char* _queBuffers[QUEUEBUFFER_NUM];
ALsizei _queBufferSize[QUEUEBUFFER_NUM];
uint32_t _queBufferFrames;
std::mutex _playCallbackMutex;
std::vector< std::function<void()> > _playCallbacks;
// loadCallbacks doesn't need mutex since it's invoked only in Cocos thread.
std::vector< std::function<void(bool)> > _loadCallbacks;
std::mutex _readDataTaskMutex;
State _state;
std::shared_ptr<bool> _isDestroyed;
std::string _fileFullPath;
unsigned int _id;
bool _isLoadingFinished;
bool _isSkipReadDataTask;
friend class AudioEngineImpl;
friend class AudioPlayer;
};
NS_CC_END
#endif

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/****************************************************************************
Copyright (c) 2014-2016 Chukong Technologies Inc.
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#define LOG_TAG "AudioCache"
#include "platform/CCPlatformConfig.h"
#if CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_MAC
#include "audio/apple/AudioCache.h"
#import <Foundation/Foundation.h>
#import <OpenAL/alc.h>
#include <thread>
#include "platform/CCApplication.h"
#include "base/CCScheduler.h"
#include "audio/apple/AudioDecoder.h"
#ifdef VERY_VERY_VERBOSE_LOGGING
#define ALOGVV ALOGV
#else
#define ALOGVV(...) do{} while(false)
#endif
namespace {
unsigned int __idIndex = 0;
}
#define INVALID_AL_BUFFER_ID 0xFFFFFFFF
#define PCMDATA_CACHEMAXSIZE 1048576
@interface NSTimerWrapper : NSObject
{
std::function<void()> _timeoutCallback;
}
@end
@implementation NSTimerWrapper
-(id) initWithTimeInterval:(double) seconds callback:(const std::function<void()>&) cb
{
if (self = [super init])
{
_timeoutCallback = cb;
NSTimer* timer = [NSTimer timerWithTimeInterval:seconds target: self selector:@selector(onTimeoutCallback:) userInfo:nil repeats:NO];
[[NSRunLoop currentRunLoop] addTimer:timer forMode:NSDefaultRunLoopMode];
}
return self;
}
-(void) onTimeoutCallback: (NSTimer*) timer
{
if (_timeoutCallback != nullptr)
{
_timeoutCallback();
_timeoutCallback = nullptr;
}
}
-(void) dealloc
{
[super dealloc];
}
@end
using namespace cocos2d;
AudioCache::AudioCache()
: _format(-1)
, _duration(0.0f)
, _totalFrames(0)
, _framesRead(0)
, _alBufferId(INVALID_AL_BUFFER_ID)
, _pcmData(nullptr)
, _queBufferFrames(0)
, _state(State::INITIAL)
, _isDestroyed(std::make_shared<bool>(false))
, _id(++__idIndex)
, _isLoadingFinished(false)
, _isSkipReadDataTask(false)
{
ALOGVV("AudioCache() %p, id=%u", this, _id);
for (int i = 0; i < QUEUEBUFFER_NUM; ++i)
{
_queBuffers[i] = nullptr;
_queBufferSize[i] = 0;
}
}
AudioCache::~AudioCache()
{
ALOGVV("~AudioCache() %p, id=%u, begin", this, _id);
*_isDestroyed = true;
while (!_isLoadingFinished)
{
if (_isSkipReadDataTask)
{
ALOGV("id=%u, Skip read data task, don't continue to wait!", _id);
break;
}
ALOGVV("id=%u, waiting readData thread to finish ...", _id);
std::this_thread::sleep_for(std::chrono::milliseconds(5));
}
//wait for the 'readDataTask' task to exit
_readDataTaskMutex.lock();
if (_state == State::READY)
{
if (_alBufferId != INVALID_AL_BUFFER_ID && alIsBuffer(_alBufferId))
{
ALOGV("~AudioCache(id=%u), delete buffer: %u", _id, _alBufferId);
alDeleteBuffers(1, &_alBufferId);
_alBufferId = INVALID_AL_BUFFER_ID;
}
}
else
{
ALOGW("AudioCache (%p), id=%u, buffer isn't ready, state=%d", this, _id, _state);
}
if (_queBufferFrames > 0)
{
for (int index = 0; index < QUEUEBUFFER_NUM; ++index)
{
free(_queBuffers[index]);
}
}
ALOGVV("~AudioCache() %p, id=%u, end", this, _id);
_readDataTaskMutex.unlock();
}
void AudioCache::readDataTask(unsigned int selfId)
{
//Note: It's in sub thread
ALOGVV("readDataTask, cache id=%u", selfId);
_readDataTaskMutex.lock();
_state = State::LOADING;
AudioDecoder decoder;
do
{
if (!decoder.open(_fileFullPath.c_str()))
break;
const uint32_t originalTotalFrames = decoder.getTotalFrames();
const uint32_t bytesPerFrame = decoder.getBytesPerFrame();
const uint32_t sampleRate = decoder.getSampleRate();
const uint32_t channelCount = decoder.getChannelCount();
uint32_t totalFrames = originalTotalFrames;
uint32_t dataSize = totalFrames * bytesPerFrame;
uint32_t remainingFrames = totalFrames;
uint32_t adjustFrames = 0;
_format = channelCount > 1 ? AL_FORMAT_STEREO16 : AL_FORMAT_MONO16;
_sampleRate = (ALsizei)sampleRate;
_duration = 1.0f * totalFrames / sampleRate;
_totalFrames = totalFrames;
if (dataSize <= PCMDATA_CACHEMAXSIZE)
{
uint32_t framesRead = 0;
const uint32_t framesToReadOnce = std::min(totalFrames, static_cast<uint32_t>(sampleRate * QUEUEBUFFER_TIME_STEP * QUEUEBUFFER_NUM));
BREAK_IF_ERR_LOG(!decoder.seek(totalFrames), "AudioDecoder::seek(%u) error", totalFrames);
char* tmpBuf = (char*)malloc(framesToReadOnce * bytesPerFrame);
std::vector<char> adjustFrameBuf;
adjustFrameBuf.reserve(framesToReadOnce * bytesPerFrame);
// Adjust total frames by setting position to the end of frames and try to read more data.
// This is a workaround for https://github.com/cocos2d/cocos2d-x/issues/16938
do
{
framesRead = decoder.read(framesToReadOnce, tmpBuf);
if (framesRead > 0)
{
adjustFrames += framesRead;
adjustFrameBuf.insert(adjustFrameBuf.end(), tmpBuf, tmpBuf + framesRead * bytesPerFrame);
}
} while (framesRead > 0);
if (adjustFrames > 0)
{
ALOGV("Orignal total frames: %u, adjust frames: %u, current total frames: %u", totalFrames, adjustFrames, totalFrames + adjustFrames);
totalFrames += adjustFrames;
_totalFrames = remainingFrames = totalFrames;
}
// Reset dataSize
dataSize = totalFrames * bytesPerFrame;
free(tmpBuf);
// Reset to frame 0
BREAK_IF_ERR_LOG(!decoder.seek(0), "AudioDecoder::seek(0) failed!");
_pcmData = (char*)malloc(dataSize);
memset(_pcmData, 0x00, dataSize);
ALOGV(" id=%u _pcmData alloc: %p", selfId, _pcmData);
if (adjustFrames > 0)
{
memcpy(_pcmData + (dataSize - adjustFrameBuf.size()), adjustFrameBuf.data(), adjustFrameBuf.size());
}
if (*_isDestroyed)
break;
framesRead = decoder.readFixedFrames(std::min(framesToReadOnce, remainingFrames), _pcmData + _framesRead * bytesPerFrame);
_framesRead += framesRead;
remainingFrames -= framesRead;
if (*_isDestroyed)
break;
uint32_t frames = 0;
while (!*_isDestroyed && _framesRead < originalTotalFrames)
{
frames = std::min(framesToReadOnce, remainingFrames);
if (_framesRead + frames > originalTotalFrames)
{
frames = originalTotalFrames - _framesRead;
}
framesRead = decoder.read(frames, _pcmData + _framesRead * bytesPerFrame);
if (framesRead == 0)
break;
_framesRead += framesRead;
remainingFrames -= framesRead;
}
if (_framesRead < originalTotalFrames)
{
memset(_pcmData + _framesRead * bytesPerFrame, 0x00, (totalFrames - _framesRead) * bytesPerFrame);
}
ALOGV("pcm buffer was loaded successfully, total frames: %u, total read frames: %u, adjust frames: %u, remainingFrames: %u", totalFrames, _framesRead, adjustFrames, remainingFrames);
_framesRead += adjustFrames;
alGenBuffers(1, &_alBufferId);
auto alError = alGetError();
if (alError != AL_NO_ERROR) {
ALOGE("%s: attaching audio to buffer fail: %x", __PRETTY_FUNCTION__, alError);
break;
}
ALOGV(" id=%u generated alGenBuffers: %u for _pcmData: %p", selfId, _alBufferId, _pcmData);
ALOGV(" id=%u _pcmData alBufferData: %p", selfId, _pcmData);
alBufferData(_alBufferId, _format, _pcmData, (ALsizei)dataSize, (ALsizei)sampleRate);
_state = State::READY;
invokingPlayCallbacks();
}
else
{
_queBufferFrames = sampleRate * QUEUEBUFFER_TIME_STEP;
BREAK_IF_ERR_LOG(_queBufferFrames == 0, "_queBufferFrames == 0");
const uint32_t queBufferBytes = _queBufferFrames * bytesPerFrame;
for (int index = 0; index < QUEUEBUFFER_NUM; ++index)
{
_queBuffers[index] = (char*)malloc(queBufferBytes);
_queBufferSize[index] = queBufferBytes;
decoder.readFixedFrames(_queBufferFrames, _queBuffers[index]);
}
_state = State::READY;
}
} while (false);
if (_pcmData != nullptr){
CC_SAFE_FREE(_pcmData);
}
decoder.close();
//IDEA: Why to invoke play callback first? Should it be after 'load' callback?
invokingPlayCallbacks();
invokingLoadCallbacks();
_isLoadingFinished = true;
if (_state != State::READY)
{
_state = State::FAILED;
if (_alBufferId != INVALID_AL_BUFFER_ID && alIsBuffer(_alBufferId))
{
ALOGV(" id=%u readDataTask failed, delete buffer: %u", selfId, _alBufferId);
alDeleteBuffers(1, &_alBufferId);
_alBufferId = INVALID_AL_BUFFER_ID;
}
}
_readDataTaskMutex.unlock();
}
void AudioCache::addPlayCallback(const std::function<void()>& callback)
{
std::lock_guard<std::mutex> lk(_playCallbackMutex);
switch (_state)
{
case State::INITIAL:
case State::LOADING:
_playCallbacks.push_back(callback);
break;
case State::READY:
// If state is failure, we still need to invoke the callback
// since the callback will set the 'AudioPlayer::_removeByAudioEngine' flag to true.
case State::FAILED:
callback();
break;
default:
ALOGE("Invalid state: %d", _state);
break;
}
}
void AudioCache::invokingPlayCallbacks()
{
std::lock_guard<std::mutex> lk(_playCallbackMutex);
for (auto&& cb : _playCallbacks)
{
cb();
}
_playCallbacks.clear();
}
void AudioCache::addLoadCallback(const std::function<void(bool)>& callback)
{
switch (_state)
{
case State::INITIAL:
case State::LOADING:
_loadCallbacks.push_back(callback);
break;
case State::READY:
callback(true);
break;
case State::FAILED:
callback(false);
break;
default:
ALOGE("Invalid state: %d", _state);
break;
}
}
void AudioCache::invokingLoadCallbacks()
{
if (*_isDestroyed)
{
ALOGV("AudioCache (%p) was destroyed, don't invoke preload callback ...", this);
return;
}
auto isDestroyed = _isDestroyed;
auto scheduler = Application::getInstance()->getScheduler();
scheduler->performFunctionInCocosThread([&, isDestroyed](){
if (*isDestroyed)
{
ALOGV("invokingLoadCallbacks perform in cocos thread, AudioCache (%p) was destroyed!", this);
return;
}
for (auto&& cb : _loadCallbacks)
{
cb(_state == State::READY);
}
_loadCallbacks.clear();
});
}
#endif

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/****************************************************************************
Copyright (c) 2016 Chukong Technologies Inc.
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#pragma once
#include <stdint.h>
#import <AudioToolbox/ExtendedAudioFile.h>
namespace cocos2d {
/**
* @brief The class for decoding compressed audio file to PCM buffer.
*/
class AudioDecoder
{
public:
static const uint32_t INVALID_FRAME_INDEX = UINT32_MAX;
AudioDecoder();
~AudioDecoder();
/**
* @brief Opens an audio file specified by a file path.
* @return true if succeed, otherwise false.
*/
bool open(const char* path);
/**
* @brief Checks whether decoder has opened file successfully.
* @return true if succeed, otherwise false.
*/
bool isOpened() const;
/**
* @brief Closes opened audio file.
* @note The method will also be automatically invoked in the destructor.
*/
void close();
/**
* @brief Reads audio frames of PCM format.
* @param framesToRead The number of frames excepted to be read.
* @param pcmBuf The buffer to hold the frames to be read, its size should be >= |framesToRead| * _bytesPerFrame.
* @return The number of frames actually read, it's probably less than 'framesToRead'. Returns 0 means reach the end of file.
*/
uint32_t read(uint32_t framesToRead, char* pcmBuf);
/**
* @brief Reads fixed audio frames of PCM format.
* @param framesToRead The number of frames excepted to be read.
* @param pcmBuf The buffer to hold the frames to be read, its size should be >= |framesToRead| * _bytesPerFrame.
* @return The number of frames actually read, it's probably less than |framesToRead|. Returns 0 means reach the end of file.
* @note The different between |read| and |readFixedFrames| is |readFixedFrames| will do multiple reading operations if |framesToRead| frames
* isn't filled entirely, while |read| just does reading operation once whatever |framesToRead| is or isn't filled entirely.
* If current position reaches the end of frames, the return value may smaller than |framesToRead| and the remaining
* buffer in |pcmBuf| will be set with silence data (0x00).
*/
uint32_t readFixedFrames(uint32_t framesToRead, char* pcmBuf);
/**
* @brief Sets frame offest to be read.
* @param frameOffset The frame offest to be set.
* @return true if succeed, otherwise false
*/
bool seek(uint32_t frameOffset);
/**
* @brief Tells the current frame offset.
* @return The current frame offset.
*/
uint32_t tell() const;
/** Gets total frames of current audio.*/
uint32_t getTotalFrames() const;
/** Gets bytes per frame of current audio.*/
uint32_t getBytesPerFrame() const;
/** Gets sample rate of current audio.*/
uint32_t getSampleRate() const;
/** Gets the channel count of current audio.
* @note Currently we only support 1 or 2 channels.
*/
uint32_t getChannelCount() const;
private:
bool _isOpened;
ExtAudioFileRef _extRef;
uint32_t _totalFrames;
uint32_t _bytesPerFrame;
uint32_t _sampleRate;
uint32_t _channelCount;
AudioStreamBasicDescription _outputFormat;
};
} // namespace cocos2d {

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/****************************************************************************
Copyright (c) 2016 Chukong Technologies Inc.
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "audio/apple/AudioDecoder.h"
#include "audio/apple/AudioMacros.h"
#import <Foundation/Foundation.h>
#define LOG_TAG "AudioDecoder"
namespace cocos2d {
AudioDecoder::AudioDecoder()
: _isOpened(false)
, _extRef(nullptr)
, _totalFrames(0)
, _bytesPerFrame(0)
, _sampleRate(0)
, _channelCount(0)
{
memset(&_outputFormat, 0, sizeof(_outputFormat));
}
AudioDecoder::~AudioDecoder()
{
close();
}
bool AudioDecoder::open(const char* path)
{
bool ret = false;
CFURLRef fileURL = nil;
do
{
BREAK_IF_ERR_LOG(path == nullptr || strlen(path) == 0, "Invalid path!");
NSString *fileFullPath = [[NSString alloc] initWithCString:path encoding:NSUTF8StringEncoding];
fileURL = (CFURLRef)[[NSURL alloc] initFileURLWithPath:fileFullPath];
[fileFullPath release];
BREAK_IF_ERR_LOG(fileURL == nil, "Converting path to CFURLRef failed!");
OSStatus status = ExtAudioFileOpenURL(fileURL, &_extRef);
BREAK_IF_ERR_LOG(status != noErr, "ExtAudioFileOpenURL FAILED, Error = %ld", (long)ret);
AudioStreamBasicDescription fileFormat;
UInt32 propertySize = sizeof(fileFormat);
// Get the audio data format
ret = ExtAudioFileGetProperty(_extRef, kExtAudioFileProperty_FileDataFormat, &propertySize, &fileFormat);
BREAK_IF_ERR_LOG(status != noErr, "ExtAudioFileGetProperty(kExtAudioFileProperty_FileDataFormat) FAILED, Error = %ld", (long)ret);
BREAK_IF_ERR_LOG(fileFormat.mChannelsPerFrame > 2, "Unsupported Format, channel count is greater than stereo!");
// Set the client format to 16 bit signed integer (native-endian) data
// Maintain the channel count and sample rate of the original source format
_outputFormat.mSampleRate = fileFormat.mSampleRate;
_outputFormat.mChannelsPerFrame = fileFormat.mChannelsPerFrame;
_outputFormat.mFormatID = kAudioFormatLinearPCM;
_outputFormat.mFramesPerPacket = 1;
_outputFormat.mBitsPerChannel = 16;
_outputFormat.mFormatFlags = kAudioFormatFlagsNativeEndian | kAudioFormatFlagIsPacked | kAudioFormatFlagIsSignedInteger;
_sampleRate = _outputFormat.mSampleRate;
_channelCount = _outputFormat.mChannelsPerFrame;
_bytesPerFrame = 2 * _outputFormat.mChannelsPerFrame;
_outputFormat.mBytesPerPacket = _bytesPerFrame;
_outputFormat.mBytesPerFrame = _bytesPerFrame;
ret = ExtAudioFileSetProperty(_extRef, kExtAudioFileProperty_ClientDataFormat, sizeof(_outputFormat), &_outputFormat);
BREAK_IF_ERR_LOG(status != noErr, "ExtAudioFileSetProperty FAILED, Error = %ld", (long)ret);
// Get the total frame count
SInt64 totalFrames = 0;
propertySize = sizeof(totalFrames);
ret = ExtAudioFileGetProperty(_extRef, kExtAudioFileProperty_FileLengthFrames, &propertySize, &totalFrames);
BREAK_IF_ERR_LOG(status != noErr, "ExtAudioFileGetProperty(kExtAudioFileProperty_FileLengthFrames) FAILED, Error = %ld", (long)ret);
BREAK_IF_ERR_LOG(totalFrames <= 0, "Total frames is 0, it's an invalid audio file: %s", path);
_totalFrames = static_cast<uint32_t>(totalFrames);
_isOpened = true;
ret = true;
} while (false);
if (fileURL != nil)
CFRelease(fileURL);
if (!ret)
{
close();
}
return ret;
}
void AudioDecoder::close()
{
if (_extRef != nullptr)
{
ExtAudioFileDispose(_extRef);
_extRef = nullptr;
_totalFrames = 0;
_bytesPerFrame = 0;
_sampleRate = 0;
_channelCount = 0;
}
}
uint32_t AudioDecoder::read(uint32_t framesToRead, char* pcmBuf)
{
uint32_t ret = 0;
do
{
BREAK_IF_ERR_LOG(!isOpened(), "decoder isn't openned");
BREAK_IF_ERR_LOG(framesToRead == INVALID_FRAME_INDEX, "frameToRead is INVALID_FRAME_INDEX");
BREAK_IF_ERR_LOG(framesToRead == 0, "frameToRead is 0");
BREAK_IF_ERR_LOG(pcmBuf == nullptr, "pcmBuf is nullptr");
AudioBufferList bufferList;
bufferList.mNumberBuffers = 1;
bufferList.mBuffers[0].mDataByteSize = framesToRead * _bytesPerFrame;
bufferList.mBuffers[0].mNumberChannels = _outputFormat.mChannelsPerFrame;
bufferList.mBuffers[0].mData = pcmBuf;
UInt32 frames = framesToRead;
OSStatus status = ExtAudioFileRead(_extRef, &frames, &bufferList);
BREAK_IF(status != noErr);
ret = frames;
} while (false);
return ret;
}
uint32_t AudioDecoder::readFixedFrames(uint32_t framesToRead, char* pcmBuf)
{
uint32_t framesRead = 0;
uint32_t framesReadOnce = 0;
do
{
framesReadOnce = read(framesToRead - framesRead, pcmBuf + framesRead * _bytesPerFrame);
framesRead += framesReadOnce;
} while (framesReadOnce != 0 && framesRead < framesToRead);
if (framesRead < framesToRead)
{
memset(pcmBuf + framesRead * _bytesPerFrame, 0x00, (framesToRead - framesRead) * _bytesPerFrame);
}
return framesRead;
}
bool AudioDecoder::seek(uint32_t frameOffset)
{
bool ret = false;
do
{
BREAK_IF_ERR_LOG(!isOpened(), "decoder isn't openned");
BREAK_IF_ERR_LOG(frameOffset == INVALID_FRAME_INDEX, "frameIndex is INVALID_FRAME_INDEX");
OSStatus status = ExtAudioFileSeek(_extRef, frameOffset);
BREAK_IF(status != noErr);
ret = true;
} while(false);
return ret;
}
uint32_t AudioDecoder::tell() const
{
uint32_t ret = INVALID_FRAME_INDEX;
do
{
BREAK_IF_ERR_LOG(!isOpened(), "decoder isn't openned");
SInt64 frameIndex = INVALID_FRAME_INDEX;
OSStatus status = ExtAudioFileTell(_extRef, &frameIndex);
BREAK_IF(status != noErr);
ret = static_cast<uint32_t>(frameIndex);
} while(false);
return ret;
}
uint32_t AudioDecoder::getTotalFrames() const
{
return _totalFrames;
}
uint32_t AudioDecoder::getBytesPerFrame() const
{
return _bytesPerFrame;
}
uint32_t AudioDecoder::getSampleRate() const
{
return _sampleRate;
}
uint32_t AudioDecoder::getChannelCount() const
{
return _channelCount;
}
bool AudioDecoder::isOpened() const
{
return _isOpened;
}
} // namespace cocos2d {

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/****************************************************************************
Copyright (c) 2014-2016 Chukong Technologies Inc.
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "platform/CCPlatformConfig.h"
#if CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_MAC
#ifndef __AUDIO_ENGINE_INL_H_
#define __AUDIO_ENGINE_INL_H_
#include <unordered_map>
#include "base/CCRef.h"
#include "audio/apple/AudioCache.h"
#include "audio/apple/AudioPlayer.h"
NS_CC_BEGIN
class Scheduler;
#define MAX_AUDIOINSTANCES 24
class AudioEngineImpl : public cocos2d::Ref
{
public:
AudioEngineImpl();
~AudioEngineImpl();
bool init();
int play2d(const std::string &fileFullPath ,bool loop ,float volume);
void setVolume(int audioID,float volume);
void setLoop(int audioID, bool loop);
bool pause(int audioID);
bool resume(int audioID);
void stop(int audioID);
void stopAll();
float getDuration(int audioID);
float getDurationFromFile(const std::string &fileFullPath);
float getCurrentTime(int audioID);
bool setCurrentTime(int audioID, float time);
void setFinishCallback(int audioID, const std::function<void (int, const std::string &)> &callback);
void uncache(const std::string& filePath);
void uncacheAll();
AudioCache* preload(const std::string& filePath, std::function<void(bool)> callback);
void update(float dt);
private:
bool _checkAudioIdValid(int audioID);
void _play2d(AudioCache *cache, int audioID);
ALuint findValidSource();
static ALvoid myAlSourceNotificationCallback(ALuint sid, ALuint notificationID, ALvoid* userData);
ALuint _alSources[MAX_AUDIOINSTANCES];
//source,used
std::list<ALuint> _unusedSourcesPool;
//filePath,bufferInfo
std::unordered_map<std::string, AudioCache> _audioCaches;
//audioID,AudioInfo
std::unordered_map<int, AudioPlayer*> _audioPlayers;
std::mutex _threadMutex;
bool _lazyInitLoop;
int _currentAudioID;
std::weak_ptr<Scheduler> _scheduler;
};
NS_CC_END
#endif // __AUDIO_ENGINE_INL_H_
#endif

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/****************************************************************************
Copyright (c) 2014-2016 Chukong Technologies Inc.
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#define LOG_TAG "AudioEngine-inl.mm"
#include "platform/CCPlatformConfig.h"
#if CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_MAC
#include "audio/apple/AudioEngine-inl.h"
#import <OpenAL/alc.h>
#import <AVFoundation/AVFoundation.h>
#include "audio/include/AudioEngine.h"
#include "platform/CCFileUtils.h"
#include "platform/CCApplication.h"
#include "base/CCScheduler.h"
#include "base/ccUtils.h"
using namespace cocos2d;
static ALCdevice* s_ALDevice = nullptr;
static ALCcontext* s_ALContext = nullptr;
static AudioEngineImpl* s_instance = nullptr;
typedef ALvoid (*alSourceNotificationProc)(ALuint sid, ALuint notificationID, ALvoid* userData);
typedef ALenum (*alSourceAddNotificationProcPtr)(ALuint sid, ALuint notificationID, alSourceNotificationProc notifyProc, ALvoid* userData);
static ALenum alSourceAddNotificationExt(ALuint sid, ALuint notificationID, alSourceNotificationProc notifyProc, ALvoid* userData)
{
static alSourceAddNotificationProcPtr proc = nullptr;
if (proc == nullptr)
{
proc = (alSourceAddNotificationProcPtr)alcGetProcAddress(nullptr, "alSourceAddNotification");
}
if (proc)
{
return proc(sid, notificationID, notifyProc, userData);
}
return AL_INVALID_VALUE;
}
#if CC_TARGET_PLATFORM == CC_PLATFORM_IOS
@interface AudioEngineSessionHandler : NSObject
{
}
-(id) init;
-(void)handleInterruption:(NSNotification*)notification;
@end
@implementation AudioEngineSessionHandler
// only enable it on iOS. Disable it on tvOS
#if !defined(CC_TARGET_OS_TVOS)
void AudioEngineInterruptionListenerCallback(void* user_data, UInt32 interruption_state)
{
if (kAudioSessionBeginInterruption == interruption_state)
{
alcMakeContextCurrent(nullptr);
}
else if (kAudioSessionEndInterruption == interruption_state)
{
OSStatus result = AudioSessionSetActive(true);
if (result) NSLog(@"Error setting audio session active! %d\n", static_cast<int>(result));
alcMakeContextCurrent(s_ALContext);
}
}
#endif
-(id) init
{
if (self = [super init])
{
if ([[[UIDevice currentDevice] systemVersion] intValue] > 5) {
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(handleInterruption:) name:AVAudioSessionInterruptionNotification object:[AVAudioSession sharedInstance]];
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(handleInterruption:) name:UIApplicationDidBecomeActiveNotification object:nil];
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(handleInterruption:) name:UIApplicationWillResignActiveNotification object:nil];
}
// only enable it on iOS. Disable it on tvOS
// AudioSessionInitialize removed from tvOS
#if !defined(CC_TARGET_OS_TVOS)
else {
AudioSessionInitialize(NULL, NULL, AudioEngineInterruptionListenerCallback, self);
}
#endif
BOOL success = [[AVAudioSession sharedInstance]
setCategory: AVAudioSessionCategoryAmbient
error: nil];
if (!success)
ALOGE("Fail to set audio session.");
}
return self;
}
-(void)handleInterruption:(NSNotification*)notification
{
static bool isAudioSessionInterrupted = false;
static bool resumeOnBecomingActive = false;
static bool pauseOnResignActive = false;
if ([notification.name isEqualToString:AVAudioSessionInterruptionNotification])
{
NSInteger reason = [[[notification userInfo] objectForKey:AVAudioSessionInterruptionTypeKey] integerValue];
if (reason == AVAudioSessionInterruptionTypeBegan)
{
isAudioSessionInterrupted = true;
alcMakeContextCurrent(nullptr);
if ([UIApplication sharedApplication].applicationState == UIApplicationStateActive)
{
ALOGD("AVAudioSessionInterruptionTypeBegan, application == UIApplicationStateActive, pauseOnResignActive = true");
pauseOnResignActive = true;
}
}
if (reason == AVAudioSessionInterruptionTypeEnded)
{
isAudioSessionInterrupted = false;
NSError *error = nil;
[[AVAudioSession sharedInstance] setActive:YES error:&error];
alcMakeContextCurrent(s_ALContext);
if ([UIApplication sharedApplication].applicationState != UIApplicationStateActive)
{
ALOGD("AVAudioSessionInterruptionTypeEnded, application != UIApplicationStateActive, resumeOnBecomingActive = true");
resumeOnBecomingActive = true;
}
}
}
else if ([notification.name isEqualToString:UIApplicationWillResignActiveNotification])
{
ALOGD("UIApplicationWillResignActiveNotification");
if (pauseOnResignActive)
{
pauseOnResignActive = false;
ALOGD("UIApplicationWillResignActiveNotification, alcMakeContextCurrent(nullptr)");
alcMakeContextCurrent(nullptr);
}
}
else if ([notification.name isEqualToString:UIApplicationDidBecomeActiveNotification])
{
ALOGD("UIApplicationDidBecomeActiveNotification");
if (resumeOnBecomingActive)
{
resumeOnBecomingActive = false;
ALOGD("UIApplicationDidBecomeActiveNotification, alcMakeContextCurrent(s_ALContext)");
NSError *error = nil;
BOOL success = [[AVAudioSession sharedInstance] setCategory: AVAudioSessionCategoryAmbient error: &error];
if (!success) {
ALOGE("Fail to set audio session.");
return;
}
[[AVAudioSession sharedInstance] setActive:YES error:&error];
alcMakeContextCurrent(s_ALContext);
}
else if (isAudioSessionInterrupted)
{
ALOGD("Audio session is still interrupted, pause director!");
//IDEA: Director::getInstance()->pause();
}
}
}
-(void) dealloc
{
[[NSNotificationCenter defaultCenter] removeObserver:self name:AVAudioSessionInterruptionNotification object:nil];
[[NSNotificationCenter defaultCenter] removeObserver:self name:UIApplicationDidBecomeActiveNotification object:nil];
[[NSNotificationCenter defaultCenter] removeObserver:self name:UIApplicationWillResignActiveNotification object:nil];
[super dealloc];
}
@end
static id s_AudioEngineSessionHandler = nullptr;
#endif
ALvoid AudioEngineImpl::myAlSourceNotificationCallback(ALuint sid, ALuint notificationID, ALvoid* userData)
{
// Currently, we only care about AL_BUFFERS_PROCESSED event
if (notificationID != AL_BUFFERS_PROCESSED)
return;
AudioPlayer* player = nullptr;
s_instance->_threadMutex.lock();
for (const auto& e : s_instance->_audioPlayers)
{
player = e.second;
if (player->_alSource == sid && player->_streamingSource)
{
player->wakeupRotateThread();
}
}
s_instance->_threadMutex.unlock();
}
AudioEngineImpl::AudioEngineImpl()
: _lazyInitLoop(true)
, _currentAudioID(0)
{
s_instance = this;
}
AudioEngineImpl::~AudioEngineImpl()
{
if (auto sche = _scheduler.lock())
{
sche->unschedule("AudioEngine", this);
}
if (s_ALContext) {
alDeleteSources(MAX_AUDIOINSTANCES, _alSources);
_audioCaches.clear();
alcMakeContextCurrent(nullptr);
alcDestroyContext(s_ALContext);
}
if (s_ALDevice) {
alcCloseDevice(s_ALDevice);
}
#if CC_TARGET_PLATFORM == CC_PLATFORM_IOS
[s_AudioEngineSessionHandler release];
#endif
s_instance = nullptr;
}
bool AudioEngineImpl::init()
{
bool ret = false;
do{
#if CC_TARGET_PLATFORM == CC_PLATFORM_IOS
s_AudioEngineSessionHandler = [[AudioEngineSessionHandler alloc] init];
#endif
s_ALDevice = alcOpenDevice(nullptr);
if (s_ALDevice) {
s_ALContext = alcCreateContext(s_ALDevice, nullptr);
alcMakeContextCurrent(s_ALContext);
alGenSources(MAX_AUDIOINSTANCES, _alSources);
auto alError = alGetError();
if(alError != AL_NO_ERROR)
{
ALOGE("%s:generating sources failed! error = %x", __PRETTY_FUNCTION__, alError);
break;
}
for (int i = 0; i < MAX_AUDIOINSTANCES; ++i) {
_unusedSourcesPool.push_back(_alSources[i]);
alSourceAddNotificationExt(_alSources[i], AL_BUFFERS_PROCESSED, myAlSourceNotificationCallback, nullptr);
}
// fixed #16170: Random crash in alGenBuffers(AudioCache::readDataTask) at startup
// Please note that, as we know the OpenAL operation is atomic (threadsafe),
// 'alGenBuffers' may be invoked by different threads. But in current implementation of 'alGenBuffers',
// When the first time it's invoked, application may crash!!!
// Why? OpenAL is opensource by Apple and could be found at
// http://opensource.apple.com/source/OpenAL/OpenAL-48.7/Source/OpenAL/oalImp.cpp .
/*
void InitializeBufferMap()
{
if (gOALBufferMap == NULL) // Position 1
{
gOALBufferMap = new OALBufferMap (); // Position 2
// Position Gap
gBufferMapLock = new CAGuard("OAL:BufferMapLock"); // Position 3
gDeadOALBufferMap = new OALBufferMap ();
OALBuffer *newBuffer = new OALBuffer (AL_NONE);
gOALBufferMap->Add(AL_NONE, &newBuffer);
}
}
AL_API ALvoid AL_APIENTRY alGenBuffers(ALsizei n, ALuint *bids)
{
...
try {
if (n < 0)
throw ((OSStatus) AL_INVALID_VALUE);
InitializeBufferMap();
if (gOALBufferMap == NULL)
throw ((OSStatus) AL_INVALID_OPERATION);
CAGuard::Locker locked(*gBufferMapLock); // Position 4
...
...
}
*/
// 'gBufferMapLock' will be initialized in the 'InitializeBufferMap' function,
// that's the problem. It means that 'InitializeBufferMap' may be invoked in different threads.
// It will be very dangerous in multi-threads environment.
// Imagine there're two threads (Thread A, Thread B), they call 'alGenBuffers' simultaneously.
// While A goto 'Position Gap', 'gOALBufferMap' was assigned, then B goto 'Position 1' and find
// that 'gOALBufferMap' isn't NULL, B just jump over 'InitialBufferMap' and goto 'Position 4'.
// Meanwhile, A is still at 'Position Gap', B will crash at '*gBufferMapLock' since 'gBufferMapLock'
// is still a null pointer. Oops, how could Apple implemented this method in this fucking way?
// Workaround is do an unused invocation in the mainthread right after OpenAL is initialized successfully
// as bellow.
// ================ Workaround begin ================ //
ALuint unusedAlBufferId = 0;
alGenBuffers(1, &unusedAlBufferId);
alDeleteBuffers(1, &unusedAlBufferId);
// ================ Workaround end ================ //
_scheduler = Application::getInstance()->getScheduler();
ret = true;
ALOGI("OpenAL was initialized successfully!");
}
}while (false);
return ret;
}
AudioCache* AudioEngineImpl::preload(const std::string& filePath, std::function<void(bool)> callback)
{
AudioCache* audioCache = nullptr;
auto it = _audioCaches.find(filePath);
if (it == _audioCaches.end()) {
audioCache = &_audioCaches[filePath];
audioCache->_fileFullPath = FileUtils::getInstance()->fullPathForFilename(filePath);
unsigned int cacheId = audioCache->_id;
auto isCacheDestroyed = audioCache->_isDestroyed;
AudioEngine::addTask([audioCache, cacheId, isCacheDestroyed](){
if (*isCacheDestroyed)
{
ALOGV("AudioCache (id=%u) was destroyed, no need to launch readDataTask.", cacheId);
audioCache->setSkipReadDataTask(true);
return;
}
audioCache->readDataTask(cacheId);
});
}
else {
audioCache = &it->second;
}
if (audioCache && callback)
{
audioCache->addLoadCallback(callback);
}
return audioCache;
}
int AudioEngineImpl::play2d(const std::string &filePath ,bool loop ,float volume)
{
if (s_ALDevice == nullptr) {
return AudioEngine::INVALID_AUDIO_ID;
}
ALuint alSource = findValidSource();
if (alSource == AL_INVALID)
{
return AudioEngine::INVALID_AUDIO_ID;
}
auto player = new (std::nothrow) AudioPlayer;
if (player == nullptr) {
return AudioEngine::INVALID_AUDIO_ID;
}
player->_alSource = alSource;
player->_loop = loop;
player->_volume = volume;
auto audioCache = preload(filePath, nullptr);
if (audioCache == nullptr) {
delete player;
return AudioEngine::INVALID_AUDIO_ID;
}
player->setCache(audioCache);
_threadMutex.lock();
_audioPlayers[_currentAudioID] = player;
_threadMutex.unlock();
audioCache->addPlayCallback(std::bind(&AudioEngineImpl::_play2d,this,audioCache,_currentAudioID));
if (_lazyInitLoop) {
_lazyInitLoop = false;
if(auto sche = _scheduler.lock())
{
sche->schedule(CC_CALLBACK_1(AudioEngineImpl::update, this), this, 0.05f, false, "AudioEngine");
}
}
return _currentAudioID++;
}
void AudioEngineImpl::_play2d(AudioCache *cache, int audioID)
{
//Note: It may bn in sub thread or main thread :(
if (!*cache->_isDestroyed && cache->_state == AudioCache::State::READY)
{
_threadMutex.lock();
auto playerIt = _audioPlayers.find(audioID);
if (playerIt != _audioPlayers.end() && playerIt->second->play2d()) {
if(auto sche = _scheduler.lock()){
sche->performFunctionInCocosThread([audioID](){
if (AudioEngine::_audioIDInfoMap.find(audioID) != AudioEngine::_audioIDInfoMap.end()) {
AudioEngine::_audioIDInfoMap[audioID].state = AudioEngine::AudioState::PLAYING;
}
});
}
}
_threadMutex.unlock();
}
else
{
ALOGD("AudioEngineImpl::_play2d, cache was destroyed or not ready!");
auto iter = _audioPlayers.find(audioID);
if (iter != _audioPlayers.end())
{
iter->second->_removeByAudioEngine = true;
}
}
}
ALuint AudioEngineImpl::findValidSource()
{
ALuint sourceId = AL_INVALID;
if (!_unusedSourcesPool.empty())
{
sourceId = _unusedSourcesPool.front();
_unusedSourcesPool.pop_front();
}
return sourceId;
}
void AudioEngineImpl::setVolume(int audioID,float volume)
{
if (!_checkAudioIdValid(audioID)) {
return;
}
auto player = _audioPlayers[audioID];
player->_volume = volume;
if (player->_ready) {
alSourcef(_audioPlayers[audioID]->_alSource, AL_GAIN, volume);
auto error = alGetError();
if (error != AL_NO_ERROR) {
ALOGE("%s: audio id = %d, error = %x", __PRETTY_FUNCTION__,audioID,error);
}
}
}
void AudioEngineImpl::setLoop(int audioID, bool loop)
{
if (!_checkAudioIdValid(audioID)) {
return;
}
auto player = _audioPlayers[audioID];
if (player->_ready) {
if (player->_streamingSource) {
player->setLoop(loop);
} else {
if (loop) {
alSourcei(player->_alSource, AL_LOOPING, AL_TRUE);
} else {
alSourcei(player->_alSource, AL_LOOPING, AL_FALSE);
}
auto error = alGetError();
if (error != AL_NO_ERROR) {
ALOGE("%s: audio id = %d, error = %x", __PRETTY_FUNCTION__,audioID,error);
}
}
}
else {
player->_loop = loop;
}
}
bool AudioEngineImpl::pause(int audioID)
{
if (!_checkAudioIdValid(audioID)) {
return false;
}
bool ret = true;
alSourcePause(_audioPlayers[audioID]->_alSource);
auto error = alGetError();
if (error != AL_NO_ERROR) {
ret = false;
ALOGE("%s: audio id = %d, error = %x", __PRETTY_FUNCTION__,audioID,error);
}
return ret;
}
bool AudioEngineImpl::resume(int audioID)
{
if (!_checkAudioIdValid(audioID)) {
return false;
}
bool ret = true;
alSourcePlay(_audioPlayers[audioID]->_alSource);
auto error = alGetError();
if (error != AL_NO_ERROR) {
ret = false;
ALOGE("%s: audio id = %d, error = %x", __PRETTY_FUNCTION__,audioID,error);
}
return ret;
}
void AudioEngineImpl::stop(int audioID)
{
if (!_checkAudioIdValid(audioID)) {
return;
}
auto player = _audioPlayers[audioID];
player->destroy();
// Call 'update' method to cleanup immediately since the schedule may be cancelled without any notification.
update(0.0f);
}
void AudioEngineImpl::stopAll()
{
for(auto&& player : _audioPlayers)
{
player.second->destroy();
}
// Call 'update' method to cleanup immediately since the schedule may be cancelled without any notification.
update(0.0f);
}
float AudioEngineImpl::getDuration(int audioID)
{
if (!_checkAudioIdValid(audioID)) {
return AudioEngine::TIME_UNKNOWN;
}
auto player = _audioPlayers[audioID];
if(player->_ready){
return player->_audioCache->_duration;
} else {
return AudioEngine::TIME_UNKNOWN;
}
}
float AudioEngineImpl::getDurationFromFile(const std::string &filePath)
{
auto it = _audioCaches.find(filePath);
if (it == _audioCaches.end()) {
this->preload(filePath, nullptr);
return AudioEngine::TIME_UNKNOWN;
}
return it->second._duration;
}
float AudioEngineImpl::getCurrentTime(int audioID)
{
float ret = 0.0f;
if (!_checkAudioIdValid(audioID)) {
return ret;
}
auto player = _audioPlayers[audioID];
if(player->_ready){
if (player->_streamingSource) {
ret = player->getTime();
} else {
alGetSourcef(player->_alSource, AL_SEC_OFFSET, &ret);
auto error = alGetError();
if (error != AL_NO_ERROR) {
ALOGE("%s, audio id:%d,error code:%x", __PRETTY_FUNCTION__,audioID,error);
}
}
}
return ret;
}
bool AudioEngineImpl::setCurrentTime(int audioID, float time)
{
if (!_checkAudioIdValid(audioID)) {
return false;
}
bool ret = false;
auto player = _audioPlayers[audioID];
do {
if (!player->_ready) {
break;
}
if (player->_streamingSource) {
ret = player->setTime(time);
break;
}
else {
if (player->_audioCache->_framesRead != player->_audioCache->_totalFrames &&
(time * player->_audioCache->_sampleRate) > player->_audioCache->_framesRead) {
ALOGE("%s: audio id = %d", __PRETTY_FUNCTION__,audioID);
break;
}
alSourcef(player->_alSource, AL_SEC_OFFSET, time);
auto error = alGetError();
if (error != AL_NO_ERROR) {
ALOGE("%s: audio id = %d, error = %x", __PRETTY_FUNCTION__,audioID,error);
}
ret = true;
}
} while (0);
return ret;
}
void AudioEngineImpl::setFinishCallback(int audioID, const std::function<void (int, const std::string &)> &callback)
{
if (!_checkAudioIdValid(audioID)) {
return;
}
_audioPlayers[audioID]->_finishCallbak = callback;
}
void AudioEngineImpl::update(float dt)
{
ALint sourceState;
int audioID;
AudioPlayer* player;
ALuint alSource;
// ALOGV("AudioPlayer count: %d", (int)_audioPlayers.size());
for (auto it = _audioPlayers.begin(); it != _audioPlayers.end(); ) {
audioID = it->first;
player = it->second;
alSource = player->_alSource;
alGetSourcei(alSource, AL_SOURCE_STATE, &sourceState);
if (player->_removeByAudioEngine)
{
AudioEngine::remove(audioID);
_threadMutex.lock();
it = _audioPlayers.erase(it);
_threadMutex.unlock();
delete player;
_unusedSourcesPool.push_back(alSource);
}
else if (player->_ready && sourceState == AL_STOPPED) {
std::string filePath;
if (player->_finishCallbak) {
auto& audioInfo = AudioEngine::_audioIDInfoMap[audioID];
filePath = *audioInfo.filePath;
}
AudioEngine::remove(audioID);
_threadMutex.lock();
it = _audioPlayers.erase(it);
_threadMutex.unlock();
if(auto sche = _scheduler.lock()) {
if (player->_finishCallbak) {
auto cb = player->_finishCallbak;
sche->performFunctionInCocosThread([audioID, cb, filePath](){
cb(audioID, filePath); //IDEA: callback will delay 50ms
});
}
}
delete player;
_unusedSourcesPool.push_back(alSource);
}
else{
++it;
}
}
if(_audioPlayers.empty()){
_lazyInitLoop = true;
if(auto sche = _scheduler.lock()) {
sche->unschedule("AudioEngine", this);
}
}
}
void AudioEngineImpl::uncache(const std::string &filePath)
{
_audioCaches.erase(filePath);
}
void AudioEngineImpl::uncacheAll()
{
_audioCaches.clear();
}
bool AudioEngineImpl::_checkAudioIdValid(int audioID) {
return _audioPlayers.find(audioID) != _audioPlayers.end();
}
#endif

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/****************************************************************************
Copyright (c) 2016 Chukong Technologies Inc.
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#pragma once
#define QUEUEBUFFER_NUM (3)
#define QUEUEBUFFER_TIME_STEP (0.1f)
#define QUOTEME_(x) #x
#define QUOTEME(x) QUOTEME_(x)
#if defined(COCOS2D_DEBUG) && COCOS2D_DEBUG > 0
#define ALOGV(fmt, ...) printf("V/" LOG_TAG " (" QUOTEME(__LINE__) "): " fmt "\n", ##__VA_ARGS__)
#else
#define ALOGV(fmt, ...) do {} while(false)
#endif
#define ALOGD(fmt, ...) printf("D/" LOG_TAG " (" QUOTEME(__LINE__) "): " fmt "\n", ##__VA_ARGS__)
#define ALOGI(fmt, ...) printf("I/" LOG_TAG " (" QUOTEME(__LINE__) "): " fmt "\n", ##__VA_ARGS__)
#define ALOGW(fmt, ...) printf("W/" LOG_TAG " (" QUOTEME(__LINE__) "): " fmt "\n", ##__VA_ARGS__)
#define ALOGE(fmt, ...) printf("E/" LOG_TAG " (" QUOTEME(__LINE__) "): " fmt "\n", ##__VA_ARGS__)
#if defined(COCOS2D_DEBUG) && COCOS2D_DEBUG > 0
#define CHECK_AL_ERROR_DEBUG() \
do { \
GLenum __error = alGetError(); \
if (__error) { \
ALOGE("OpenAL error 0x%04X in %s %s %d\n", __error, __FILE__, __FUNCTION__, __LINE__); \
} \
} while (false)
#else
#define CHECK_AL_ERROR_DEBUG()
#endif
#define BREAK_IF(condition) \
if (!!(condition)) { \
break; \
}
#define BREAK_IF_ERR_LOG(condition, fmt, ...) \
if (!!(condition)) { \
ALOGE("(" QUOTEME(condition) ") failed, message: " fmt, ##__VA_ARGS__); \
break; \
}

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/****************************************************************************
Copyright (c) 2014-2016 Chukong Technologies Inc.
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#pragma once
#include "platform/CCPlatformConfig.h"
#if CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_MAC
#include "base/ccMacros.h"
#include "audio/apple/AudioMacros.h"
#include <condition_variable>
#include <mutex>
#include <string>
#include <thread>
#include <OpenAL/al.h>
NS_CC_BEGIN
class AudioCache;
class AudioEngineImpl;
class AudioPlayer
{
public:
AudioPlayer();
~AudioPlayer();
void destroy();
//queue buffer related stuff
bool setTime(float time);
float getTime() { return _currTime;}
bool setLoop(bool loop);
protected:
void setCache(AudioCache* cache);
void rotateBufferThread(int offsetFrame);
bool play2d();
void wakeupRotateThread();
AudioCache* _audioCache;
float _volume;
bool _loop;
std::function<void (int, const std::string &)> _finishCallbak;
bool _isDestroyed;
bool _removeByAudioEngine;
bool _ready;
ALuint _alSource;
//play by circular buffer
float _currTime;
bool _streamingSource;
ALuint _bufferIds[QUEUEBUFFER_NUM];
std::thread* _rotateBufferThread;
std::condition_variable _sleepCondition;
std::mutex _sleepMutex;
bool _timeDirty;
bool _isRotateThreadExited;
std::atomic_bool _needWakeupRotateThread;
std::mutex _play2dMutex;
unsigned int _id;
friend class AudioEngineImpl;
};
NS_CC_END
#endif

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/****************************************************************************
Copyright (c) 2014-2016 Chukong Technologies Inc.
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#define LOG_TAG "AudioPlayer"
#include "platform/CCPlatformConfig.h"
#if CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_MAC
#import <Foundation/Foundation.h>
#include "audio/apple/AudioPlayer.h"
#include "audio/apple/AudioCache.h"
#include "platform/CCFileUtils.h"
#include "audio/apple/AudioDecoder.h"
#ifdef VERY_VERY_VERBOSE_LOGGING
#define ALOGVV ALOGV
#else
#define ALOGVV(...) do{} while(false)
#endif
using namespace cocos2d;
namespace {
unsigned int __idIndex = 0;
}
AudioPlayer::AudioPlayer()
: _audioCache(nullptr)
, _finishCallbak(nullptr)
, _isDestroyed(false)
, _removeByAudioEngine(false)
, _ready(false)
, _currTime(0.0f)
, _streamingSource(false)
, _rotateBufferThread(nullptr)
, _timeDirty(false)
, _isRotateThreadExited(false)
, _needWakeupRotateThread(false)
, _id(++__idIndex)
{
memset(_bufferIds, 0, sizeof(_bufferIds));
}
AudioPlayer::~AudioPlayer()
{
ALOGVV("~AudioPlayer() (%p), id=%u", this, _id);
destroy();
if (_streamingSource)
{
alDeleteBuffers(QUEUEBUFFER_NUM, _bufferIds);
}
}
void AudioPlayer::destroy()
{
if (_isDestroyed)
return;
ALOGVV("AudioPlayer::destroy begin, id=%u", _id);
_isDestroyed = true;
do
{
if (_audioCache != nullptr)
{
if (_audioCache->_state == AudioCache::State::INITIAL)
{
ALOGV("AudioPlayer::destroy, id=%u, cache isn't ready!", _id);
break;
}
while (!_audioCache->_isLoadingFinished)
{
std::this_thread::sleep_for(std::chrono::milliseconds(5));
}
}
// Wait for play2d to be finished.
_play2dMutex.lock();
_play2dMutex.unlock();
if (_streamingSource)
{
if (_rotateBufferThread != nullptr)
{
while (!_isRotateThreadExited)
{
_sleepCondition.notify_one();
std::this_thread::sleep_for(std::chrono::milliseconds(5));
}
if (_rotateBufferThread->joinable()) {
_rotateBufferThread->join();
}
delete _rotateBufferThread;
_rotateBufferThread = nullptr;
ALOGVV("rotateBufferThread exited!");
}
}
} while(false);
ALOGVV("Before alSourceStop");
alSourceStop(_alSource); CHECK_AL_ERROR_DEBUG();
ALOGVV("Before alSourcei");
alSourcei(_alSource, AL_BUFFER, 0); CHECK_AL_ERROR_DEBUG();
_removeByAudioEngine = true;
_ready = false;
ALOGVV("AudioPlayer::destroy end, id=%u", _id);
}
void AudioPlayer::setCache(AudioCache* cache)
{
_audioCache = cache;
}
bool AudioPlayer::play2d()
{
_play2dMutex.lock();
ALOGVV("AudioPlayer::play2d, _alSource: %u", _alSource);
/*********************************************************************/
/* Note that it may be in sub thread or in main thread. **/
/*********************************************************************/
bool ret = false;
do
{
if (_audioCache->_state != AudioCache::State::READY)
{
ALOGE("alBuffer isn't ready for play!");
break;
}
alSourcei(_alSource, AL_BUFFER, 0);CHECK_AL_ERROR_DEBUG();
alSourcef(_alSource, AL_PITCH, 1.0f);CHECK_AL_ERROR_DEBUG();
alSourcef(_alSource, AL_GAIN, _volume);CHECK_AL_ERROR_DEBUG();
alSourcei(_alSource, AL_LOOPING, AL_FALSE);CHECK_AL_ERROR_DEBUG();
if (_audioCache->_queBufferFrames == 0)
{
if (_loop) {
alSourcei(_alSource, AL_LOOPING, AL_TRUE);
CHECK_AL_ERROR_DEBUG();
}
}
else
{
alGenBuffers(QUEUEBUFFER_NUM, _bufferIds);
auto alError = alGetError();
if (alError == AL_NO_ERROR)
{
for (int index = 0; index < QUEUEBUFFER_NUM; ++index)
{
alBufferData(_bufferIds[index], _audioCache->_format, _audioCache->_queBuffers[index], _audioCache->_queBufferSize[index], _audioCache->_sampleRate);
}
CHECK_AL_ERROR_DEBUG();
}
else
{
ALOGE("%s:alGenBuffers error code:%x", __PRETTY_FUNCTION__,alError);
break;
}
_streamingSource = true;
}
{
std::unique_lock<std::mutex> lk(_sleepMutex);
if (_isDestroyed)
break;
if (_streamingSource)
{
alSourceQueueBuffers(_alSource, QUEUEBUFFER_NUM, _bufferIds);
CHECK_AL_ERROR_DEBUG();
_rotateBufferThread = new std::thread(&AudioPlayer::rotateBufferThread, this, _audioCache->_queBufferFrames * QUEUEBUFFER_NUM + 1);
}
else
{
alSourcei(_alSource, AL_BUFFER, _audioCache->_alBufferId);
CHECK_AL_ERROR_DEBUG();
}
alSourcePlay(_alSource);
}
auto alError = alGetError();
if (alError != AL_NO_ERROR)
{
ALOGE("%s:alSourcePlay error code:%x", __PRETTY_FUNCTION__,alError);
break;
}
ALint state;
alGetSourcei(_alSource, AL_SOURCE_STATE, &state);
assert(state == AL_PLAYING);
_ready = true;
ret = true;
} while (false);
if (!ret)
{
_removeByAudioEngine = true;
}
_play2dMutex.unlock();
return ret;
}
void AudioPlayer::rotateBufferThread(int offsetFrame)
{
char* tmpBuffer = nullptr;
AudioDecoder decoder;
do
{
BREAK_IF(!decoder.open(_audioCache->_fileFullPath.c_str()));
uint32_t framesRead = 0;
const uint32_t framesToRead = _audioCache->_queBufferFrames;
const uint32_t bufferSize = framesToRead * decoder.getBytesPerFrame();
tmpBuffer = (char*)malloc(bufferSize);
memset(tmpBuffer, 0, bufferSize);
if (offsetFrame != 0) {
decoder.seek(offsetFrame);
}
ALint sourceState;
ALint bufferProcessed = 0;
bool needToExitThread = false;
while (!_isDestroyed) {
alGetSourcei(_alSource, AL_SOURCE_STATE, &sourceState);
if (sourceState == AL_PLAYING) {
alGetSourcei(_alSource, AL_BUFFERS_PROCESSED, &bufferProcessed);
while (bufferProcessed > 0) {
bufferProcessed--;
if (_timeDirty) {
_timeDirty = false;
offsetFrame = _currTime * decoder.getSampleRate();
decoder.seek(offsetFrame);
}
else {
_currTime += QUEUEBUFFER_TIME_STEP;
if (_currTime > _audioCache->_duration) {
if (_loop) {
_currTime = 0.0f;
} else {
_currTime = _audioCache->_duration;
}
}
}
framesRead = decoder.readFixedFrames(framesToRead, tmpBuffer);
if (framesRead == 0) {
if (_loop) {
decoder.seek(0);
framesRead = decoder.readFixedFrames(framesToRead, tmpBuffer);
} else {
needToExitThread = true;
break;
}
}
ALuint bid;
alSourceUnqueueBuffers(_alSource, 1, &bid);
alBufferData(bid, _audioCache->_format, tmpBuffer, framesRead * decoder.getBytesPerFrame(), decoder.getSampleRate());
alSourceQueueBuffers(_alSource, 1, &bid);
}
}
std::unique_lock<std::mutex> lk(_sleepMutex);
if (_isDestroyed || needToExitThread) {
break;
}
if (!_needWakeupRotateThread)
{
_sleepCondition.wait_for(lk,std::chrono::milliseconds(75));
}
_needWakeupRotateThread = false;
}
} while(false);
ALOGV("Exit rotate buffer thread ...");
decoder.close();
free(tmpBuffer);
_isRotateThreadExited = true;
}
void AudioPlayer::wakeupRotateThread()
{
_needWakeupRotateThread = true;
_sleepCondition.notify_all();
}
bool AudioPlayer::setLoop(bool loop)
{
if (!_isDestroyed ) {
_loop = loop;
return true;
}
return false;
}
bool AudioPlayer::setTime(float time)
{
if (!_isDestroyed && time >= 0.0f && time < _audioCache->_duration) {
_currTime = time;
_timeDirty = true;
return true;
}
return false;
}
#endif