mirror of
https://github.com/smallmain/cocos-enhance-kit.git
synced 2025-11-13 13:27:35 +00:00
初始化
This commit is contained in:
424
cocos2d-x/cocos/audio/android/UrlAudioPlayer.cpp
Normal file
424
cocos2d-x/cocos/audio/android/UrlAudioPlayer.cpp
Normal file
@@ -0,0 +1,424 @@
|
||||
/****************************************************************************
|
||||
Copyright (c) 2016 Chukong Technologies Inc.
|
||||
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
|
||||
|
||||
http://www.cocos2d-x.org
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
****************************************************************************/
|
||||
|
||||
#define LOG_TAG "UrlAudioPlayer"
|
||||
|
||||
#include "audio/android/UrlAudioPlayer.h"
|
||||
#include "audio/android/ICallerThreadUtils.h"
|
||||
|
||||
#include <math.h>
|
||||
#include <algorithm> // for std::find
|
||||
|
||||
namespace {
|
||||
|
||||
std::mutex __playerContainerMutex;
|
||||
std::vector<cocos2d::UrlAudioPlayer*> __playerContainer;
|
||||
std::once_flag __onceFlag;
|
||||
|
||||
}
|
||||
|
||||
namespace cocos2d {
|
||||
|
||||
class SLUrlAudioPlayerCallbackProxy
|
||||
{
|
||||
public:
|
||||
static void playEventCallback(SLPlayItf caller, void *context, SLuint32 playEvent)
|
||||
{
|
||||
UrlAudioPlayer *thiz = (UrlAudioPlayer *) context;
|
||||
// We must use a mutex for the whole block of the following function invocation.
|
||||
std::lock_guard<std::mutex> lk(__playerContainerMutex);
|
||||
auto iter = std::find(__playerContainer.begin(), __playerContainer.end(), thiz);
|
||||
if (iter != __playerContainer.end())
|
||||
{
|
||||
thiz->playEventCallback(caller, playEvent);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
UrlAudioPlayer::UrlAudioPlayer(SLEngineItf engineItf, SLObjectItf outputMixObject, ICallerThreadUtils* callerThreadUtils)
|
||||
: _engineItf(engineItf), _outputMixObj(outputMixObject),
|
||||
_callerThreadUtils(callerThreadUtils), _id(-1), _assetFd(nullptr),
|
||||
_playObj(nullptr), _playItf(nullptr), _seekItf(nullptr), _volumeItf(nullptr),
|
||||
_volume(0.0f), _duration(0.0f), _isLoop(false), _isAudioFocus(true), _state(State::INVALID),
|
||||
_playEventCallback(nullptr), _isDestroyed(std::make_shared<bool>(false))
|
||||
{
|
||||
std::call_once(__onceFlag, [](){
|
||||
__playerContainer.reserve(10);
|
||||
});
|
||||
|
||||
__playerContainerMutex.lock();
|
||||
__playerContainer.push_back(this);
|
||||
ALOGV("Current UrlAudioPlayer instance count: %d", (int)__playerContainer.size());
|
||||
__playerContainerMutex.unlock();
|
||||
|
||||
_callerThreadId = callerThreadUtils->getCallerThreadId();
|
||||
}
|
||||
|
||||
UrlAudioPlayer::~UrlAudioPlayer()
|
||||
{
|
||||
ALOGV("~UrlAudioPlayer(): %p", this);
|
||||
|
||||
__playerContainerMutex.lock();
|
||||
|
||||
auto iter = std::find(__playerContainer.begin(), __playerContainer.end(), this);
|
||||
if (iter != __playerContainer.end())
|
||||
{
|
||||
__playerContainer.erase(iter);
|
||||
}
|
||||
|
||||
__playerContainerMutex.unlock();
|
||||
}
|
||||
|
||||
void UrlAudioPlayer::playEventCallback(SLPlayItf caller, SLuint32 playEvent)
|
||||
{
|
||||
// Note that it's on sub thread, please don't invoke OpenSLES API on sub thread
|
||||
if (playEvent == SL_PLAYEVENT_HEADATEND)
|
||||
{
|
||||
std::shared_ptr<bool> isDestroyed = _isDestroyed;
|
||||
|
||||
auto func = [this, isDestroyed](){
|
||||
// If it was destroyed, just return.
|
||||
if (*isDestroyed)
|
||||
{
|
||||
ALOGV("The UrlAudioPlayer (%p) was destroyed!", this);
|
||||
return;
|
||||
}
|
||||
|
||||
//Note that It's in the caller's thread (Cocos Thread)
|
||||
// If state is already stopped, ignore the play over event.
|
||||
|
||||
if (_state == State::STOPPED)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
//fix issue#8965:AudioEngine can't looping audio on Android 2.3.x
|
||||
if (isLoop())
|
||||
{
|
||||
play();
|
||||
}
|
||||
else
|
||||
{
|
||||
setState(State::OVER);
|
||||
if (_playEventCallback != nullptr)
|
||||
{
|
||||
_playEventCallback(State::OVER);
|
||||
}
|
||||
|
||||
ALOGV("UrlAudioPlayer (%p) played over, destroy self ...", this);
|
||||
destroy();
|
||||
delete this;
|
||||
}
|
||||
};
|
||||
|
||||
if (_callerThreadId == std::this_thread::get_id())
|
||||
{
|
||||
func();
|
||||
}
|
||||
else
|
||||
{
|
||||
_callerThreadUtils->performFunctionInCallerThread(func);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void UrlAudioPlayer::setPlayEventCallback(const PlayEventCallback &playEventCallback)
|
||||
{
|
||||
_playEventCallback = playEventCallback;
|
||||
}
|
||||
|
||||
void UrlAudioPlayer::stop()
|
||||
{
|
||||
ALOGV("UrlAudioPlayer::stop (%p, %d)", this, getId());
|
||||
SLresult r = (*_playItf)->SetPlayState(_playItf, SL_PLAYSTATE_STOPPED);
|
||||
SL_RETURN_IF_FAILED(r, "UrlAudioPlayer::stop failed");
|
||||
|
||||
if (_state == State::PLAYING || _state == State::PAUSED)
|
||||
{
|
||||
setLoop(false);
|
||||
setState(State::STOPPED);
|
||||
|
||||
if (_playEventCallback != nullptr)
|
||||
{
|
||||
_playEventCallback(State::STOPPED);
|
||||
}
|
||||
|
||||
destroy();
|
||||
delete this;
|
||||
}
|
||||
else
|
||||
{
|
||||
ALOGW("UrlAudioPlayer (%p, state:%d) isn't playing or paused, could not invoke stop!", this, static_cast<int>(_state));
|
||||
}
|
||||
}
|
||||
|
||||
void UrlAudioPlayer::pause()
|
||||
{
|
||||
if (_state == State::PLAYING)
|
||||
{
|
||||
SLresult r = (*_playItf)->SetPlayState(_playItf, SL_PLAYSTATE_PAUSED);
|
||||
SL_RETURN_IF_FAILED(r, "UrlAudioPlayer::pause failed");
|
||||
setState(State::PAUSED);
|
||||
}
|
||||
else
|
||||
{
|
||||
ALOGW("UrlAudioPlayer (%p, state:%d) isn't playing, could not invoke pause!", this, static_cast<int>(_state));
|
||||
}
|
||||
}
|
||||
|
||||
void UrlAudioPlayer::resume()
|
||||
{
|
||||
if (_state == State::PAUSED)
|
||||
{
|
||||
SLresult r = (*_playItf)->SetPlayState(_playItf, SL_PLAYSTATE_PLAYING);
|
||||
SL_RETURN_IF_FAILED(r, "UrlAudioPlayer::resume failed");
|
||||
setState(State::PLAYING);
|
||||
}
|
||||
else
|
||||
{
|
||||
ALOGW("UrlAudioPlayer (%p, state:%d) isn't paused, could not invoke resume!", this, static_cast<int>(_state));
|
||||
}
|
||||
}
|
||||
|
||||
void UrlAudioPlayer::play()
|
||||
{
|
||||
if (_state == State::INITIALIZED || _state == State::PAUSED)
|
||||
{
|
||||
SLresult r = (*_playItf)->SetPlayState(_playItf, SL_PLAYSTATE_PLAYING);
|
||||
SL_RETURN_IF_FAILED(r, "UrlAudioPlayer::play failed");
|
||||
setState(State::PLAYING);
|
||||
}
|
||||
else
|
||||
{
|
||||
ALOGW("UrlAudioPlayer (%p, state:%d) isn't paused or initialized, could not invoke play!", this, static_cast<int>(_state));
|
||||
}
|
||||
}
|
||||
|
||||
void UrlAudioPlayer::setVolumeToSLPlayer(float volume)
|
||||
{
|
||||
int dbVolume = 2000 * log10(volume);
|
||||
if (dbVolume < SL_MILLIBEL_MIN)
|
||||
{
|
||||
dbVolume = SL_MILLIBEL_MIN;
|
||||
}
|
||||
SLresult r = (*_volumeItf)->SetVolumeLevel(_volumeItf, dbVolume);
|
||||
SL_RETURN_IF_FAILED(r, "UrlAudioPlayer::setVolumeToSLPlayer %d failed", dbVolume);
|
||||
}
|
||||
|
||||
void UrlAudioPlayer::setVolume(float volume)
|
||||
{
|
||||
_volume = volume;
|
||||
if (_isAudioFocus)
|
||||
{
|
||||
setVolumeToSLPlayer(_volume);
|
||||
}
|
||||
}
|
||||
|
||||
float UrlAudioPlayer::getVolume() const
|
||||
{
|
||||
return _volume;
|
||||
}
|
||||
|
||||
void UrlAudioPlayer::setAudioFocus(bool isFocus)
|
||||
{
|
||||
_isAudioFocus = isFocus;
|
||||
float volume = _isAudioFocus ? _volume : 0.0f;
|
||||
setVolumeToSLPlayer(volume);
|
||||
}
|
||||
|
||||
float UrlAudioPlayer::getDuration() const
|
||||
{
|
||||
if (_duration > 0)
|
||||
{
|
||||
return _duration;
|
||||
}
|
||||
|
||||
SLmillisecond duration;
|
||||
SLresult r = (*_playItf)->GetDuration(_playItf, &duration);
|
||||
SL_RETURN_VAL_IF_FAILED(r, 0.0f, "UrlAudioPlayer::getDuration failed");
|
||||
|
||||
if (duration == SL_TIME_UNKNOWN)
|
||||
{
|
||||
return -1.0f;
|
||||
}
|
||||
else
|
||||
{
|
||||
const_cast<UrlAudioPlayer *>(this)->_duration = duration / 1000.0f;
|
||||
|
||||
if (_duration <= 0)
|
||||
{
|
||||
return -1.0f;
|
||||
}
|
||||
}
|
||||
return _duration;
|
||||
}
|
||||
|
||||
float UrlAudioPlayer::getPosition() const
|
||||
{
|
||||
SLmillisecond millisecond;
|
||||
SLresult r = (*_playItf)->GetPosition(_playItf, &millisecond);
|
||||
SL_RETURN_VAL_IF_FAILED(r, 0.0f, "UrlAudioPlayer::getPosition failed");
|
||||
return millisecond / 1000.0f;
|
||||
}
|
||||
|
||||
bool UrlAudioPlayer::setPosition(float pos)
|
||||
{
|
||||
SLmillisecond millisecond = 1000.0f * pos;
|
||||
SLresult r = (*_seekItf)->SetPosition(_seekItf, millisecond, SL_SEEKMODE_ACCURATE);
|
||||
SL_RETURN_VAL_IF_FAILED(r, false, "UrlAudioPlayer::setPosition %f failed", pos);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool UrlAudioPlayer::prepare(const std::string &url, SLuint32 locatorType, std::shared_ptr<AssetFd> assetFd, int start,
|
||||
int length)
|
||||
{
|
||||
_url = url;
|
||||
_assetFd = assetFd;
|
||||
|
||||
const char* locatorTypeStr= "UNKNOWN";
|
||||
if (locatorType == SL_DATALOCATOR_ANDROIDFD)
|
||||
locatorTypeStr = "SL_DATALOCATOR_ANDROIDFD";
|
||||
else if (locatorType == SL_DATALOCATOR_URI)
|
||||
locatorTypeStr = "SL_DATALOCATOR_URI";
|
||||
else
|
||||
{
|
||||
ALOGE("Oops, invalid locatorType: %d", (int)locatorType);
|
||||
return false;
|
||||
}
|
||||
|
||||
ALOGV("UrlAudioPlayer::prepare: %s, %s, %d, %d, %d", _url.c_str(), locatorTypeStr, _assetFd->getFd(), start,
|
||||
length);
|
||||
SLDataSource audioSrc;
|
||||
|
||||
SLDataFormat_MIME formatMime = {SL_DATAFORMAT_MIME, nullptr, SL_CONTAINERTYPE_UNSPECIFIED};
|
||||
audioSrc.pFormat = &formatMime;
|
||||
|
||||
//Note: locFd & locUri should be outside of the following if/else block
|
||||
// Although locFd & locUri are only used inside if/else block, its lifecycle
|
||||
// will be destroyed right after '}' block. And since we pass a pointer to
|
||||
// 'audioSrc.pLocator=&locFd/&locUri', pLocator will point to an invalid address
|
||||
// while invoking Engine::createAudioPlayer interface. So be care of change the position
|
||||
// of these two variables.
|
||||
SLDataLocator_AndroidFD locFd;
|
||||
SLDataLocator_URI locUri;
|
||||
|
||||
if (locatorType == SL_DATALOCATOR_ANDROIDFD)
|
||||
{
|
||||
locFd = {locatorType, _assetFd->getFd(), start, length};
|
||||
audioSrc.pLocator = &locFd;
|
||||
}
|
||||
else if (locatorType == SL_DATALOCATOR_URI)
|
||||
{
|
||||
locUri = {locatorType, (SLchar *) _url.c_str()};
|
||||
audioSrc.pLocator = &locUri;
|
||||
ALOGV("locUri: locatorType: %d", (int)locUri.locatorType);
|
||||
}
|
||||
|
||||
// configure audio sink
|
||||
SLDataLocator_OutputMix locOutmix = {SL_DATALOCATOR_OUTPUTMIX, _outputMixObj};
|
||||
SLDataSink audioSnk = {&locOutmix, nullptr};
|
||||
|
||||
// create audio player
|
||||
const SLInterfaceID ids[3] = {SL_IID_SEEK, SL_IID_PREFETCHSTATUS, SL_IID_VOLUME};
|
||||
const SLboolean req[3] = {SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE};
|
||||
|
||||
SLresult result = (*_engineItf)->CreateAudioPlayer(_engineItf, &_playObj, &audioSrc, &audioSnk,
|
||||
3, ids, req);
|
||||
SL_RETURN_VAL_IF_FAILED(result, false, "CreateAudioPlayer failed");
|
||||
|
||||
// realize the player
|
||||
result = (*_playObj)->Realize(_playObj, SL_BOOLEAN_FALSE);
|
||||
SL_RETURN_VAL_IF_FAILED(result, false, "Realize failed");
|
||||
|
||||
// get the play interface
|
||||
result = (*_playObj)->GetInterface(_playObj, SL_IID_PLAY, &_playItf);
|
||||
SL_RETURN_VAL_IF_FAILED(result, false, "GetInterface SL_IID_PLAY failed");
|
||||
|
||||
// get the seek interface
|
||||
result = (*_playObj)->GetInterface(_playObj, SL_IID_SEEK, &_seekItf);
|
||||
SL_RETURN_VAL_IF_FAILED(result, false, "GetInterface SL_IID_SEEK failed");
|
||||
|
||||
// get the volume interface
|
||||
result = (*_playObj)->GetInterface(_playObj, SL_IID_VOLUME, &_volumeItf);
|
||||
SL_RETURN_VAL_IF_FAILED(result, false, "GetInterface SL_IID_VOLUME failed");
|
||||
|
||||
result = (*_playItf)->RegisterCallback(_playItf,
|
||||
SLUrlAudioPlayerCallbackProxy::playEventCallback, this);
|
||||
SL_RETURN_VAL_IF_FAILED(result, false, "RegisterCallback failed");
|
||||
|
||||
result = (*_playItf)->SetCallbackEventsMask(_playItf, SL_PLAYEVENT_HEADATEND);
|
||||
SL_RETURN_VAL_IF_FAILED(result, false, "SetCallbackEventsMask SL_PLAYEVENT_HEADATEND failed");
|
||||
|
||||
setState(State::INITIALIZED);
|
||||
|
||||
setVolume(1.0f);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void UrlAudioPlayer::rewind()
|
||||
{
|
||||
// Not supported currently. since cocos audio engine will new -> prepare -> play again.
|
||||
}
|
||||
|
||||
void UrlAudioPlayer::setLoop(bool isLoop)
|
||||
{
|
||||
_isLoop = isLoop;
|
||||
|
||||
SLboolean loopEnable = _isLoop ? SL_BOOLEAN_TRUE : SL_BOOLEAN_FALSE;
|
||||
SLresult r = (*_seekItf)->SetLoop(_seekItf, loopEnable, 0, SL_TIME_UNKNOWN);
|
||||
SL_RETURN_IF_FAILED(r, "UrlAudioPlayer::setLoop %d failed", _isLoop ? 1 : 0);
|
||||
}
|
||||
|
||||
bool UrlAudioPlayer::isLoop() const
|
||||
{
|
||||
return _isLoop;
|
||||
}
|
||||
|
||||
void UrlAudioPlayer::stopAll()
|
||||
{
|
||||
// To avoid break the for loop, we need to copy a new map
|
||||
__playerContainerMutex.lock();
|
||||
auto temp = __playerContainer;
|
||||
__playerContainerMutex.unlock();
|
||||
|
||||
for (auto&& player : temp)
|
||||
{
|
||||
player->stop();
|
||||
}
|
||||
}
|
||||
|
||||
void UrlAudioPlayer::destroy()
|
||||
{
|
||||
if (!*_isDestroyed)
|
||||
{
|
||||
*_isDestroyed = true;
|
||||
ALOGV("UrlAudioPlayer::destroy() %p", this);
|
||||
SL_DESTROY_OBJ(_playObj);
|
||||
ALOGV("UrlAudioPlayer::destroy end");
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace cocos2d {
|
||||
Reference in New Issue
Block a user